❓ Which combat arms features are server sided?

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❓ Which combat arms features are server sided?
I know certain hacks were permapatched b/c they are server sided. which features are server sided?
soz dunno
i think stamina is ss
im pretty sure unlimited ammo is one of them, And I think godmode and i forgot the rest,

P.S this is the wrong section
Being a zombie is. I got so pissed, after I finally found the value for it, I couldn't control it. If I changed the value it would immediately change back, if I froze it and change it, my screen would just freak out, including looking like I was a human when I was a zombie, but I was still a zombie. So thats definately server sided.

Atleast I think so. If anyone thinks they can help control it and is a well-known hacker I'll give you the value.

And yes I know its the value for Zombie, because everytime you're a human its always one number, and the second you turn zombie its the other number. This includes in nonzombie rooms, only in the infection games is it ever the zombie number, and only when you're a zombie. Perhaps its just a side effect of being a zombie? I'm not sure. Hey, it probably is. Its not the direct value for being a zombie, just something thats always true when you are a zombie. Still, I didn't notice any difference in gameplay besides my screen flashing and glitching up (due to CE trying to keep it at one value, when it kept switching back to the other). I didn't avoid getting zombified or turn back to human . Just some lighting changing and other weird stuff. Btw no, this is not the mode value, I already know that value.
In reality of people who can think: None
They can't be server patched..

The problem is .dll's are more prone to getting patched than programs.
Quote Originally Posted by crazygamer53 View Post
I know certain hacks were permapatched b/c they are server sided. which features are server sided?
TBH almost everything is server sided. Client sided hacks like the visual hacks; chams, wallhacks, no fog, etc. will remain for quite some time because they can be made with and without hooking into the game. Believe it or not there's a way to make those by hacking into your graphics card but it's more complicated than hooking into the game. You can even make an aimbot several different ways. But things like GP, EXP, rank, etc. are all server sided.
I thought that if I could figure out what works and what doesn't work I could make a trainer. What I want to do Is make the trainer settings saved in a .dll that I can inject. If that can be done I have plans for some impressive features. I also heard that if you know a texture name you can make an aimbot. I know the head texures. Could someone teach me how to do that?
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