//****************************** POINTERS ******************************
#define ADR_DEVICEPOINTER 0x00B03EA8
#define ADR_SERVERPOINTER 0x00BCE110
#define ADR_PLAYERPOINTER 0x00CC4778
#define ADR_BASEPOINTER 0x00C22B88
#define ADR_HEALTHPOINTER 0x00C2447C
//****************************** OFFSETS ******************************
#define OFS_X 0x23C
#define OFS_Y 0x244
#define OFS_Z 0x240
#define OFS_STAMINA 0x10
#define OFS_NFD 0x308
#define OFS_PREMIUM 0x374
#define OFS_5_SLOT 0xE0ABC
//****************************** AIM/WEAPON ******************************
#define OFS_NORECOIL1 0x0
#define OFS_NORECOIL2 0x4
#define OFS_NORECOIL3 0x8
#define OFS_WEAPON1 0x168
#define OFS_WEAPON2 0x16A
#define OFS_WEAPON3 0x98
#define ADR_BONESHOT 0x0047F139
#define ADR_FASTAS 0x0068D0D3
#define ADR_NODELAY 0x0069BBDA
#define ADR_SCOPE 0x00B04246
#define ADR_AUTOAMMO 0X00690EA7
#define ADR_UNAMMO1 0x006845A6
#define ADR_UNAMMO2 0x006845B7
#define ADR_UNAMMO3 0x006845BD
#define ADR_TRIGGER 0x00A26EAC
#define ADR_PREMIUMCROSSHAIR 0x006374C7
//****************************** PLAYER ******************************
#define ADR_VIEWANGLES 0x00B03EA4
#define ADR_NOSPREAD 0x00B042B0
#define ADR_NOWATER 0x00A26F14
#define ADR_NOBOUNDS1 0x00B351F4
#define ADR_NOBOUNDS2 0x00B351F8
#define ADR_WTW 0x00786E13
#define ADR_STW 0x006A7676
#define ADR_INVISIBLE 0x0068855E
#define ADR_AUTOMEDIC 0x00690F60
#define ADR_SPEED 0x009A7E04
#define ADR_ESCALATOR1 0x00787C47
#define ADR_ESCALATOR2 0x00787D84
#define ADR_FASTPLANT 0x00695E7A
#define ADR_FASTDEFUSE 0x006963A5
#define ADR_FASTFLAG 0x00B0425C
#define ADR_FASTAMMO 0x00B04250
#define ADR_FASTHEALTH 0x00B04254
#define ADR_FASTREPAIR 0x00B04258
#define ADR_NOSPAWNWAIT1 0x00B227F8
#define ADR_NOSPAWNWAIT2 0x00B839C4
#define ADR_SNIPERVANTAGEPOINT 0x0067BDCE
#define ADR_OPK1 0x0067BDDC
#define ADR_OPK2 0x0067BDE6
#define ADR_OPK3 0x0067BDEC
//****************************** SERVER ******************************
#define ADR_ANTIKICK 0x004C16DF
#define ADR_HACKSHIELD 0x006A5EB0
#define ADR_GMWARNING 0x0044E7B5
//****************************** VEHICLE ******************************
#define ADR_SUPERCAR 0x0044E0ED
#define ADR_VEHICLEINVISIBLE 0x00452F50
#define ADR_NOVEHICLEDAMAGE 0x0044CD39
#define ADR_VEHICLEJUMP1 0x007242FB
#define ADR_VEHICLEJUMP1 0x004A9094
//****************************** PX ITEMS ******************************
#define ADR_SPUP10 0x00B04288
#define ADR_SPUP5 0x00B04289
#define ADR_EXTRAAMMO1 0x00B04290
#define ADR_EXTRAAMMO2 0x00B04291
#define ADR_COMPRESSEDBANDAGE 0x00B04292
#define ADR_SNIPERZOOM 0x00B04294
//****************************** DIRECT 3D ******************************
#define ADR_GLASSWALLS 0x00B0A148
#define ADR_NOFOG 0x00463CD2
//****************************** MISC ******************************
#define ADR_IP 0x004C6E76
#define ADR_MAPNAME 0x004C9DDC
CREDIT TO ZeroM FOR FINDING THESE !