So, I'm pretty sure I got this from JME.
Credits: JME
Rebel/Sniper Loadout:
Code:
[] spawn {
_SniperLOADOUT = player;
removeAllWeapons _SniperLOADOUT;
removeAllItems _SniperLOADOUT;
removebackpack _SniperLOADOUT;
removeAllAssignedItems _SniperLOADOUT;
_SniperLOADOUT addHeadgear "H_Bandanna_camo";
_SniperLOADOUT addGoggles "G_Sport_Blackred";
_SniperLOADOUT addUniform "U_B_CombatUniform_mcam_vest";
_SniperLOADOUT addVest "V_BandollierB_cbr";
_SniperLOADOUT addBackpack "B_Carryall_ocamo";
_SniperLOADOUT addWeapon "NVGoggles";
_SniperLOADOUT addWeapon "Rangefinder";
_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
_SniperLOADOUT addweapon "srifle_EBR_DMS_pointer_snds_F";
_SniperLOADOUT addWeaponGlobal "ItemCompass";
_SniperLOADOUT addWeaponGlobal "ItemMap";
_SniperLOADOUT addWeaponGlobal "Itemgps";
_SniperLOADOUT addWeaponGlobal "ItemWatch";
_SniperLOADOUT addWeaponGlobal "itemradio";
(unitBackpack _SniperLOADOUT) additemCargo["FirstAidKit", 2];
(unitBackpack _SniperLOADOUT) additemCargo["20Rnd_762x51_Mag", 9];
hint "Loadout Added -Enjoy";
};
Civilian Loadout:
Code:
[] spawn {
_CivLOADOUT = player;
removeAllWeapons _CivLOADOUT;
removeAllItems _CivLOADOUT;
removebackpack _CivLOADOUT;
removeAllAssignedItems _CivLOADOUT;
_CivLOADOUT addHeadgear "H_Booniehat_dirty";
_CivLOADOUT addGoggles "G_Sport_Blackred";
_CivLOADOUT addUniform "U_IG_Guerilla3_1";
_CivLOADOUT addBackpack "B_Carryall_ocamo";
_CivLOADOUT addWeapon "NVGoggles";
_CivLOADOUT addWeaponGlobal "ItemCompass";
_CivLOADOUT addWeaponGlobal "ItemMap";
_CivLOADOUT addWeaponGlobal "Itemgps";
_CivLOADOUT addWeaponGlobal "ItemWatch";
_CivLOADOUT addWeaponGlobal "itemradio";
hint "Loadout Added -Enjoy";
};