❓ Player AddAction Help :P
Okay so I'm pretty new to Arma 3 Scripting.... My goal is to create a scroll menu in only 1 sqf doc.
Ok so I know these scripts are probs detected... but im just using them for example..
player addAction ["Thirst", "life_thirst = 100"];
player addAction ["Hunger", "life_hunger = 100"];
If I wanted a big script... how do i do so?
So how would I put this in an addAction:
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cutText [" \nMain Loadout added!","PLAIN"];
removeAllWeapons player;
removeAllItems player;
removebackpack player;
player addBackPack "DZ_Backpack_EP1";
player addweapon "arifle_Khaybar_C_Holo_F";
player addMagazines ["30Rnd_65x39_caseless_green", 5];
player addweapon "hgun_P07_snds_F";
player addUniform "U_OI_CombatUniform_ocamo";
player addVest "V_TacVest_khk";
player addMagazine "30Rnd_9x21_Mag";
player addMagazine "30Rnd_9x21_Mag";
player addMagazine "30Rnd_9x21_Mag";
player addMagazine "30Rnd_65x39_caseless_green";
player addMagazine "30Rnd_65x39_caseless_green";
player addMagazine "30Rnd_65x39_caseless_green";
player addWeapon 'ItemGPS';
player addWeapon 'Binocular';
player addWeapon 'NVGoggles';
player addWeapon 'ItemCompass';
player addWeapon 'ItemMap';
//player addaddHeadgear 'H_HelmetB_paint';
player addWeapon 'ItemKnife';
player addWeapon 'Itemmatchbox';
player addWeapon 'ItemFlashlight';
player addWeapon 'ItemEtool';
player addWeapon 'ItemFlashlightRed';
player addWeapon 'ItemMatchbox';
player addWeapon 'ItemWatch';
bp = unitBackpack player;
bp addweaponCargoGlobal ["arifle_TRG20_Holo_F",1];
bp addMagazineCargoGlobal ["30Rnd_65x39_case_mag",2];
reload player;
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And please dont rant about how this is detected.. Like i just said... im using these as examples... Thanks
Ok so I know these scripts are probs detected... but im just using them for example..
player addAction ["Thirst", "life_thirst = 100"];
player addAction ["Hunger", "life_hunger = 100"];
If I wanted a big script... how do i do so?
So how would I put this in an addAction:
----------------------------------------------------------------------------------------------
cutText [" \nMain Loadout added!","PLAIN"];
removeAllWeapons player;
removeAllItems player;
removebackpack player;
player addBackPack "DZ_Backpack_EP1";
player addweapon "arifle_Khaybar_C_Holo_F";
player addMagazines ["30Rnd_65x39_caseless_green", 5];
player addweapon "hgun_P07_snds_F";
player addUniform "U_OI_CombatUniform_ocamo";
player addVest "V_TacVest_khk";
player addMagazine "30Rnd_9x21_Mag";
player addMagazine "30Rnd_9x21_Mag";
player addMagazine "30Rnd_9x21_Mag";
player addMagazine "30Rnd_65x39_caseless_green";
player addMagazine "30Rnd_65x39_caseless_green";
player addMagazine "30Rnd_65x39_caseless_green";
player addWeapon 'ItemGPS';
player addWeapon 'Binocular';
player addWeapon 'NVGoggles';
player addWeapon 'ItemCompass';
player addWeapon 'ItemMap';
//player addaddHeadgear 'H_HelmetB_paint';
player addWeapon 'ItemKnife';
player addWeapon 'Itemmatchbox';
player addWeapon 'ItemFlashlight';
player addWeapon 'ItemEtool';
player addWeapon 'ItemFlashlightRed';
player addWeapon 'ItemMatchbox';
player addWeapon 'ItemWatch';
bp = unitBackpack player;
bp addweaponCargoGlobal ["arifle_TRG20_Holo_F",1];
bp addMagazineCargoGlobal ["30Rnd_65x39_case_mag",2];
reload player;
---------------------------------------------
And please dont rant about how this is detected.. Like i just said... im using these as examples... Thanks

