Thumbs down@Helpers :)

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@Helpers :)
Can someone Help me Please

Code:
#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer 0xA9579*
#define ADR_ServerPointer 0xA9473*
#define ADR_CLASSBASE                    0xAB94E*
#define ADR_SLOTBASE                     0x6B9D*
#define ADR_WEAPONBASE                 0xA751A*
#define ADR_PlayerSlot                      0x84DF*
#define ADR_GlassWalls 0xA938C*
#define ADR_FastAmmo 0xA9C6E*
#define ADR_FastRepair 0xA9C70*
#define OFS_NoRecoil1   0xC44*
#define OFS_NoRecoil2   0xC44*
#define OFS_NoRecoil3   0xC44*
#define ADR_FARFOG                               0xA9C63*
#define ADR_NEARFOG              0xA9C62*
#define ADR_MapCollors1 0xA95C7*
#define ADR_MapCollors2 0xA95C7*
#define ADR_MapCollors3 0xA95C7*
#define ADR_NoBounds1 0xB1FE5*
#define ADR_NoBounds2 0xB1FE5*
#define ADR_NoBounds3 0xB1FE6*
#define OFS_WEAPON1 0x101A*
#define OFS_X 0x101E*
#define OFS_Z 0x101E*
#define OFS_Y 0x101F*
float posiY;
float posiX;
float posiZ;

DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

//-------------------------------------------------
void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void Fastall()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastRepair = 5000000;
}
void All()
{
*(float*)ADR_FARFOG  = 0;
*(float*)ADR_NEARFOG = 955855416;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void WeaponHack()
{
if(GetAsyncKeyState(VK_F7) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON1) = 114;}
}
void MapCollors1()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_NUMPAD1))
*(float*)MapCollors1 = 250;}
*(float*)MapCollors1 = 500;}
*(float*)MapCollors1 = 750;}
}
void Teleport()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F10))
{
MessageBeep(MB_ICONINFORMATION);
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F11))
{
MessageBeep(MB_ICONINFORMATION);
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
//-------------------------------------------------
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWall();
FastAll();
All();
WeaponHack();
Mapcollors1();
Mapcollors2();
Mapcollors3();
Teleport();
NoRecoil();
}
if(*outgame)
{
}
Sleep(20); //prevent for overloading the cpu
}
}
//--------------------------End HackThread--------------------------//

//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Made By :ÏÐðl Ed'z Jham'z ","HACK",MB_OK);
MessageBoxA(NULL,"DaneCoder & jPagz","Credits",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}

TELL ME PLEASE
u did not declare playerpointer
Fix it, I thought you're a coder.
Quote Originally Posted by DaneCoder View Post
Fix it, I thought you're a coder.
LOL :3 do i Say ?
The error is Only

Code:
76 1 C:\Documents and Settings\Lil Pain\My Documents\dllmain.c [Error] expected identifier or '(' before '}' token
Quote Originally Posted by killallbosz View Post
The error is Only

Code:
76 1 C:\Documents and Settings\Lil Pain\My Documents\dllmain.c [Error] expected identifier or '(' before '}' token
The error is you don't know what you're doing. Get some C++ books and read it first before making a hack.
Here's a guide:
http://www.mpgh.net/forum/242-crossf...er-guides.html
So much shit in sush a short code, how do you do it?
Code:
void WeaponHack()
{
if(GetAsyncKeyState(VK_F7) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON1) = 114;}
}
void MapCollors1()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_NUMPAD1))
*(float*)MapCollors1 = 250;}
*(float*)MapCollors1 = 500;}
*(float*)MapCollors1 = 750;}
}
I would error come from one of thos 2 shits.
Quote Originally Posted by n4n033 View Post
Code:
void WeaponHack()
{
if(GetAsyncKeyState(VK_F7) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON1) = 114;}
}
void MapCollors1()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_NUMPAD1))
*(float*)MapCollors1 = 250;}
*(float*)MapCollors1 = 500;}
*(float*)MapCollors1 = 750;}
}
I would error come from one of thos 2 shits.

Im trying to fix my shits
Quote Originally Posted by killallbosz View Post
Im trying to fix my shits
Can you see that man in your avatar? Be like him.
Quote Originally Posted by DaneCoder View Post
Can you see that man in your avatar? Be like him.

XD ! HAHAHAHAHA!
n4n033, gave the right answers.
Problem solved.

This forum is full of "@@ Help", "Help etc,etc,etc"
We need WarRock Coding Help & Discussion sub forum what do you think @Liz
Quote Originally Posted by Jhem View Post
n4n033, gave the right answers.
Problem solved.

This forum is full of "@@ Help", "Help etc,etc,etc"
We need WarRock Coding Help & Discussion sub forum what do you think @Liz
Jhem how much value will i Wrote so that the Map will back to Normal ?
Quote Originally Posted by killallbosz View Post
Can someone Help me Please

Code:
#include <windows.h>
#include <stdio.h>

#define ADR_PlayerPointer 0xA9579*
#define ADR_ServerPointer 0xA9473*
#define ADR_CLASSBASE                    0xAB94E*
#define ADR_SLOTBASE                     0x6B9D*
#define ADR_WEAPONBASE                 0xA751A*
#define ADR_PlayerSlot                      0x84DF*
#define ADR_GlassWalls 0xA938C*
#define ADR_FastAmmo 0xA9C6E*
#define ADR_FastRepair 0xA9C70*
#define OFS_NoRecoil1   0xC44*
#define OFS_NoRecoil2   0xC44*
#define OFS_NoRecoil3   0xC44*
#define ADR_FARFOG                               0xA9C63*
#define ADR_NEARFOG              0xA9C62*
#define ADR_MapCollors1 0xA95C7*
#define ADR_MapCollors2 0xA95C7*
#define ADR_MapCollors3 0xA95C7*
#define ADR_NoBounds1 0xB1FE5*
#define ADR_NoBounds2 0xB1FE5*
#define ADR_NoBounds3 0xB1FE6*
#define OFS_WEAPON1 0x101A*
#define OFS_X 0x101E*
#define OFS_Z 0x101E*
#define OFS_Y 0x101F*
float posiY;
float posiX;
float posiZ;

DWORD *ingame= (DWORD*) ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;

//-------------------------------------------------
void GlassWall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int**)ADR_GlassWalls = 0;
}
}
void Fastall()
{
*(float*)ADR_FastAmmo = 5000000;
*(float*)ADR_FastRepair = 5000000;
}
void All()
{
*(float*)ADR_FARFOG  = 0;
*(float*)ADR_NEARFOG = 955855416;
*(int*)ADR_NoBounds1 = 0;
*(int*)ADR_NoBounds2 = 0;
*(int*)ADR_NoBounds3 = 0;
}
void WeaponHack()
{
if(GetAsyncKeyState(VK_F7) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_WEAPON1) = 114;}
}
void MapCollors1()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_NUMPAD1))
*(float*)MapCollors1 = 250;}
*(float*)MapCollors1 = 500;}
*(float*)MapCollors1 = 750;}
}
void Teleport()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F10))
{
MessageBeep(MB_ICONINFORMATION);
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F11))
{
MessageBeep(MB_ICONINFORMATION);
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void NoRecoil()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil3) = 0;
}
}
//-------------------------------------------------
void HackThread()
{
for(;; )
{
if(*ingame)
{
GlassWall();
FastAll();
All();
WeaponHack();
Mapcollors1();
Mapcollors2();
Mapcollors3();
Teleport();
NoRecoil();
}
if(*outgame)
{
}
Sleep(20); //prevent for overloading the cpu
}
}
//--------------------------End HackThread--------------------------//

//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Made By :ÏÐðl Ed'z Jham'z ","HACK",MB_OK);
MessageBoxA(NULL,"DaneCoder & jPagz","Credits",MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}

TELL ME PLEASE

you Cannot Include To shoot Because You Are using The Slot base And ClassBase Weaponpointer And Struct Needed For Going To shot the Weapon binder
HELP PLEASE WTF IS THIS!
This one is making me Crazy :/ i cant find other speed sources

void Speed()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1)
*(float*)(Speed) = 200.0f;}
}
if(GetAsyncKeyState(VK_NUMPAD2) &1)
*(float*)(Speed) = 300.0f;
}
if(GetAsyncKeyState(VK_NUMPAD1) &1
*(float*)(Speed) = 500.0f;
}
if(GetAsyncKeyState(VK_NUMPAD0) &1)
*(float*)(Speed) = 100.0f;
}
}
}
Posts 1–15 of 21 · Page 1 of 2

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