#include <windows.h>
#include <stdio.h>
//Addys
#define Addr_Playerpointer 0xB163D0
#define Ofs_NoFallDmg 0x102E8
#define ADR_Glasswall 0xB0FD2C
#define ADR_SuperNoSpread 0x8F19A8
#define Ofs_NoRecoil1 0xc444
#define Ofs_NoRecoil2 0xc448
#define Ofs_NoRecoil3 0xc44c
#define ADR_NOSPAWNWAIT1 0xBB29DC
DWORD *ingame= (DWORD*)Addr_Playerpointer;
/*================================*/
void playerhacks()
{
//norecoil
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+Ofs_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+Ofs_NoRecoil3) = 0;
}
//NFD
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_NoFallDmg) = -20000;
}
//No Spawn
*(int*)ADR_NOSPAWNWAIT1 = 0;
//GlassWall
if(GetAsyncKeyState(VK_NUMPAD4)&1)
{
*(int*)(ADR_Glasswall) = 1;
}
if(GetAsyncKeyState(VK_NUMPAD5)&1)
{
*(int*)(ADR_Glasswall) = 0;
}
//No spread
if(dwPlayerPtr != 0)
{
*(double*)ADR_SuperNoSpread = 0;
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
playerhacks();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL,"Hack by Jonix","Creditz",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
}
return TRUE;
}

#include <windows.h>
//Addys
#define Addr_Playerpointer 0xB163D0
#define Ofs_NoFallDmg 0x102E8
#define ADR_Glasswall 0xB0FD2C
#define ADR_SuperNoSpread 0x8F19A8
#define Ofs_NoRecoil1 0xc444
#define Ofs_NoRecoil2 0xc448
#define Ofs_NoRecoil3 0xc44c
#define ADR_NOSPAWNWAIT1 0xBB29DC
/*================================*/
void playerhacks()
{
//norecoil
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if (dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + Ofs_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + Ofs_NoRecoil2) = 0;
*(float*)(dwPlayerPtr + Ofs_NoRecoil3) = 0;
//NFD
*(float*)(dwPlayerPtr + Ofs_NoFallDmg) = -20000;
//No Spawn
*(int*)ADR_NOSPAWNWAIT1 = 0;
//GlassWall
if (GetAsyncKeyState(VK_NUMPAD4))
{
*(int*)(ADR_Glasswall) = 1;
}
if (GetAsyncKeyState(VK_NUMPAD5))
{
*(int*)(ADR_Glasswall) = 0;
}
//No spread
*(double*)ADR_SuperNoSpread = 0;
}
}
void HackThread()
{
for (;;)
{
playerhacks();
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch (DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Hack by Jonix", "Creditz", MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
break;
}
return TRUE;
}

Here / Addies by: Znoen#define Addr_Playerpointer 0xB18F40 #define Ofs_NoFallDmg 0x102EC #define ADR_Glasswall 0xB1089C #define ADR_SuperNoSpread 0x8F8908 #define Ofs_NoRecoil1 0xC444 #define Ofs_NoRecoil2 0xC448 #define Ofs_NoRecoil3 0xC450 #define ADR_NOSPAWNWAIT1 0xC6B5F4 #define ADR_NOSPAWNWAIT2 0xC6B5F8 #define ADR_NOSPAWNWAIT3 0xC6B5FC
void HackThread()
{
for (;;)
{
if(GetAsyncKeyState(VK_HOME)&1){MessageBoxA(0,"The HackThread is looping!,0,0);}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch (DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Hack by Jonix", "Creditz", MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
break;
}
return TRUE;
}