Bypass spyglass with cheat engine

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Bypass spyglass with cheat engine
todaY im going to show you how to bypass spyglass anti cheat with any version of cheat engine.

First thing you have to do is start arma 3
Make sure you are in MAIN Lobby!


Now after arma 3 is open, start cheat engine.
select arma 3 process
search for string:

string value:
Code:
["onLoad",_this,"RscDisplayLoading",'Loading'] call compile preprocessfilelinenumbers "A3\ui_f\scripts\initDisplay.sqf"
you will find 2 to 3 results.
Like this/

Double Click on value

change all to
Code:
["onLoad",_this,"RscDisplayLoading",'Loading'] call compile preprocessfilelinenumbers "A3\ui_f\scripts\initDisplay.sqf"; SPY_cfg_enableSys = compileFinal "false"; execVM "script\Playground.sqf"
Now make a folder in arma 3 directory
name the folder script
make a sqf file inside script folder name playground.sqf

put this in playground.sqf
Code:
hintSilent "Anticheat Bypass!";
SPY_fnc_variableCheck = compileFinal "false";
SPY_fnc_cookieJar = compileFinal "false";
SPY_fnc_notifyAdmins = compileFinal "false";
SPY_cfg_runVarCheck = compileFinal "false";
SPY_fnc_menuCheck = compileFinal "false";
SPY_fnc_cmdMenuCheck = compileFinal "false";
SPY_cfg_enableSys = compileFinal "false";
//ASY_fnc_logIt = compileFinal "false";
after done editing in cheat engine close it before joining the server browser.
If you leave the cheat engine on while in server browser or in game will result to ban.


my first tut srry :S

works on 99% alits life servers except olympus.

Enjoy Happy Hacking!
Xr5zM7W.jpg331 KB · 29 downloads e7o40Cq.png31 KB · 80 downloads
Inb4 " detected "


but thank anyway
its really not, works fine for me.
Quote Originally Posted by wirychair32 View Post
Inb4 " detected "


but thank anyway
yes , but when tonic will read the thread , he will fix that
Quote Originally Posted by wirychair32 View Post
yes , but when tonic will read the thread , he will fix that
Actually been fixed / changed since August 20th, people just don't know how to update things properly. With servers that actually run the correct changes and stay up to date you can nullify SPY_fnc_xxx functions all you want, it won't make a difference as it still runs.
i guess most populated server aren't up to date with this
Quote Originally Posted by Tonic-_- View Post
Actually been fixed / changed since August 20th, people just don't know how to update things properly. With servers that actually run the correct changes and stay up to date you can nullify SPY_fnc_xxx functions all you want, it won't make a difference as it still runs.
Quote Originally Posted by Tonic-_- View Post
Actually been fixed / changed since August 20th, people just don't know how to update things properly. With servers that actually run the correct changes and stay up to date you can nullify SPY_fnc_xxx functions all you want, it won't make a difference as it still runs.
just as well your code has another schoolboy error that allows the whole system to be ignored
Quote Originally Posted by Jme View Post
just as well your code has another schoolboy error that allows the whole system to be ignored
https://github.com/TAWTonic/Altis-Li...rLocal.sqf#L10
https://github.com/TAWTonic/Altis-Li...itSpy.sqf#L193

If you look at those, there is nothing to trigger it to be ignored. People not updating properly allow it to be ignored. The only way to ignore it is to hook execVM and block the scripts from being executed via execVM or are modifying core files which at that point there is not much that can be done. If you are hooking execVM and are wasting your time with executing scripts, it's pretty sad at that point when you can easily invoke scripting commands through memory edits.

Quote Originally Posted by haxor24 View Post
i guess most populated server aren't up to date with this
Define most populated servers, if you say Asylum what you can compare that to is being the most out dated server to basic changes. They're still lacking basic changes from 6 months ago. The same can go for any server, only newer servers will have the changes.

It is however safe to say that communities hosting it will never merge patches properly so by all means keep disabling it, I encourage it to the fullest so that one day they will merge the changes properly which we all know by now they won't. There are only two servers to my knowledge that you will run into a difficult time trying to execute any script on which you already mentioned one of them.

Don't worry though if Bohemia doesn't meet the time line I gave them I will be posting how to do fun things on all Bohemia Interactive games including DayZ Standalone (possibly but not certain) without having to use any external method such as Cheat engine by the end of the month to provoke them to patch it.
Why give them a deadline? They make so much money and their patches are few and far between... Just anal fuck them... They don't care about the exploit until it's rammed down their throat. Take the newly discovered RE as an example.

Also, I'm looking at ur github right now and the exploit I speak of is staring me in the face
Code:
BIS_fnc_endMission = compileFinal "false";
yaawn
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