Patch notes: It's now possible to wear a hat, glasses, mask, backpack, vest, shirt and pants all at the same time. This will allow you to wear your nightvision goggles at the same time as your hat, which was has been a highly requested feature in 2.0 for a long time. Hair and beards aren't in yet, but once they are you'll be able to have both at the same time as well!
The mesh quality for everything is much higher than before with better performance, and even the animations are significantly improved. As you can see on this new AR32, attachments can now be seen even on the ground.
Those are the main things that have visually changed, but behind the scenes many improvements were made. Here are the more useful features, but if you're not interested skip to the bottom:
-Servers can be hosted in Secure, Insecure and LAN mode which will allow hackers to keep playing after they get banned (on Insecure servers), but keep the game safe for legit people.
-Hosts can blacklist, whitelist and kick players straight from the dedicated console or by adding their names to the whitelist/blacklist files. Hosts can also choose to give other players Admin powers which will help moderate the server and keep cheaters away. When banning and kicking you can choose how long you want it to last, and provide a reason for the logs.
-The rich presence API is integrated allowing you to see what level your friends are playing on, if they're editing or if they're on the menu. You can also join them by clicking join game on the friends list or getting an invite from them.
9/2/14
10:00 P.M PDT
Silent Update
There was a minor patch today to 2.0, it fixed a few things as well as an exploit with garage doors.
9/27/14
11:00 A.M PDT
3.0.1.0
Patch notes
Additions:
Added all new brush system to allow painting/terraforming along the edges of the map.
Added messages for short name, long name and number name.
Added messages for issues pre-joining a server.
Added information about the server on the loading screen.
Added password icon on the server list.
Added support for all numeric hotkeys.
Added item names to item tooltips.
Added a safeguard against spawning under the map after a terrain height change.
Added Detective Riley billboard.
Tweaks:
Increased mesh quality at longer ranges.
Changed the default mesh quality to medium.
Map command is case sensitive.
Fixes:
Fixed servers not showing up on the in-game list.
Fixed clicking edit on maps made by other people.
Fixed the most likely cause of items sometimes stacking on top of one another.
Fixed virus showing up as 100%.
Fixed the most likely cause of the D3D handle loss.
Fixed the roads to show up in large objects category.
9/27/14
8:45 P.M PDT
3.0.2.0(.0.2.1?)
Patch Notes
These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you'll have to go read the Black Box update.
Additions:
Added singleplayer into 3.0. - Much testing needed.
Added default settings to new maps.
Added invisible barriers around the map.
Added random scaling to resources.
Added icons to level buttons.
Added filters for passworded and dedicated servers.
Added ping info to in-game server list.
Improvements:
Improved the way that clouds are drawn.
Split apart road and path savedata.
Tweaks:
Increased maximum player fall speed.
Increased spawn rate of all items on Devtest map.
Increased foliage quality on high and reduced quality on low.
Increased physical recoil on AR32.
Reduced max players to 24 for the mean time.
Fixes:
Fixed server filters in-game to use 100% master server. Thanks Riley!
Fixed black texture borders around the map.
Fixed connecting to dot decimal notation IPs outside of the game.
Fixed IP field to accept only 4 bytes.
Fixed crashes with connect button.
Fixed major rubberbanding, some fixes still needed.
Fixed spawning in levels with no player spawnpoints.
Fixed item drag offset when scrolled down.
3.13.7.0 Update Notes
NOVEMBER 27 - NELSON SEXTON Additions:
Added umbrella. [ID 1103]
Added berry seeds. [IDs 1104-1110]
Added 6 seater makeshift vehicle. [ID 1111]
Added 1 seater makeshift vehicle. [ID 1112]
Added snare. [ID 1113]
Added makeshift jerrycans. [IDs 1114-1116]
Added pork/bacon. [IDs 1117-1118]
Added barbedwire fence. [ID 1119]
Added beef. [IDs 1120-1121]
Added object text support and first note.
Added wolf. [ID 3]
Added pig. [ID 4]
Added bear. [ID 5]
Added cow. [ID 6]
Added basic hostile animals to Yukon. Tweaks:
Tweaked fuel/refills to spawn empty.
Tweaked makeshift vehicle size in inventory.
Tweaked draw distance % text to make more sense.
Tweaked chemicals to spawn at gas stations.
Tweaked sticky grenade blueprint.
Tweaked claymore/landmine to not damage buildables as much.
Tweaked Steam page images/Gold info. Fixes:
Fixed landmine detonating instantly on vehicle.
Fixed container and crossing in editor.
Fixed safezone radiator to not do anything on vehicle.
Fixed makeshift vehicle on makeshift vehicle.
Fixed destroying pipes.
Fixed destroying garageframes on server.
Fixed powered barricades on vehicles.
Fixed pine doorway looking like birch.
Fixed floating berries on pie.
Fixed "enemey" text.
Fixed to not use size tag with sign.
Fixed cancelling animal animations when moving.
Fixed object animations updating outside view.
Fixed saving editor map selection when entering.
Date: 12/4/15 Time: 12:00 PM Version:3.13.8.0 Notes: Updates are every Friday, so this thread is probably unnecessary at this point. Update Notes:
Notes
3.13.8.0 Update Notes
DECEMBER 4 - NELSON SEXTON Temperature:
The temperature system has been overhauled to make winter gameplay more interesting than simply rushing to the nearest clothing store! Clothing is instead a protective layer by increasing your resistence to the snow [same with warmblooded] before you start freezing and reducing the damage you take from cold weather. If you begin freezing you can find cover to temporarily warm up a bit, use a heatstim or settle down by a campfire.
Building:
You can now pick up buildable items if they have full health, or if they have been damaged you will get some of the ingredients back! This can be done by the player who placed it and the group they were in. Now that weapons are not needed to remove these most guns and melee do not damage them anymore, so explosives are your best bet to take down a base.
Update Notes:
Additions:
Added ability to pick up full health built items and scrap damaged ones.
Added new temperature system.
Added directional snow which decreases temperature when exposed.
Added colored umbrellas. [IDs 1122-1128]
Added heatstim. [ID 1129]
Added note #2/3/4. Improvements:
Improved swimming in frozen water to start freezing player.
Improved campfires to provide warmth and burn player if inside.
Improved umbrellas to only affect downward velocity.
Improved bear model.
Improved cow model.
Improved animals to attack player in vehicle. Tweaks:
Tweaked most guns/melee to no longer damage buildables.
Tweaked display options to show refresh rate.
Tweaked animal neck edge alignment.
Tweaked snare to spawn at campsites.
Tweaked makeshift vehicles to drive well in snow.
Removed 3x damage multiplier against buildables from singleplayer. Fixes:
Fixed building on edge of makeshift 6 seater.
Fixed fog turning on when exiting water.
Fixed animals following players underwater.
Fixed adding spawns without a table.
Fixed hitting passive animals on server.
Fixed pushing self when placing fence.
Fixed eating meat not providing health.
Fixed snare icon.