Simple Source SnippetsHOPE THIS WILL HELP void premium()//Gold Premium { DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold *(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337; } } Code: void teleport() { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { if (GetAsyncKeyState(VK_F10)) { MessageBeep(MB_ICONINFORMATION); posiX = *(float*)(dwPlayerPtr + OFS_X); posiY = *(float*)(dwPlayerPtr + OFS_Y); posiZ = *(float*)(dwPlayerPtr + OFS_Z); } if (GetAsyncKeyState(VK_F11)) { MessageBeep(MB_ICONINFORMATION); *(float*)(dwPlayerPtr + OFS_X) = posiX; *(float*)(dwPlayerPtr + OFS_Y) = posiY; *(float*)(dwPlayerPtr + OFS_Z) = posiZ; } } } Code: void dig() { if(GetAsyncKeyState(VK_MENU) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; *(float*)(dwPlayerPtr+OFS_Z) = -1000; } } Code: void superjump() { if(GetAsyncKeyState(VK_CONTROL) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; *(float*)(dwPlayerPtr+OFS_Z) = 1500; } } Code: void nofalldamage() { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NFD) = -10000; } } Code: void all() { *(double*)ADR_SuperNoSpread = 0; *(float*)ADR_UnlimitedSP = 1000000; *(int*)Full_Bright1 = 1092779973; *(int*)Full_Bright2 = 1092779973; *(int*)Full_Bright3 = 1092779973; *(int*)Addr_NoSpawn1 = 0; *(int*)ADR_WalkUnderWater = 0; *(float*)ADR_weapongravity = 0.001; } Code: void fastall() { *(float*)ADR_FastAmmo = 5000000; *(float*)ADR_FastMedic = 5000000; *(float*)ADR_FastRepair = 5000000; *(float*)ADR_FastFlag = 5000000; } Code: void nobounds() { *(int*)ADR_NoBounds1 = 0; *(int*)ADR_NoBounds2 = 0; *(int*)ADR_NoBounds3 = 0; } Code: void boneshot() { if(GetAsyncKeyState(VK_F5) &1) //ON { MessageBeep(MB_ICONINFORMATION); *(float*)ADR_BoneShot = 1235; } } void boneshotoff() { if(GetAsyncKeyState(VK_F6) &1) //OFF { MessageBeep(MB_ICONINFORMATION); *(float*)ADR_BoneShot = 1237; } } Code: void glasswall() { if(GetAsyncKeyState(VK_MBUTTON) &1) //ON { *(int*)ADR_Glasswall = 1; } } void glasswalloff() { if(GetAsyncKeyState(VK_CAPITAL) &1)//OFF { *(int*)ADR_Glasswall= 0; } } Code: void speed1() { if(GetAsyncKeyState(VK_NUMPAD2) &1) { *(float*) Speed = 500; } } void speed() { if(GetAsyncKeyState(VK_NUMPAD1) &1) { *(float*) Speed = 250; } } void speedoff() { if(GetAsyncKeyState(VK_NUMPAD0) &1) { *(float*) Speed = 97.0f; } } Code: void norecoil () { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+norecoil1) = 0; *(float*)(dwPlayerPtr+norecoil2) = 0; *(float*)(dwPlayerPtr+norecoil3) = 0; } } Code: DWORD ammo; DWORD *ingame= (DWORD*)ADR_PlayerPointer; DWORD *outgame= (DWORD*)ADR_ServerPointer; Code: DWORD ammo; if (GetAsyncKeyState(VK_F8)) //record ammo { ammo = *(int*)ADR_Unliammo; } if(GetAsyncKeyState(VK_F5) &1) //on { *(int*)ADR_Unliammo = 0; } if(GetAsyncKeyState(VK_F6) &1) //off { *(int*)ADR_Unliammo = ammo ; } CREDITS TO THE OWNER OF THIS!
Originally Posted by Alex_Agnew To be honest if you can't make stuff like this by yourself, you have no business in coding. Well, that's true but at least give him chance to prove his self. I also started from being like this. OT: To be hones too your thread is totally useless.
Originally Posted by Alex_Agnew To be honest if you can't make stuff like this by yourself, you have no business in coding. Originally Posted by Jhem Well, that's true but at least give him chance to prove his self. I also started from being like this. OT: To be honest too your thread is totally useless. Ooh that hurts XD Feel the real talk bro
Originally Posted by Jhem Well, that's true but at least give him chance to prove his self. I also started from being like this. OT: To be hones too your thread is totally useless. Thanks from suppoting me Jhem I hope we will be bestfriends.
lol, I looked at his codes and well... its easy to say about 40 - 70% of those codes will make you DC or simply wont work