Interested in making speed hack + super jump
I understand the basics of dotnetresolver etc however i'm not sure what files i'll need to be editing inside of the "Assembly-CSharp", any help?
public static KeyCode \u0881 = (KeyCode) PlayerPrefs.GetInt("inputSettings_Space", 32);
PlayerPrefs.SetInt("inputSettings_Space", (int) InputSettings.\u0881);
if (Movement.\u0801 && !Player.\u080B.\u0017 && ((Object) Footsteps.\u001B != (Object) null && !Movement.\u0081) && (Input.GetKeyDown(InputSettings.\u0881) && !Player.\u080B.\u0846 && (Stance.\u0815 == 0 && Screen.lockCursor)))
{
if (Player.\u080B.\u08E1 >= 10 - (int) ((double) Player.\u086B.endurance() * 10.0))
{
Player.\u080B.exhaust(10 - (int) ((double) Player.\u086B.endurance() * 10.0));
Movement.\u0887 = Movement.\u08EC * Player.\u08FE.\u0809 * Footsteps.\u0080.normal.y;
}
else
HUDGame.openError("Sorry: Not Enough Energy", "Textures/Icons/error");
}