Class Consoles - Update - 22/01/15
Define:
Class:
Access:
Example use:
Code:
#define Addr_Consoles 0x379B4E34 cConsoles * pConsoles;
Code:
class cConsoles
{
public:
char unknown0[4]; //0x0000
float ShowFPS; //0x0004
char unknown8[32]; //0x0008
float Statitics; //0x0028
char unknown44[19888]; //0x002C
float BaseMoveAccel; //0x4DDC
char unknown19936[32]; //0x4DE0
float StartAccel; //0x4E00
char unknown19972[32]; //0x4E04
float MaxAccel; //0x4E24
char unknown20008[32]; //0x4E28
float AccelInc; //0x4E48
char unknown20044[32]; //0x4E4C
float WalkVel; //0x4E6C
char unknown20080[32]; //0x4E70
float FRunVel; //0x4E90
char unknown20116[32]; //0x4E94
float BRunVel; //0x4EB4
char unknown20152[32]; //0x4EB8
float SRunVel; //0x4ED8
char unknown20188[32]; //0x4EDC
float JumpVel; //0x4EFC
char unknown20224[32]; //0x4F00
float DuckVel; //0x4F20
char unknown20260[27664]; //0x4F24
float ShowFirePath; //0xBB34
};//Size=0xBB38(47928)
Code:
pConsoles = (cConsoles*)Addr_Consoles;
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Black Diamond - Update
Thanks: xCyniu -> The first post addressess
Thanks: xCyniu -> The first post addressess