class cGameInfo
{
public:
DWORD GameStatus; //0x0000
char _0x0004[60];
};//Size=0x0040
class cScreenInfo
{
public:
DWORD iScreenWidth; //0x0000
DWORD iScreenHeight; //0x0004
char _0x0008[56];
};//Size=0x0040
DWORD Base = (DWORD)GetModuleHandle("MarsGame.exe");
#define ADDR_GameStatus 0x1A52FA0
#define ADDR_ScreenInfo 0x1A224F8
cGameInfo *GameInfo = (cGameInfo*)(ADDR_GameStatus + Base); cScreenInfo *ScreenInfo = (cScreenInfo*)(ADDR_ScreenInfo + Base);