@Jhem Please i need your Help
WHATS THE WRONG HERE 
/* Replace "dll.h" with the name of your header */
#include "dll.h"
#include <windows.h>
#define ADR_PLAYERPOINTER 0xA95790
#define ADR_SERVERPOINTER 0xA94738
#define ADR_GLASSWALLS 0xA938C8
#define ADR_NEARFOG 0xA9C62C
#define ADR_FARFOG 0xA9C634
#define ADR_SUPERNOSPREAD 0x8BC608
#define ADR_BONESHOT 0x8BD5C0
#define ADR_BONESHOT2 0xB2A118
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_Glasswall = 1;
else
{
*(int**)ADR_Glasswall = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
*(float*)FarFog = 0;
*(float*)NearFog = 0;}
}
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}
void glasswall()
{
if(GetKeyState(VK_F5))
*(float*)ADR_Boneshot = 1235;
else
{
*(float**)ADR_Boneshot = 1237;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
glasswall();
All();
Boneshot();
Boneshotoff();
}
if(*outgame)
{
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Made by: ", "Message Virus", MB_OK);
MessageBoxA(NULL, "Jhem and all Coderz", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}

/* Replace "dll.h" with the name of your header */
#include "dll.h"
#include <windows.h>
#define ADR_PLAYERPOINTER 0xA95790
#define ADR_SERVERPOINTER 0xA94738
#define ADR_GLASSWALLS 0xA938C8
#define ADR_NEARFOG 0xA9C62C
#define ADR_FARFOG 0xA9C634
#define ADR_SUPERNOSPREAD 0x8BC608
#define ADR_BONESHOT 0x8BD5C0
#define ADR_BONESHOT2 0xB2A118
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C44C
DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_Glasswall = 1;
else
{
*(int**)ADR_Glasswall = 0;
}
}
void All()
{
*(double*)ADR_SuperNoSpread = 0;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
*(float*)FarFog = 0;
*(float*)NearFog = 0;}
}
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -10000;
}
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}
void glasswall()
{
if(GetKeyState(VK_F5))
*(float*)ADR_Boneshot = 1235;
else
{
*(float**)ADR_Boneshot = 1237;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
glasswall();
All();
Boneshot();
Boneshotoff();
}
if(*outgame)
{
}
Sleep(200); //prevent for overloading the cpu
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Made by: ", "Message Virus", MB_OK);
MessageBoxA(NULL, "Jhem and all Coderz", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}



