Code doesn't work
Work the NoSpread and Speed Adresse? my Warrock Crashed on this Adresses, pls help.
My english is very bad, i com form german
this is my Source Code for the Addy's
void Spread()
{
*(double*)0x8F8908 = 0;
}
void Speed()
{
if(GetAsyncKeyState(VK_ADD))
{
*(Float*)0x008F8C98 = 100;
}
}
thanks for help.
My english is very bad, i com form german

this is my Source Code for the Addy's
void Spread()
{
*(double*)0x8F8908 = 0;
}
void Speed()
{
if(GetAsyncKeyState(VK_ADD))
{
*(Float*)0x008F8C98 = 100;
}
}
thanks for help.
Try this code 

Code:
void Spread()
{
*(double*)0x8F8908 = 0;
}
void Speed()
{
if(GetAsyncKeyState(VK_ADD))
{
*(double*)0x008F8C98 = 100;
}
}
not work,when i m Spawn on map,Crashed the game , this is my problem, the code is okay.Alex, switching to release didn't work either..
Thank you
Thank you
@Jonix what do you mean by warrock crash? or maybe the warrock loading will not appear after you inject the dll?
so you mean your addys are up to date?
so the problem is this maybe in your norecoil addys, because the norecoil is auto called when your ingame, instead of using that addys #define Ofs_NoRecoil1 0xc444, #define Ofs_NoRecoil2 0xc448, #define Ofs_NoRecoil3 0xc44c
replace it with
#define OFS_NoRecoil1 0x00000C444
#define OFS_NoRecoil2 0x00000C44C
#define OFS_NoRecoil3 0x00000C448
it must look like this
so the problem is this maybe in your norecoil addys, because the norecoil is auto called when your ingame, instead of using that addys #define Ofs_NoRecoil1 0xc444, #define Ofs_NoRecoil2 0xc448, #define Ofs_NoRecoil3 0xc44c
replace it with
#define OFS_NoRecoil1 0x00000C444
#define OFS_NoRecoil2 0x00000C44C
#define OFS_NoRecoil3 0x00000C448
it must look like this
Code:
#include <windows.h>
//Addys
#define Addr_Playerpointer 0xB163D0
#define Ofs_NoFallDmg 0x102E8
#define ADR_Glasswall 0xB0FD2C
#define ADR_SuperNoSpread 0x8F19A8
#define OFS_NoRecoil1 0x00000C444
#define OFS_NoRecoil2 0x00000C44C
#define OFS_NoRecoil3 0x00000C448
#define ADR_NOSPAWNWAIT1 0xBB29DC
/*================================*/
void playerhacks()
{
//norecoil
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if (dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr + OFS_NoRecoil1) = 0;
//NFD
*(float*)(dwPlayerPtr + Ofs_NoFallDmg) = -20000;
//No Spawn
*(int*)ADR_NOSPAWNWAIT1 = 0;
//GlassWall
if (GetAsyncKeyState(VK_NUMPAD4))
{
*(int*)(ADR_Glasswall) = 1;
}
if (GetAsyncKeyState(VK_NUMPAD5))
{
*(int*)(ADR_Glasswall) = 0;
}
//No spread
*(double*)ADR_SuperNoSpread = 0;
}
}
void HackThread()
{
for (;;)
{
playerhacks();
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch (DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Hack by Jonix", "Creditz", MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
break;
}
return TRUE;
}
Yes, the loading doesn't appear, warrock crashes before..
The addys are correct, I already dumped warrock once before, and found the addys I needed, the hack worked. This time it crashes.
I will try these addys
Thanks for your help
___
Still the same problem, I think there's an anti cheat system
It says succ. injected but it doesn't work. It should display the message "Hack by..." but nothing shows up
The addys are correct, I already dumped warrock once before, and found the addys I needed, the hack worked. This time it crashes.
I will try these addys
Thanks for your help
___
Still the same problem, I think there's an anti cheat system
It says succ. injected but it doesn't work. It should display the message "Hack by..." but nothing shows up
Ok, now try this:
Replace this code:
Code:
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch (DWORD_GRUND)
{
case 1:
MessageBoxA(NULL, "Hack by Jonix", "Creditz", MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
break;
}
return TRUE;
}
Code:
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Succesfully Injected", ":D", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}

Also @pusongbato if you give someone $00001.00 how much $ do you give him

it's because of the protected memory, try like this:
Code:
#include <Windows.h>
#define ADR_PlayerPointer 0xB18F40
#define ADR_PlayerSpeed 0x8F8900
void UPK_Memcpy(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr, size, PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr, ptr, size);
VirtualProtect(adr, size, dwback, &dwback);
}
template <typename T>void UPK_Memcpy(void* adr, T Vaule, T *Input = NULL)
{
if (Input == 0)
UPK_Memcpy((void*)adr, (void*)&Vaule, sizeof(T));
else
UPK_Memcpy((void*)Input, (void*)adr, sizeof(T));
}
void Speed()
{
DWORD dwPlayer = *(DWORD*)ADR_PlayerPointer;
if (dwPlayer != NULL)
{
UPK_Memcpy<double>((void*)ADR_PlayerSpeed, 1.75 * 5);
}
}
void Thread()
{
for (;;)
{
Speed();
}
Sleep(150);
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Thread, 0, 0, 0);
}
return TRUE;
}
all of your source are rigth but im not sure with your addies !
