CPLUSPLUSCode sniplets from private hacks

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Code sniplets from private hacks
will cotain many codes from hacks like electronic andrew hack

keep this thread alive
keeping the thread alive please banned user post non existing sniplettos
Code:
function Hera:CreatePos(v)
local ply = LocalPlayer()
local ang = Angle( 0, LocalPlayer():EyeAngles().y, 0 )
local nom = v:GetPos()
local center = v:LocalToWorld( v:OBBCenter() )
local min, max = v:OBBMins(), v:OBBMaxs()
local dim = max - min   local z = max + min    
local frt       = ( v:GetForward() ) * ( dim.y / 2 )
local rgt       = ( v:GetRight() ) * ( dim.x / 2 )
local top       = ( v:GetUp() ) * ( dim.z / 2 )
local bak       = ( v:GetForward() * -1 ) * ( dim.y / 2 )
local lft       = ( v:GetRight() * -1 ) * ( dim.x / 2 )
local btm       = ( v:GetUp() * -1 ) * ( dim.z / 2 )
local s = 1
local FRT       = center + frt / s + rgt / s + top / s; FRT = FRT:ToScreen()
local BLB       = center + bak / s + lft / s + btm / s; BLB = BLB:ToScreen()
local FLT       = center + frt / s + lft / s + top / s; FLT = FLT:ToScreen()
local BRT       = center + bak / s + rgt / s + top / s; BRT = BRT:ToScreen()
local BLT       = center + bak / s + lft / s + top / s; BLT = BLT:ToScreen()
local FRB       = center + frt / s + rgt / s + btm / s; FRB = FRB:ToScreen()
local FLB       = center + frt / s + lft / s + btm / s; FLB = FLB:ToScreen()
local BRB       = center + bak / s + rgt / s + btm / s; BRB = BRB:ToScreen()   
local z = 100
if ( v:Health() <= 50 ) then z = 100 end
local x, y = ( ( v:Health() / 100 ) ), 1
if ( v:Health() <= 0 ) then x = 1 end
local FRT3      = center + frt + rgt + top / x; FRT3 = FRT3; FRT3 = FRT3:ToScreen()
local BLB3      = center + bak + lft + btm / x; BLB3 = BLB3; BLB3 = BLB3:ToScreen()
local FLT3      = center + frt + lft + top / x; FLT3 = FLT3; FLT3 = FLT3:ToScreen()
local BRT3      = center + bak + rgt + top / x; BRT3 = BRT3; BRT3 = BRT3:ToScreen()
local BLT3      = center + bak + lft + top / x; BLT3 = BLT3; BLT3 = BLT3:ToScreen()
local FRB3      = center + frt + rgt + btm / x; FRB3 = FRB3; FRB3 = FRB3:ToScreen()
local FLB3      = center + frt + lft + btm / x; FLB3 = FLB3; FLB3 = FLB3:ToScreen()
local BRB3      = center + bak + rgt + btm / x; BRB3 = BRB3; BRB3 = BRB3:ToScreen()    
local x, y, z = 1.1, 0.9, 1
local FRT2      = center + frt / y + rgt / z + top / x; FRT2 = FRT2:ToScreen()
local BLB2      = center + bak / y + lft / z + btm / x; BLB2 = BLB2:ToScreen()
local FLT2      = center + frt / y + lft / z + top / x; FLT2 = FLT2:ToScreen()
local BRT2      = center + bak / y + rgt / z + top / x; BRT2 = BRT2:ToScreen()
local BLT2      = center + bak / y + lft / z + top / x; BLT2 = BLT2:ToScreen()
local FRB2      = center + frt / y + rgt / z + btm / x; FRB2 = FRB2:ToScreen()
local FLB2      = center + frt / y + lft / z + btm / x; FLB2 = FLB2:ToScreen()
local BRB2      = center + bak / y + rgt / z + btm / x; BRB2 = BRB2:ToScreen() 
local maxX = math.max( FRT.x,BLB.x,FLT.x,BRT.x,BLT.x,FRB.x,FLB.x,BRB.x )
local minX = math.min( FRT.x,BLB.x,FLT.x,BRT.x,BLT.x,FRB.x,FLB.x,BRB.x )
local maxY = math.max( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y )
local minY = math.min( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y )
local minYhp2 = math.min( FRT.y,BLB.y,FLT.y,BRT.y,BLT.y,FRB.y,FLB.y,BRB.y )
local maxXhp = math.max( FRT3.x,BLB3.x,FLT3.x,BRT3.x,BLT3.x,FRB3.x,FLB3.x,BRB3.x )
local minXhp = math.min( FRT3.x,BLB3.x,FLT3.x,BRT3.x,BLT3.x,FRB3.x,FLB3.x,BRB3.x )
local maxYhp = math.max( FRT3.y,BLB3.y,FLT3.y,BRT3.y,BLT3.y,FRB3.y,FLB3.y,BRB3.y )
local minYhp = math.min( FRT3.y,BLB3.y,FLT3.y,BRT3.y,BLT3.y,FRB3.y,FLB3.y,BRB3.y )     
local maxX2 = math.max( FRT2.x,BLB2.x,FLT2.x,BRT2.x,BLT2.x,FRB2.x,FLB2.x,BRB2.x )
local minX2 = math.min( FRT2.x,BLB2.x,FLT2.x,BRT2.x,BLT2.x,FRB2.x,FLB2.x,BRB2.x )
local maxY2 = math.max( FRT2.y,BLB2.y,FLT2.y,BRT2.y,BLT2.y,FRB2.y,FLB2.y,BRB2.y )
local minY2 = math.min( FRT2.y,BLB2.y,FLT2.y,BRT2.y,BLT2.y,FRB2.y,FLB2.y,BRB2.y )
local mon = nom + Vector( 0, 0, LocalPlayer():OBBMaxs()[3] )                   
local BOXPOS1 = Vector( 16, 16, 0 )
BOXPOS1:Rotate( ang )
BOXPOS1 = ( nom + BOXPOS1 ):ToScreen()
local BOXPOS2 = Vector( 16, -16, 0 )
BOXPOS2:Rotate( ang )
BOXPOS2 = ( nom + BOXPOS2 ):ToScreen()
local BOXPOS3 = Vector( -16, -16, 0 )
BOXPOS3:Rotate( ang )
BOXPOS3 = ( nom + BOXPOS3 ):ToScreen()
local BOXPOS4 = Vector( -16, 16, 0 )
BOXPOS4:Rotate( ang )
BOXPOS4 = ( nom + BOXPOS4 ):ToScreen()
local BOXPOS5 = Vector( 16, 16, 0 )
BOXPOS5:Rotate( ang )
BOXPOS5 = ( mon + BOXPOS5 ):ToScreen()
local BOXPOS6 = Vector( 16, -16, 0 )
BOXPOS6:Rotate( ang )
BOXPOS6 = ( mon + BOXPOS6 ):ToScreen()
local BOXPOS7 = Vector( -16, -16, 0 )
BOXPOS7:Rotate( ang )
BOXPOS7 = ( mon + BOXPOS7 ):ToScreen()
local BOXPOS8 = Vector( -16, 16, 0 )
BOXPOS8:Rotate( ang )
BOXPOS8 = ( mon + BOXPOS8 ):ToScreen()
return maxX, minX, maxY, minY, maxX2, minX2, maxY2, minY2, minYhp, maxYhp, BOXPOS1, BOXPOS2, BOXPOS3, BOXPOS4, BOXPOS5, BOXPOS6, BOXPOS7, BOXPOS8
end
keep the thread alive mans ty me later take notes fellow hekers
Posts 1–3 of 3 · Page 1 of 1

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