DayZ SA Offsets 0.50
DayZ SA Offsets 0.50.125.369
These will be useful for some and irrelevant to others, if you don't know what to do with them, press that big back arrow in the top left.
These will be useful for some and irrelevant to others, if you don't know what to do with them, press that big back arrow in the top left.
Code:
Base: 00FB1710 NetworkMgr: 00FAC198 Transformations: 00FCC554 Worldtime: 00FE0008
World
Code:
class CWorld
{
CObjectTable* Objects; //0x0768
CObjTbl AnimalTable; //0x0A54
CObjTbl FarAnimalTable; //0x0AFC
CObjTbl FarFarAnimalTable; //0x????
CObjTbl DroppedItemTable; //0x0F9C
CObjTbl FarDroppedItemTable; //0x1044
CObjTbl ItemTable; //0x????
CObjTbl FarBuildingTable; //0x1194
CEntity* LocalPlayer; //0x1680
};
Object/Item/Animal Class
Code:
Class Object/Item/Animal
{
CObjectVisualState* visualstate; //0x0044
CObjectClass* ObjectClass; //0x0078
BYTE isDead; //0x029C (Unconfirmed)
};
Entity/Player Class
Code:
Class Entity/Player
{
CObjectVisualState* visualstate; //0x001C
CObjectClass* ObjectClass; //0x0050
BYTE isDead; //0x0274
__int32 playerid; //0x07E0
CItem *InventorySlot[12]; //0x0A24
CItem *QuickSlot[10]; //0xA44
CWeaponPtr* weapon; //0xA78
BYTE stance; //0x12D4
};

