Code For Teleport!!
I don't see why you have to get so fucking complicated. Here is a simple code for teleporting in War Rock. No WPM or anything. hurr duur wpm h00k hs driver herp derp
Of course you must know everything because your VB.NET skills are too leet for us.
[php]if(g_Teleport == 1)
{
float X_COR = 150.0; // X POS
float Y_COR = 150.0; // Y POS
float Z_COR = 150.0; // Z POS
DWORD IsInGame = *(DWORD*)0x000000;
if(IsInGame != 0)
{
if(GetAsyncKeyState(VK_NUMPAD9)&1)
{
*(float*)(PlayerPointer + OFS_X) = X_COR;
*(float*)(PlayerPointer + OFS_Y) = Y_COR;
*(float*)(PlayerPointer + OFS_Z) = Z_COR;
}
}
}
[/php]
Of course you must know everything because your VB.NET skills are too leet for us.
[php]if(g_Teleport == 1)
{
float X_COR = 150.0; // X POS
float Y_COR = 150.0; // Y POS
float Z_COR = 150.0; // Z POS
DWORD IsInGame = *(DWORD*)0x000000;
if(IsInGame != 0)
{
if(GetAsyncKeyState(VK_NUMPAD9)&1)
{
*(float*)(PlayerPointer + OFS_X) = X_COR;
*(float*)(PlayerPointer + OFS_Y) = Y_COR;
*(float*)(PlayerPointer + OFS_Z) = Z_COR;
}
}
}
[/php]
You know what? your absolutely right Longevity. I was wondering why this code was so complicated, it's because it makes no sense o_O! And by that I mean it's a million times too complicated. +1 to you.
NO1 ERES SMART ENOUGH 2 DO ANYTHING WIF IT
Well I had time so I rewrote it up myself. I'm not sure if it will work or not, or even if I have the right PlayerPointer, and it still needs a bypass, but here you go:
[php]
#include <windows.h>
#include <stdio.h>
DWORD* Player = (DWORD*)0x11868d00;
float saveX, saveY, saveZ;
float prevX, prevY, prevZ;
DWORD X = 0x18c;
DWORD Y = 0x194;
DWORD Z = 0x190;
DWORD WINAPI SetTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ArrayTeleport, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
}
return TRUE;
}
DWORD WINAPI SetTeleportCoor(LPVOID)
{
for(;
{
if(*Player)
{
if(GetAsyncKeyState(VK_NUMPAD9)&1) // Saving Current Possition
{
saveX = *(Player + X);
saveY = *(Player + Y);
saveZ = *(Player + Z);
}
}
Sleep(20);
}
return 0;
}
DWORD WINAPI ArrayTeleport(LPVOID)
{
for(;
{
if(GetAsyncKeyState(VK_NUMPAD7)&1) //Teleport Forward
{
//save coordinates before telporting
prevX = *(Player + X);
prevY = *(Player + Y);
prevZ = *(Player + Z);
//teleport
*(float*)(Player+X) = saveX;
*(float*)(Player+Y) = saveY;
*(float*)(Player+Z) = saveZ;
}
if(GetAsyncKeyState(VK_NUMPAD8)&1) //Teleport Backward
{
*(float*)(Player+X) = prevX;
*(float*)(Player+Y) = prevY;
*(float*)(Player+Z) = prevZ;
}
Sleep(20);
}
return 0;
}
[/php]
[php]
#include <windows.h>
#include <stdio.h>
DWORD* Player = (DWORD*)0x11868d00;
float saveX, saveY, saveZ;
float prevX, prevY, prevZ;
DWORD X = 0x18c;
DWORD Y = 0x194;
DWORD Z = 0x190;
DWORD WINAPI SetTeleportCoor(LPVOID);
DWORD WINAPI ArrayTeleport(LPVOID);
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ArrayTeleport, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
}
return TRUE;
}
DWORD WINAPI SetTeleportCoor(LPVOID)
{
for(;

{
if(*Player)
{
if(GetAsyncKeyState(VK_NUMPAD9)&1) // Saving Current Possition
{
saveX = *(Player + X);
saveY = *(Player + Y);
saveZ = *(Player + Z);
}
}
Sleep(20);
}
return 0;
}
DWORD WINAPI ArrayTeleport(LPVOID)
{
for(;

{
if(GetAsyncKeyState(VK_NUMPAD7)&1) //Teleport Forward
{
//save coordinates before telporting
prevX = *(Player + X);
prevY = *(Player + Y);
prevZ = *(Player + Z);
//teleport
*(float*)(Player+X) = saveX;
*(float*)(Player+Y) = saveY;
*(float*)(Player+Z) = saveZ;
}
if(GetAsyncKeyState(VK_NUMPAD8)&1) //Teleport Backward
{
*(float*)(Player+X) = prevX;
*(float*)(Player+Y) = prevY;
*(float*)(Player+Z) = prevZ;
}
Sleep(20);
}
return 0;
}
[/php]
Because it's easier to mess around with the WinAPI in C++, you have more control.
Depends on what your doing, try making this in VB. =/
Absolutely not. It's C++ code o_O.
And probably the Playepointer an offsets. Not to mention a bypass.
You can change hotkeys pretty easy, even with no knowledge of C++. Just sub the ones you want. Virtual Key Codes
Depends on what your doing, try making this in VB. =/
Absolutely not. It's C++ code o_O.
And probably the Playepointer an offsets. Not to mention a bypass.
You can change hotkeys pretty easy, even with no knowledge of C++. Just sub the ones you want. Virtual Key Codes
I dont get why everyone wants to make player point teleporters OPK ruins the game. This is a great post Why dont you make it into somthing usefull that nobody has.
Zoom Teleport
What is zoom teleport- It teleports you to crosshairs
Simple explanation you point at the top of a building (with crosshairs) Click hotkey and it teleports you there make a snype shot then zoom teleport to new position so it dont look like your campin. Its fun it doesnt pis off the game population its gud. Dont release source for an opk to general public.
I can see this needs a main function and a string or to that might not belong maybe I mess with it. Also a zoom to crosshairs will be easier then a player teleport since its new and nexon hasnt messed with patchin it.
Also has anyone thought of using unwriten memory to create a stack that Hides detected hacks behind stack adresses (same concept as multilvl pointer) Except your Hacks are running at the base?
Just a Thought,
Debo
Zoom Teleport
What is zoom teleport- It teleports you to crosshairs
Simple explanation you point at the top of a building (with crosshairs) Click hotkey and it teleports you there make a snype shot then zoom teleport to new position so it dont look like your campin. Its fun it doesnt pis off the game population its gud. Dont release source for an opk to general public.
I can see this needs a main function and a string or to that might not belong maybe I mess with it. Also a zoom to crosshairs will be easier then a player teleport since its new and nexon hasnt messed with patchin it.
Also has anyone thought of using unwriten memory to create a stack that Hides detected hacks behind stack adresses (same concept as multilvl pointer) Except your Hacks are running at the base?
Just a Thought,
Debo
Lol. That sounds pretty cool.
I just wrote this because I thought the other code was a lil too complex. Anyway if I was too make a hack I think I would try to do something unique and challenging like you said. As far as the whole stack thing to make it undetectable, that is way over my head, I only started learning Windows last week, and have no idea how hack detection works. Just FYI. =/
I just wrote this because I thought the other code was a lil too complex. Anyway if I was too make a hack I think I would try to do something unique and challenging like you said. As far as the whole stack thing to make it undetectable, that is way over my head, I only started learning Windows last week, and have no idea how hack detection works. Just FYI. =/
good idea, want another one?
how about press and hold X or something and your crosshair moves, like your characters is there but it moves faster and you can fly and shoot people while your character is still in a spot on the ground. then press C to make your xhair come back to character and be able to move again?
a substiture for ghost mode mabey?
how about press and hold X or something and your crosshair moves, like your characters is there but it moves faster and you can fly and shoot people while your character is still in a spot on the ground. then press C to make your xhair come back to character and be able to move again?
a substiture for ghost mode mabey?

THanks love the code.
nice lemme compile it...
Server Sided...
?
Help!
?
Help!

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