Is creating packages possible?

Posts 17 of 7 · Page 1 of 1
Is creating packages possible?
Hi, I have some (small) coding knowledge and i have created very simple bots for different games but I wanted to step up and learn something a little bit more advanced. But im stuck now and I dont know if it is because what I want to do is impossible or if I am looking in the wrong direction.

Is it possible to capture packages sent by my browser when I play a flash web browser game? Is it then possible to write a c/c++ program that simulate that package and send it every X hour?

So far I have only found a couple of programs that I think captures packages (wireshark, fiddler and charles). I also think that I have found the packages that I belive are what I am looking for, but when I try to resend them through those programs it dosnt work. That is why I am wondering if it is actually possible to capture and then simulate packages (not through those programs but by writing a program myself).

I know that it is a large project and I dont want a complete code. I simply want to know if its possible and if I am looking in the right direction.

Thank you for reading and thank you for your help.
Do you mean packets?
packet editing is pretty intense shit, and most of the time is illegal.

otherwise, i have no idea what your talking about.
Quote Originally Posted by GypsyGenocide View Post
Do you mean packets?
packet editing is pretty intense shit, and most of the time is illegal.

otherwise, i have no idea what your talking about.
You don't seem to know what you are talking about in any case.

Packet editing is not "insane shit" and it is not illegal! ( Well at least not any more illegal than editing a client/using any hack would be )
Learn C/C++, and look into hooking in general. Then look into hooking winsock.

I've made packet sniffers and editors, it really is not hard if you have half a brain and know how to code.
Quote Originally Posted by Harava View Post
You don't seem to know what you are talking about in any case.

Packet editing is not "insane shit" and it is not illegal! ( Well at least not any more illegal than editing a client/using any hack would be )
Learn C/C++, and look into hooking in general. Then look into hooking winsock.

I've made packet sniffers and editors, it really is not hard if you have half a brain and know how to code.
from what i've heard with certain games it's illegal.
Quote Originally Posted by GypsyGenocide View Post
from what i've heard with certain games it's illegal.
Illegal with games? As in you get in trouble for messing around with a game (network packets to be exact)?
Quote Originally Posted by Knochove View Post
Illegal with games? As in you get in trouble for messing around with a game (network packets to be exact)?
Just saying what i've heard, i didn't vouch for it to be correct but i thought it was relevant.
Think about it. If you edit a value in memory of the game, and the game then goes on to send the modified value to the server, then you have essentially edited a packet. So if packet editing was illegal, hacking multiplayer games would be 100% illegal aswell.

Thankfully neither hacking nor packet editing are illegal in most cases. ( Use some common sense, if you crash EA's servers your gonna get in trouble. If you hack godmode in a game, you are probably going to get banned at most. )
Posts 17 of 7 · Page 1 of 1

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