Code sniplets from private hacks
will cotain many codes from hacks like electronic andrew hack
keep this thread alive
keep this thread alive
function Hera:CreatePos(v) local ply = LocalPlayer() local ang = Angle( 0, LocalPlayer():EyeAngles().y, 0 ) local nom = v:GetPos() local center = v:LocalToWorld( v:OBBCenter() ) local min, max = v:OBBMins(), v:OBBMaxs() local dim = max - min local z = max + min local frt = ( v:GetForward() ) * ( dim.y / 2 ) local rgt = ( v:GetRight() ) * ( dim.x / 2 ) local top = ( v:GetUp() ) * ( dim.z / 2 ) local bak = ( v:GetForward() * -1 ) * ( dim.y / 2 ) local lft = ( v:GetRight() * -1 ) * ( dim.x / 2 ) local btm = ( v:GetUp() * -1 ) * ( dim.z / 2 ) local s = 1 local FRT = center + frt / s + rgt / s + top / s; FRT = FRT:ToScreen() local BLB = center + bak / s + lft / s + btm / s; BLB = BLB:ToScreen() local FLT = center + frt / s + lft / s + top / s; FLT = FLT:ToScreen() local BRT = center + bak / s + rgt / s + top / s; BRT = BRT:ToScreen() local BLT = center + bak / s + lft / s + top / s; BLT = BLT:ToScreen() local FRB = center + frt / s + rgt / s + btm / s; FRB = FRB:ToScreen() local FLB = center + frt / s + lft / s + btm / s; FLB = FLB:ToScreen() local BRB = center + bak / s + rgt / s + btm / s; BRB = BRB:ToScreen() local z = 100 if ( v:Health() <= 50 ) then z = 100 end local x, y = ( ( v:Health() / 100 ) ), 1 if ( v:Health() <= 0 ) then x = 1 end local FRT3 = center + frt + rgt + top / x; FRT3 = FRT3; FRT3 = FRT3:ToScreen() local BLB3 = center + bak + lft + btm / x; BLB3 = BLB3; BLB3 = BLB3:ToScreen() local FLT3 = center + frt + lft + top / x; FLT3 = FLT3; FLT3 = FLT3:ToScreen() local BRT3 = center + bak + rgt + top / x; BRT3 = BRT3; BRT3 = BRT3:ToScreen() local BLT3 = center + bak + lft + top / x; BLT3 = BLT3; BLT3 = BLT3:ToScreen() local FRB3 = center + frt + rgt + btm / x; FRB3 = FRB3; FRB3 = FRB3:ToScreen() local FLB3 = center + frt + lft + btm / x; FLB3 = FLB3; FLB3 = FLB3:ToScreen() local BRB3 = center + bak + rgt + btm / x; BRB3 = BRB3; BRB3 = BRB3:ToScreen() local x, y, z = 1.1, 0.9, 1 local FRT2 = center + frt / y + rgt / z + top / x; FRT2 = FRT2:ToScreen() local BLB2 = center + bak / y + lft / z + btm / x; BLB2 = BLB2:ToScreen() local FLT2 = center + frt / y + lft / z + top / x; FLT2 = FLT2:ToScreen() local BRT2 = center + bak / y + rgt / z + top / x; BRT2 = BRT2:ToScreen() local BLT2 = center + bak / y + lft / z + top / x; BLT2 = BLT2:ToScreen() local FRB2 = center + frt / y + rgt / z + btm / x; FRB2 = FRB2:ToScreen() local FLB2 = center + frt / y + lft / z + btm / x; FLB2 = FLB2:ToScreen() local BRB2 = center + bak / y + rgt / z + btm / x; BRB2 = BRB2:ToScreen() local maxX = math.max( FRT.x,BLB.x,FLT.x,BRT.x,BLT.x,FRB.x,FLB.x,BRB.x ) local minX = math.min( FRT.x,BLB.x,FLT.x,BRT.x,BLT.x,FRB.x,FLB.x,BRB.x ) local maxY = math.max( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y ) local minY = math.min( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y ) local minYhp2 = math.min( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y ) local maxXhp = math.max( FRT3.x,BLB3.x,FLT3.x,BRT3.x,BLT3.x,FRB3.x,FLB3.x,BRB3.x ) local minXhp = math.min( FRT3.x,BLB3.x,FLT3.x,BRT3.x,BLT3.x,FRB3.x,FLB3.x,BRB3.x ) local maxYhp = math.max( FRT3.y,BLB3.y,FLT3.y,BRT3.y,BLT3.y,FRB3.y,FLB3.y,BRB3.y ) local minYhp = math.min( FRT3.y,BLB3.y,FLT3.y,BRT3.y,BLT3.y,FRB3.y,FLB3.y,BRB3.y ) local maxX2 = math.max( FRT2.x,BLB2.x,FLT2.x,BRT2.x,BLT2.x,FRB2.x,FLB2.x,BRB2.x ) local minX2 = math.min( FRT2.x,BLB2.x,FLT2.x,BRT2.x,BLT2.x,FRB2.x,FLB2.x,BRB2.x ) local maxY2 = math.max( FRT2.y,BLB2.y,FLT2.y,BRT2.y,BLT2.y,FRB2.y,FLB2.y,BRB2.y ) local minY2 = math.min( FRT2.y,BLB2.y,FLT2.y,BRT2.y,BLT2.y,FRB2.y,FLB2.y,BRB2.y ) local mon = nom + Vector( 0, 0, LocalPlayer():OBBMaxs()[3] ) local BOXPOS1 = Vector( 16, 16, 0 ) BOXPOS1:Rotate( ang ) BOXPOS1 = ( nom + BOXPOS1 ):ToScreen() local BOXPOS2 = Vector( 16, -16, 0 ) BOXPOS2:Rotate( ang ) BOXPOS2 = ( nom + BOXPOS2 ):ToScreen() local BOXPOS3 = Vector( -16, -16, 0 ) BOXPOS3:Rotate( ang ) BOXPOS3 = ( nom + BOXPOS3 ):ToScreen() local BOXPOS4 = Vector( -16, 16, 0 ) BOXPOS4:Rotate( ang ) BOXPOS4 = ( nom + BOXPOS4 ):ToScreen() local BOXPOS5 = Vector( 16, 16, 0 ) BOXPOS5:Rotate( ang ) BOXPOS5 = ( mon + BOXPOS5 ):ToScreen() local BOXPOS6 = Vector( 16, -16, 0 ) BOXPOS6:Rotate( ang ) BOXPOS6 = ( mon + BOXPOS6 ):ToScreen() local BOXPOS7 = Vector( -16, -16, 0 ) BOXPOS7:Rotate( ang ) BOXPOS7 = ( mon + BOXPOS7 ):ToScreen() local BOXPOS8 = Vector( -16, 16, 0 ) BOXPOS8:Rotate( ang ) BOXPOS8 = ( mon + BOXPOS8 ):ToScreen() return maxX, minX, maxY, minY, maxX2, minX2, maxY2, minY2, minYhp, maxYhp, BOXPOS1, BOXPOS2, BOXPOS3, BOXPOS4, BOXPOS5, BOXPOS6, BOXPOS7, BOXPOS8 end

ty me later take notes fellow hekers