CoolPatchedUnturned Hack [2.2.3]

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Unturned Hack [2.2.3]

Unturned hack for version 2.2.3 v1
RIP Unturned Servers - It was fun

Hack List:
1. Max "Legit" Bag-size
2. Infinite Food
3. Infinite Water
4. Infinite Health
5. No Rads
6. No Recoil
7. No Spread
8. No Bleed
9. No Broken Bones
10. Fast ROF
11. Infinite Electricity
12. Light Hack
13. Player ESP
14. Item ESP
15. Zombie ESP
16. Teleport To Random Player
17. Attract All Zombies
18. Server Crasher
19. Respawn Loot (SP Only)
20. Respawn Zombies (SP Only)
21. Block All Players
This encases all players in a box
22. Nuke
This kills all players, and disables their respawn button
23. Gold

Its 100% customizable





Max Bag (I know you envy my outfit!)

ESP
Virus Scans:

#1
#2
Unturned Hack_mpgh.net.zip170 KB · 1,271 downloads Clean
This is too op you can destroy whole servers so guud much hack
just awesome
//Approved
Quote Originally Posted by TheUltimateCraver View Post
I hope this doesn't work on no sync servers.
Oh it does.
This is the only hack that works for me that has a GUI! Thanks alot! Although the nuke and block doesn't work for me..
Quote Originally Posted by Yauan View Post
This is the only hack that works for me that has a GUI! Thanks alot! Although the nuke and block doesn't work for me..
It only affects other players
I works ok, but it is so laggy for me when using it, and busts the server nearly instantly
Op-ness is real
Tested it on a few servers, Crash Server doesn't seem to work, (according to players' reactions) Nuke only reduces their health to 0, however they're still alive, and Blocking All Players doesn't always work. Teleporting to random players kicks you for suspected teleport.
mixing block players pressed many times then nuke crashes server
Source for box around players:
Player[] playerArray2 = Object.FindObjectsOfType(typeof(Player)) as Player[];
foreach (Player player2 in playerArray2)
{
if (!player2.networkView.isMine)
{
Vector3 vector2 = player2.transform.position;
for (int j = 0; j < 10; j++)
{
for (int k = 0; k < 10; k++)
{
SpawnStructures.placeStructure(0x4269, vector2 + new Vector3(j * 0.5f, 0f, k * 0.5f), 1, "");
SpawnStructures.placeStructure(0x4269, vector2 + new Vector3(-(j * 0.5f), 0f, -(k * 0.5f)), 1, "");
}
}
}
}
Posts 115 of 40 · Page 1 of 3
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