Dupe Discussion Thread

Posts 1,921–1,935 of 1,979 · Page 129 of 132
Quote Originally Posted by Matthew View Post
Imagine wanting a dupe for a dead game, $.2 deca really enticing eh
its all about the thrill of the hunt brother
Quote Originally Posted by smackerROTMG View Post
its all about the thrill of the hunt brother
I'm more money motivated ya know, so me achieving finding a dupe just to boost my ego doesn't really do much :P
Quote Originally Posted by Matthew View Post
Imagine wanting a dupe for a dead game, $.2 deca really enticing eh
Baby steps my boy, Gotta start from somewhere. You were there before.
I'm surprised that I could duped one life and one inc by "trading" with another person.
I'll try my best to explain this to you guys:

-> When you drop something on the ground like a pot or an inc for example, it cames like this:


In the mean time, any other person can see this bag for miliseconds, this is why the fastest Auto-Loot is useful sometimes.
So what I did is activate auto-loot using account A and account B to drop the loot. Account B drops the inc, Account A gets the loot with auto-loot and for some reason the loot stays there on the ground for Account B to see, like nothing has happened. But Account A who was using auto-loot still gets the item.

Result




edit1: added quotes on "trading" with another person in the first line.
Quote Originally Posted by KneezMz View Post
I'm surprised that I could duped one life and one inc by "trading" with another person.
I'll try my best to explain this to you guys:

-> When you drop something on the ground like a pot or an inc for example, it cames like this:


In the mean time, any other person can see this bag for miliseconds, this is why the fastest Auto-Loot is useful sometimes.
So what I did is activate auto-loot using account A and account B to drop the loot. Account B drops the inc, Account A gets the loot with auto-loot and for some reason the loot stays there on the ground for Account B to see, like nothing has happened. But Account A who was using auto-loot still gets the item.

Result




edit1: added quotes on "trading" with another person in the first line.
this dose not work have tried.. are you useing unity
Quote Originally Posted by KneezMz View Post
I'm surprised that I could duped one life and one inc by "trading" with another person.
I'll try my best to explain this to you guys:

-> When you drop something on the ground like a pot or an inc for example, it cames like this:


In the mean time, any other person can see this bag for miliseconds, this is why the fastest Auto-Loot is useful sometimes.
So what I did is activate auto-loot using account A and account B to drop the loot. Account B drops the inc, Account A gets the loot with auto-loot and for some reason the loot stays there on the ground for Account B to see, like nothing has happened. But Account A who was using auto-loot still gets the item.

Result




edit1: added quotes on "trading" with another person in the first line.
The client takes longer to recognize the bag and its contents than the server recognizes that a high tier item was dropped, causing it to be soulbound quickly.
Did you effectively find a way to go around this?
Quote Originally Posted by Kate View Post
The client takes longer to recognize the bag and its contents than the server recognizes that a high tier item was dropped, causing it to be soulbound quickly.
Did you effectively find a way to go around this?
I have been focusing lagged servers or realms that go for Oryx.

- - - Updated - - -

Quote Originally Posted by Zenith720 View Post
this dose not work have tried.. are you useing unity
Yes, I am using Unity. I've been searching for Unity Engine games, and another way is to use Lucky Patcher, but since Lucky Patcher only applies for mobile games, it is literally impossible to know the source code of them to do on PC. There is a way to cheat and get gold through this.
Quote Originally Posted by KneezMz View Post
I'm surprised that I could duped one life and one inc by "trading" with another person.
I'll try my best to explain this to you guys:

-> When you drop something on the ground like a pot or an inc for example, it cames like this:


In the mean time, any other person can see this bag for miliseconds, this is why the fastest Auto-Loot is useful sometimes.
So what I did is activate auto-loot using account A and account B to drop the loot. Account B drops the inc, Account A gets the loot with auto-loot and for some reason the loot stays there on the ground for Account B to see, like nothing has happened. But Account A who was using auto-loot still gets the item.

Result




edit1: added quotes on "trading" with another person in the first line.
stop being idiots everyone... seriously... no this wouldn't work, and no it won't work
Quote Originally Posted by Uys View Post
stop being idiots everyone... seriously... no this wouldn't work, and no it won't work
Did you tried at least? Did you got more than 30 lifes by only doing this? If your answer is no, then it's time to be quiet about it and try it for yourself.
Quote Originally Posted by KneezMz View Post
Did you tried at least? Did you got more than 30 lifes by only doing this? If your answer is no, then it's time to be quiet about it and try it for yourself.
i will be quiet and tell everyone who believes this has an extra chromosome
]The client takes longer to recognize the bag and its contents than the server recognizes that a high tier item was dropped, causing it to be soulbound quickly.
Did you effectively find a way to go around this?[/COLOR][/FONT][/QUOTE]
ok not to be mean or anything how could he dupe uts using that method ur being trolled
Quote Originally Posted by KillerLolers View Post
]The client takes longer to recognize the bag and its contents than the server recognizes that a high tier item was dropped, causing it to be soulbound quickly.
Did you effectively find a way to go around this?[/COLOR][/FONT]
ok not to be mean or anything how could he dupe uts using that method ur being trolled[/QUOTE]

Well if this somehow works, the first"trade" / drop gives the second account the ut right? so then the second account drops the ut, and now the first account would have 3 uts
The bag shit doesn't work lol, tried years ago. I've tried sending a packet to loot the item before/during/after it spawns with precalculated object ids and everything (can easily check current objectid by using assassin poison to spawn a new object), it does not work. The bag has an accountId owner, and that info is set on the bag's spawn.
Posts 1,921–1,935 of 1,979 · Page 129 of 132

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