CoolDiamont WallHack Box

Posts 115 of 46 · Page 1 of 4
Diamont WallHack Box
Diamont WallHack Box





CODE :

Code:
if (isnil("aim")) then {
	    aim = 0;
	};
	if (aim == 0) then {
	    aim = 1;
	    hint "WallHack On";
	} else {
	    aim = 0;
	    hint "WallHack Off";
	};
	
	if (aim == 1) then {
	    onEachFrame {
	        _B0BSuck = nearestobjects[player, ["CAManBase"], 1400]; {
	            if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
	                drawIcon3D["", [0,0,0,1], [visiblePosition _x select 0, visiblePosition _x select 1, 2], 0, 0, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.025, "PuristaMedium"]
	            } else {
	                if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
	                    drawIcon3D["", [0,0,0,1], [visiblePosition _x select 0, visiblePosition _x select 1, 2], 0, 0, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.025, "PuristaMedium"]
	                };
	            };
	        } foreach AllUnits;
			
			
			_color = [0.035,1,0,1];
			_color6 = [1,0,0,1];
    
			_x1 = -0.5;
			_y1 = -0.5;
			_z1 = 0;
	
			_x2 = 0.5;
			_y2 = 0.5;
			_z2 = 1.8;
			
			_noobs = nearestobjects [player,["CAManBase"],1000];
	{
		if(((alive _x)) && ((player distance _x) < 1000)) then 
		{
			if((side _x != side player) && ((player distance _x) < 1000)) then 
			{
				if(player distance _x < 1000 && _x iskindof "CAManBase") then 
				{
					
					
					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0,0,_z2], _color6];
					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0,0,_z2], _color6];
					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0,0,_z2], _color6];
					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0,0,_z2], _color6];
    
					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0, 0, _z1], _color6];
					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0, 0, _z1], _color6];
					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0, 0, _z1], _color6];
					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0, 0, _z1], _color6];
	
					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [_x2, _y1, 1], _color6];
					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [_x2, _y2, 1], _color6];
					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [_x1, _y2, 1], _color6];
					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [_x1, _y1, 1], _color6];

					drawLine3d [[getposatl player select 0, getposatl player select 1, getposatl player select 2],ASLToATL eyePos _x,_color6];
				};
			} 
			else 
			{
				if(player distance _x < 1000 && _x iskindof "CAManBase" && side _x != civilian) then
				{
					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0,0,_z2], _color];
					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0,0,_z2], _color];
					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0,0,_z2], _color];
					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0,0,_z2], _color];
    
					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0, 0, _z1], _color];
					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0, 0, _z1], _color];
					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0, 0, _z1], _color];
					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0, 0, _z1], _color];
	
					drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [_x2, _y1, 1], _color];
					drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [_x2, _y2, 1], _color];
					drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [_x1, _y2, 1], _color];
					drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [_x1, _y1, 1], _color];
					
					drawLine3d [[getposatl player select 0, getposatl player select 1, getposatl player select 2],ASLToATL eyePos _x,_color];
					drawIcon3D["", [1,0,0,0.251], [visiblePosition _x select 0, visiblePosition _x select 1, 2], 0.25, 0.25, 45,"", 1, 0.025, ""]
				};
			};
		};
	} foreach AllUnits;
	};
	} else {
	    onEachFrame {
	        nil
	    };
	};

Credit : [на.ᴅе] Ехтаṣу Ноṣтוиg
Nice work!
is this a lua code?
Nice release!!!
Quote Originally Posted by Mr.M4A1 View Post
is this a lua code?

Quote Originally Posted by Zindele View Post
Nice release!!!
Thx body
I am sorry for question, I am a Noob, but how to use it, should i use it as sqf or something, or inject directly as a script?
Ok it seems i got it to work, as injecting as sqf file, but.... Esp appears for a miliseconds and then dissapers, when i inject again, the message comes up, ''Wallhack Off'', when i inject again esp appears for a milliseconds again with message ''wallhack on'', and so on, what is the problem?
Quote Originally Posted by martuksxxxx View Post
Ok it seems i got it to work, as injecting as sqf file, but.... Esp appears for a miliseconds and then dissapers, when i inject again, the message comes up, ''Wallhack Off'', when i inject again esp appears for a milliseconds again with message ''wallhack on'', and so on, what is the problem?
What config did you have ? Because to use this u need to have a lots fps.
But it's stange, if u have exemple 15 fps it's suppose to spawn 15time/sec ... So it's probably because u use it during night
Night? I activated it inside the Virtual Reality map, before activating it i spawned a 5 soldiers and one hunter in front of me, using Zeus... what night? And about FPS yes I dont have much but deffinetly more then 15, atleast 40...

P.S. I saw that people have simular problem in REMOVED website
Quote Originally Posted by martuksxxxx View Post
Night? I activated it inside the Virtual Reality map, before activating it i spawned a 5 soldiers and one hunter in front of me, using Zeus... what night? And about FPS yes I dont have much but deffinetly more then 15, atleast 40...

P.S. I saw that people have simular problem in REMOVED website
Umm ... i will look on that, can i have the .sqf of u try to inject ? .. And all people i know u use it work perfectly ...
Sure, but remember that I am noob, maybe I am doing something incorrectly. I will try to do the same thing in multiplayer server. Maybe I am just unlucky
I love how this was posted a week ago, and the title is still Diamont instead of Diamond, does that not annoy anyone else except me?
@Jim Morrison
Posts 115 of 46 · Page 1 of 4
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