So, I'm pretty sure I got this from JME.

Credits: JME


Rebel/Sniper Loadout:


Code:
        [] spawn {
			_SniperLOADOUT = player;

			removeAllWeapons _SniperLOADOUT;
			removeAllItems _SniperLOADOUT;
			removebackpack _SniperLOADOUT;
			removeAllAssignedItems _SniperLOADOUT;

			_SniperLOADOUT addHeadgear "H_Bandanna_camo";
			_SniperLOADOUT addGoggles "G_Sport_Blackred";
			_SniperLOADOUT addUniform "U_B_CombatUniform_mcam_vest";
			_SniperLOADOUT addVest "V_BandollierB_cbr";
			_SniperLOADOUT addBackpack "B_Carryall_ocamo";
			_SniperLOADOUT addWeapon "NVGoggles";
			_SniperLOADOUT addWeapon "Rangefinder";

			_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
			_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
			_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
			_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
			_SniperLOADOUT addMagazine "20Rnd_762x51_Mag";
			_SniperLOADOUT addweapon "srifle_EBR_DMS_pointer_snds_F";

			_SniperLOADOUT addWeaponGlobal "ItemCompass";
			_SniperLOADOUT addWeaponGlobal "ItemMap";
			_SniperLOADOUT addWeaponGlobal "Itemgps";
			_SniperLOADOUT addWeaponGlobal "ItemWatch";
			_SniperLOADOUT addWeaponGlobal "itemradio";

			(unitBackpack _SniperLOADOUT) additemCargo["FirstAidKit", 2];
			(unitBackpack _SniperLOADOUT) additemCargo["20Rnd_762x51_Mag", 9];

			hint "Loadout Added -Enjoy";


                };
Civilian Loadout:
Code:
			[] spawn {
				_CivLOADOUT = player;
				removeAllWeapons _CivLOADOUT;
				removeAllItems _CivLOADOUT;
				removebackpack _CivLOADOUT;
				removeAllAssignedItems _CivLOADOUT;

				_CivLOADOUT addHeadgear "H_Booniehat_dirty";
				_CivLOADOUT addGoggles "G_Sport_Blackred";
				_CivLOADOUT addUniform "U_IG_Guerilla3_1";
				_CivLOADOUT addBackpack "B_Carryall_ocamo";
				_CivLOADOUT addWeapon "NVGoggles";

				_CivLOADOUT addWeaponGlobal "ItemCompass";
				_CivLOADOUT addWeaponGlobal "ItemMap";
				_CivLOADOUT addWeaponGlobal "Itemgps";
				_CivLOADOUT addWeaponGlobal "ItemWatch";
				_CivLOADOUT addWeaponGlobal "itemradio";

				hint "Loadout Added -Enjoy";
			};