Define:

Code:
#define Addr_Consoles               0x379B4E34

cConsoles * pConsoles;
Class:

Code:
class cConsoles
{
public:
		char unknown0[4]; //0x0000
	float ShowFPS; //0x0004  
		char unknown8[32]; //0x0008
	float Statitics; //0x0028  
		char unknown44[19888]; //0x002C
	float BaseMoveAccel; //0x4DDC  
		char unknown19936[32]; //0x4DE0
	float StartAccel; //0x4E00  
		char unknown19972[32]; //0x4E04
	float MaxAccel; //0x4E24  
		char unknown20008[32]; //0x4E28
	float AccelInc; //0x4E48  
		char unknown20044[32]; //0x4E4C
	float WalkVel; //0x4E6C  
		char unknown20080[32]; //0x4E70
	float FRunVel; //0x4E90  
		char unknown20116[32]; //0x4E94
	float BRunVel; //0x4EB4  
		char unknown20152[32]; //0x4EB8
	float SRunVel; //0x4ED8  
		char unknown20188[32]; //0x4EDC
	float JumpVel; //0x4EFC  
		char unknown20224[32]; //0x4F00
	float DuckVel; //0x4F20  
		char unknown20260[27664]; //0x4F24
	float ShowFirePath; //0xBB34  
};//Size=0xBB38(47928)
Access:

Code:
pConsoles = (cConsoles*)Addr_Consoles;
Example use:

Code:
int Var;

if( Var )
{
	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} 
else 
{
	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
	/*Off*/ pConsoles->StartAccel = 500.0f;
	/*Off*/ pConsoles->MaxAccel = 3000.0f;
	/*Off*/ pConsoles->AccelInc = 6000.0f;
	/*Off*/ pConsoles->WalkVel = 70.0f;
	/*Off*/ pConsoles->FRunVel = 285.0f;
	/*Off*/ pConsoles->BRunVel = 285.0f;
	/*Off*/ pConsoles->SRunVel = 285.0f;
	/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Black Diamond - Update
Thanks: xCyniu -> The first post addressess