Code For Teleport!!

Posts 46–60 of 118 · Page 4 of 8
Quote Originally Posted by headsup View Post
????????????????????????????
Ima keep ur post there because i know you leached it.
Quote Originally Posted by User1 View Post
Besides the fact that this fails or u fail at pasting, or this is a very small snipit.... this basically fails

in all seriousness, this code fails. To teleport u have to hook onto the CA's memory and change the memory through either a custom driver or writeprocessmemory (coupled with a bypass because the HSheild drivers disable it). So thank you for pasting fail code...
I don't see why you have to get so fucking complicated. Here is a simple code for teleporting in War Rock. No WPM or anything. hurr duur wpm h00k hs driver herp derp

Of course you must know everything because your VB.NET skills are too leet for us.


[php]if(g_Teleport == 1)
{
float X_COR = 150.0; // X POS
float Y_COR = 150.0; // Y POS
float Z_COR = 150.0; // Z POS
DWORD IsInGame = *(DWORD*)0x000000;
if(IsInGame != 0)
{
if(GetAsyncKeyState(VK_NUMPAD9)&1)
{
*(float*)(PlayerPointer + OFS_X) = X_COR;
*(float*)(PlayerPointer + OFS_Y) = Y_COR;
*(float*)(PlayerPointer + OFS_Z) = Z_COR;
}
}
}
[/php]
You know what? your absolutely right Longevity. I was wondering why this code was so complicated, it's because it makes no sense o_O! And by that I mean it's a million times too complicated. +1 to you.
NO1 ERES SMART ENOUGH 2 DO ANYTHING WIF IT
Quote Originally Posted by R3V View Post
NO1 ERES SMART ENOUGH 2 DO ANYTHING WIF IT
Well I had time so I rewrote it up myself. I'm not sure if it will work or not, or even if I have the right PlayerPointer, and it still needs a bypass, but here you go:
[php]
#include <windows.h>
#include <stdio.h>

DWORD* Player = (DWORD*)0x11868d00;

float saveX, saveY, saveZ;
float prevX, prevY, prevZ;

DWORD X = 0x18c;
DWORD Y = 0x194;
DWORD Z = 0x190;

DWORD WINAPI SetTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ArrayTeleport, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
}
return TRUE;
}

DWORD WINAPI SetTeleportCoor(LPVOID)
{
for(;
{
if(*Player)
{
if(GetAsyncKeyState(VK_NUMPAD9)&1) // Saving Current Possition
{
saveX = *(Player + X);
saveY = *(Player + Y);
saveZ = *(Player + Z);
}

}
Sleep(20);
}
return 0;
}

DWORD WINAPI ArrayTeleport(LPVOID)
{
for(;
{
if(GetAsyncKeyState(VK_NUMPAD7)&1) //Teleport Forward
{
//save coordinates before telporting
prevX = *(Player + X);
prevY = *(Player + Y);
prevZ = *(Player + Z);

//teleport
*(float*)(Player+X) = saveX;
*(float*)(Player+Y) = saveY;
*(float*)(Player+Z) = saveZ;

}
if(GetAsyncKeyState(VK_NUMPAD8)&1) //Teleport Backward
{
*(float*)(Player+X) = prevX;
*(float*)(Player+Y) = prevY;
*(float*)(Player+Z) = prevZ;
}
Sleep(20);
}
return 0;
}

[/php]
Quote Originally Posted by why06 View Post
Well I had time so I rewrote it up myself. I'm not sure if it will work or not, or even if I have the right PlayerPointer, and it still needs a bypass, but here you go:
[php]
#include <windows.h>
#include <stdio.h>

DWORD* Player = (DWORD*)0x11868d00;

float saveX, saveY, saveZ;
float prevX, prevY, prevZ;

DWORD X = 0x18c;
DWORD Y = 0x194;
DWORD Z = 0x190;

DWORD WINAPI SetTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ArrayTeleport, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
}
return TRUE;
}

DWORD WINAPI SetTeleportCoor(LPVOID)
{
for(;
{
if(*Player)
{
if(GetAsyncKeyState(VK_NUMPAD9)&1) // Saving Current Possition
{
saveX = *(Player + X);
saveY = *(Player + Y);
saveZ = *(Player + Z);
}

}
Sleep(20);
}
return 0;
}

DWORD WINAPI ArrayTeleport(LPVOID)
{
for(;
{
if(GetAsyncKeyState(VK_NUMPAD7)&1) //Teleport Forward
{
//save coordinates before telporting
prevX = *(Player + X);
prevY = *(Player + Y);
prevZ = *(Player + Z);

//teleport
*(float*)(Player+X) = saveX;
*(float*)(Player+Y) = saveY;
*(float*)(Player+Z) = saveZ;

}
if(GetAsyncKeyState(VK_NUMPAD8)&1) //Teleport Backward
{
*(float*)(Player+X) = prevX;
*(float*)(Player+Y) = prevY;
*(float*)(Player+Z) = prevZ;
}
Sleep(20);
}
return 0;
}

[/php]
why C++? isnt it more complex and hard to use than VB.net? this code will work with VB.net right? all that needs to be done is the visual stuff and change some hotkeys for us laptop users rite?
Quote Originally Posted by FyreKills~ View Post
why C++? isnt it more complex and hard to use than VB.net? this code will work with VB.net right? all that needs to be done is the visual stuff and change some hotkeys for us laptop users rite?
Because it's easier to mess around with the WinAPI in C++, you have more control.

Depends on what your doing, try making this in VB. =/

Absolutely not. It's C++ code o_O.

And probably the Playepointer an offsets. Not to mention a bypass.

You can change hotkeys pretty easy, even with no knowledge of C++. Just sub the ones you want. Virtual Key Codes
Quote Originally Posted by why06 View Post
Because it's easier to mess around with the WinAPI in C++, you have more control.

Depends on what your doing, try making this in VB. =/

Absolutely not. It's C++ code o_O.

And probably the Playepointer an offsets. Not to mention a bypass.

You can change hotkeys pretty easy, even with no knowledge of C++. Just sub the ones you want. Virtual Key Codes
lol the prob is idthink i have c++ on my computer lol
Quote Originally Posted by why06 View Post
I get it, but I just need a week or more to get it working, and I not much interested in rushing through everything else I need to learn to get some teleport hack working... Right now I'm kinda booked up. I've got WinAPI and DirectX to learn, as well as OpenGL for HD's contest. Not to mention I have already made some promises to other people, but if I do get a chance to look at the code I might change it so that all you need is the PlayerPointer Addy. Ughh... but in due time my friends... In the meantime, some of you might want to learn C++, it would help you immensely in atleast understanding these codes.

@bombsaway: Yeh you need a bypass and you also just need the PlayerPointer... Oh and you probably want to add the SaveTeleport function since it is nonexistent.... well I mean it's there, but it's not in it's own function like you would expect.
I dont get why everyone wants to make player point teleporters OPK ruins the game. This is a great post Why dont you make it into somthing usefull that nobody has.

Zoom Teleport

What is zoom teleport- It teleports you to crosshairs

Simple explanation you point at the top of a building (with crosshairs) Click hotkey and it teleports you there make a snype shot then zoom teleport to new position so it dont look like your campin. Its fun it doesnt pis off the game population its gud. Dont release source for an opk to general public.

I can see this needs a main function and a string or to that might not belong maybe I mess with it. Also a zoom to crosshairs will be easier then a player teleport since its new and nexon hasnt messed with patchin it.

Also has anyone thought of using unwriten memory to create a stack that Hides detected hacks behind stack adresses (same concept as multilvl pointer) Except your Hacks are running at the base?

Just a Thought,
Debo
Quote Originally Posted by debohax View Post
I dont get why everyone wants to make player point teleporters OPK ruins the game. This is a great post Why dont you make it into somthing usefull that nobody has.

Zoom Teleport

What is zoom teleport- It teleports you to crosshairs

Simple explanation you point at the top of a building (with crosshairs) Click hotkey and it teleports you there make a snype shot then zoom teleport to new position so it dont look like your campin. Its fun it doesnt pis off the game population its gud. Dont release source for an opk to general public.

I can see this needs a main function and a string or to that might not belong maybe I mess with it. Also a zoom to crosshairs will be easier then a player teleport since its new and nexon hasnt messed with patchin it.

Also has anyone thought of using unwriten memory to create a stack that Hides detected hacks behind stack adresses (same concept as multilvl pointer) Except your Hacks are running at the base?

Just a Thought,
Debo
Lol. That sounds pretty cool.
I just wrote this because I thought the other code was a lil too complex. Anyway if I was too make a hack I think I would try to do something unique and challenging like you said. As far as the whole stack thing to make it undetectable, that is way over my head, I only started learning Windows last week, and have no idea how hack detection works. Just FYI. =/
Quote Originally Posted by debohax View Post
I dont get why everyone wants to make player point teleporters OPK ruins the game. This is a great post Why dont you make it into somthing usefull that nobody has.

Zoom Teleport

What is zoom teleport- It teleports you to crosshairs

Simple explanation you point at the top of a building (with crosshairs) Click hotkey and it teleports you there make a snype shot then zoom teleport to new position so it dont look like your campin. Its fun it doesnt pis off the game population its gud. Dont release source for an opk to general public.

I can see this needs a main function and a string or to that might not belong maybe I mess with it. Also a zoom to crosshairs will be easier then a player teleport since its new and nexon hasnt messed with patchin it.

Also has anyone thought of using unwriten memory to create a stack that Hides detected hacks behind stack adresses (same concept as multilvl pointer) Except your Hacks are running at the base?

Just a Thought,
Debo
good idea, want another one?
how about press and hold X or something and your crosshair moves, like your characters is there but it moves faster and you can fly and shoot people while your character is still in a spot on the ground. then press C to make your xhair come back to character and be able to move again?
a substiture for ghost mode mabey?
Quote Originally Posted by FyreKills~ View Post
good idea, want another one?
how about press and hold X or something and your crosshair moves, like your characters is there but it moves faster and you can fly and shoot people while your character is still in a spot on the ground. then press C to make your xhair come back to character and be able to move again?
a substiture for ghost mode mabey?
interesting
nice lemme compile it...
Server Sided...
?
Help!
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