Class Console and addresse
Hello guys! these classes were created by @Coder.Fail
Code:
class cConsole
{
public:
float CrossHair; //0x0000
char _0x0004[284];
float ShowFPS; //0x0120
char _0x0124[32];
float Statitics; //0x0144
char _0x0148[4376];
float Gravity; //0x1260
char _0x1264[896];
float BaseMoveAccel; //0x15E4
char _0x15E8[32];
float StartAccel; //0x1608
char _0x160C[32];
float MaxAccel; //0x162C
char _0x1630[32];
float AccelInc; //0x1650
char _0x1654[32];
float WalkVel; //0x1674
char _0x1678[32];
float FRunVel; //0x1698
char _0x169C[32];
float BRunVel; //0x16BC
char _0x16C0[32];
float SRunVel; //0x16E0
char _0x16E4[32];
float SuperJump; //0x1704
char _0x1708[31572];
float ActivationDistance; //0x925C
char _0x9260[11464];
float DuckVel; //0xBF28
char _0xBF2C[2532];
float ShowFirePath; //0xC910
char _0xC914[2860];
};//Size=0xD440
class cScreenInfo
{
public:
DWORD ScreenWidth; //0x0000
DWORD ScreenHeight; //0x0004
__int32 ColorQuality; //0x0008
char _0x000C[52];
};//Size=0x0040
class cSound
{
public:
__int32 BGM; //0x0000
char _0x0004[5044];
__int32 SoundeEffects; //0x13B8
char _0x13BC[11396];
};//Size=0x4040
Address:
Code:
#define SoundAddress 0x1547B4C4
#define ScreenAddress 0x379A2F34
#define ConsoleAddress 0x37981BA8
Define:
Code:
cConsoles * pConsoles;
Access:
Code:
pConsoles = (cConsoles*)ConsoleAddress ;
Example:
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credit's
Coder.Fail, Fenix, xCyniu, Coder.Dias, We11ngton