Class Consoles [ Update ]

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Class Consoles [ Update ]

Define:

Code:
#define Adrr_Consoles 	0x379EB7BC
cConsoles * pConsoles;
Class:

Code:
class cConsoles
{
public:
char _0x0000[4];
	float cCrossHair ; //0x0004 
char _0x0008[284];
	float ShowFPS ; //0x0124 
char _0x0128[32];
	float Statitics ; //0x0148 
char _0x014C[4276];
	float PlayerGravity ; //0x1200 
char _0x1204[860];
	float BaseMoveAccel; //0x1560 
char _0x1564[32];
	float StartAccel; //0x1584 
char _0x1588[32];
	float MaxAccel; //0x15A8 
char _0x15AC[32];
	float AccelInc; //0x15CC 
char _0x15D0[32];
	float WalkVel; //0x15F0 
char _0x15F4[32];
	float FRunVel; //0x1614 
char _0x1618[32];
	float BRunVel; //0x1638 
char _0x163C[32];
	float SRunVel; //0x165C 
char _0x1660[32];
	float JumpVel; //0x1680 
char _0x1684[32];
	float DuckVel; //0x16A4 
char _0x16A8[31576];
	float ActivationDistance; //0x9200 
char _0x9204[14040];
	float ShowFirePath ; //0xC8DC 
char _0xC8E0[928];

};//Size=0xCC80
Access:

Code:
pConsoles = (cConsoles*)Adrr_Consoles;
Example:

Code:
INT Var;

if( Var )
{
	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} else {
	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
	/*Off*/ pConsoles->StartAccel = 500.0f;
	/*Off*/ pConsoles->MaxAccel = 3000.0f;
	/*Off*/ pConsoles->AccelInc = 6000.0f;
	/*Off*/ pConsoles->WalkVel = 70.0f;
	/*Off*/ pConsoles->FRunVel = 285.0f;
	/*Off*/ pConsoles->BRunVel = 285.0f;
	/*Off*/ pConsoles->SRunVel = 285.0f;
	/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Coder.DiasII
Thanks: xCyniu -> The first Post Adress
Gibam
Posts 1–3 of 3 · Page 1 of 1
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