2.2.3
8/3/14
3:08 PM PST
-Localization is now completely possible, as all the language files are stored in a folder in the game directory. You can easily copy the English folder and make a translation, or download someone else's from the Steam workshop.
-All the backend for external assets is complete. Animations, textures, models, anything you can think of is able to me modded and added to.
-Steam cloud and local saves (now stored outside of the registry) use the same easily readable file format meaning it is very easy to iterate upon the saving system, it will be more reliable and it is simple to configure custom data.
-The in-game level editor is now mildly functional allowing you to form the terrain, configure textures and move objects! (Thanks to /u/zaph34r for helping with world/screen axis restriction math!) A level can now be up to 64km² if you choose: