Code doesn't work
If he has c++ all the needed packages are installed. Also it would give him errors building.
That it doesn't change anything if someone gives you $00001.00 or $1.00. It's still one dollar
Could you send a dump of the warrock you're using. So we can check the addys. Also try again injecting without the hackthread.
That it doesn't change anything if someone gives you $00001.00 or $1.00. It's still one dollar
Could you send a dump of the warrock you're using. So we can check the addys. Also try again injecting without the hackthread.
did you try to run the warrock without injecting a dll?, did the warrock loading screen appear?, btw, if you are using microsoft windows xp OS or any other OS, you need to edit your system properties to appear the warrock loading screen, you need to turn on the DEP, browse into your WarRock folder select the WarRock.exe/ warrock launcher and apply it
I've all the needed packages installed, .Net framework 4.5, I'm using Visual C++ 2010 express edition.
Not sure I can post the link to my warrock.exe, because it needs to be approved, but I'll try:
w w w . m ediafire.com/?4nmtnmt9w7aotl3
And of course virusscan of the dumped exe:
w w w .v i r u s total.com/it/file/127051f46064474729a842519fdb b2f300784e26c3cd5ab2d33473ec2b8826fc/analysis/1410337422/
Thank you all for your help
Not sure I can post the link to my warrock.exe, because it needs to be approved, but I'll try:
w w w . m ediafire.com/?4nmtnmt9w7aotl3
And of course virusscan of the dumped exe:
w w w .v i r u s total.com/it/file/127051f46064474729a842519fdb b2f300784e26c3cd5ab2d33473ec2b8826fc/analysis/1410337422/
Thank you all for your help
you only need one No Recoil addy & No Spawn Wait only one is needed too
Code:
/*0x00C444*/ float Recoil[0x3];
if (Items::Weapon.NoRecoil || Items::Player.NoClip)
{
PlayerBase()->Local->Recoil[1] = 0.0f;
}
Code:
#define WR_NOSPAWN_WAIT 0xC6B5F8
if (Items::Player.NoSpawnWait == 1)
{
*reinterpret_cast<float*> (WR_NOSPAWN_WAIT) = 0.0F;
*reinterpret_cast<int*> (WR_FFA_SPAWN1) = 0;
*reinterpret_cast<int*> (WR_FFA_SPAWN2) = 1;
}
all your addys are correct base on the dump you posted, maybe the error of this is on your timezone, read that thread http://www.mpgh.net/forum/showthread...83#post9464483
Code:
#include <windows.h>
#include <stdio.h>
/* Addys */
#define WR_PLAYER_PTR // Addy
#define WR_SERVER_PTR // Addy
#define WR_NOFALL_DMG // Addy
#define WR_GLASSWALLS // Addy
#define WR_SUPER_NOSPREAD // Addy
#define WR_NORECOIL // Addy
#define WR_NOSPAWN_WAIT // Addy
void PlayerCheats()
{
DWORD dwPlayerPointer = *(DWORD*)(WR_PLAYER_PTR);
DWORD dwServerPointer = *(DWORD*)(WR_SERVER_PTR);
if (dwPlayerPointer)
{
/* No Recoil */
*reinterpret_cast<float*> (dwPlayerPointer + WR_NORECOIL) = 0.0F;
/* No Fall Damage */
*reinterpret_cast<float*> (dwPlayerPointer + WR_NOFALL_DMG) = -2000.0F;
/* Glass Walls */
if (GetAsyncKeyState(VK_NUMPAD4) &1)
{
*reinterpret_cast<int*> (WR_GLASSWALLS) = 1;
}
else if (GetAsyncKeyState(VK_NUMPAD5) &1)
{
*reinterpret_cast<int*> (WR_GLASSWALLS) = 0;
}
/* Super No Spread */
*reinterpret_cast<double*> (WR_SUPER_NOSPREAD) = 0;
}
if (dwServerPointer)
{
/* No Spawn Wait */
*reinterpret_cast<float*> (WR_NOSPAWN_WAIT) = 0.0F;
}
};
void Thread()
{
for (;;)
{
PlayerCheats();
}
};
HRESULT WINAPI DllMain(HMODULE dwModule,DWORD dwReason,LPVOID dwReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Source By Kazbah","Cheat Injected",NULL);
CreateThread ( 0, 0, (LPTHREAD_START_ROUTINE)Thread, 0, 0, 0 ) ;
}
return TRUE;
};
and ur coding d3d and i dont have them eheheh
