PostOutdatedDayZ SA Offsets 0.50

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DayZ SA Offsets 0.50
DayZ SA Offsets 0.50.125.369

These will be useful for some and irrelevant to others, if you don't know what to do with them, press that big back arrow in the top left.
Code:
Base: 00FB1710
NetworkMgr: 00FAC198
Transformations: 00FCC554
Worldtime: 00FE0008
World
Code:
class CWorld
{
    CObjectTable* Objects; //0x0768
    CObjTbl AnimalTable; //0x0A54
    CObjTbl FarAnimalTable; //0x0AFC
    CObjTbl FarFarAnimalTable; //0x???? 
    CObjTbl DroppedItemTable; //0x0F9C
    CObjTbl FarDroppedItemTable; //0x1044
    CObjTbl ItemTable; //0x????
    CObjTbl FarBuildingTable; //0x1194
    CEntity* LocalPlayer; //0x1680
};
Object/Item/Animal Class
Code:
Class Object/Item/Animal
{
    CObjectVisualState* visualstate; //0x0044
    CObjectClass* ObjectClass; //0x0078
    BYTE isDead; //0x029C (Unconfirmed)
};
Entity/Player Class
Code:
Class Entity/Player
{
    CObjectVisualState* visualstate; //0x001C
    CObjectClass* ObjectClass; //0x0050
    BYTE isDead; //0x0274
    __int32 playerid; //0x07E0
    CItem *InventorySlot[12]; //0x0A24
    CItem *QuickSlot[10]; //0xA44
    CWeaponPtr* weapon; //0xA78
    BYTE stance; //0x12D4
};
Credits: DaxxTrias
Thank you !
Is the ItemTable not found yet or is it unavailable? I heard there were ItemTable changes in the new update.
Quote Originally Posted by Johnaudi View Post
Is the ItemTable not found yet or is it unavailable? I heard there were ItemTable changes in the new update.
The way they handle items has changed, and so the master item table appears to be hidden somewhere.
I've been on IDA trying to find it, but no luck so far.
I know others are looking for it too, once someone finds it I will post it here.
Thanks for this!

cheers
Desperate for those ItemTable offsets :/
Quote Originally Posted by Johnaudi View Post
Are you the one that made that video by the way?


Also, any idea what Player GRAVITY X/Y/Z is?
WriteVECTOR3(LVS + 0x48, 0.0f);
Quote Originally Posted by Johnaudi View Post
Are you the one that made that video by the way?


Also, any idea what Player GRAVITY X/Y/Z is?
I didn't make it.
Code:
Gravity = 0x48
Gravity X = 0x48
Gravity Y = 0x4C
Gravity Z = 0x50
Yeah I have the offsets, but any idea what it actually does to the player? If the Y gravity is always null does that mean there will be no fall damage?
Quote Originally Posted by Johnaudi View Post
Yeah I have the offsets, but any idea what it actually does to the player? If the Y gravity is always null does that mean there will be no fall damage?
If you do what @gtaplayer2 suggested, your player won't fall.
You can still die from "fall damage", but if you start flying you won't plummet to the ground.
dont worry about those offsets : DayZ 0.51 Patch *should* be implemented on experimental branch the November, 12th.
Item table
0x1300

item table size has changed tho, plus there some duplicate entries and void pointers.. bonus points for the one to help me with item table size
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