You know the LUA variable? That's the lua base. You get it through injection by doing this.
Yeah, like that works, but none of the functions to use the lua state work, but they do if you use the lua state passed to GMOD_MODULE_OPEN. It's like the state retrieved by GetLuaState is just broken. And yes, I'm testing it with SRCDS and changed the GetLuaInterface argument to State::SERVER (which is 1).

Code:
ILuaBase* luaBase = state->luabase;


