admin update data new you update code pls
PatchedDead Frontier Codes 2015
fill all loot spot didn't work anymore. Can anyone update it ?
If the codes are found again I'd appreciate it if someone would send me a copy. And for the love of hacking, don't post them on an open forum!
adm update all happened because they were publish my codes for personal use are intact the unique code that needed updating was the code to activate loot in all bodies that is not mine. who have a group of dead frontier codes message send me I can help make your codes work remembering that I will not share my codes in a closed or open group
Here , This outta be a simple one from beginners. /watch?v=pi_zMhtWKpE
Simple for beginners? LMFAO!. "Find the scripts you wish the view the hexcode for". Well jeez if we knew that none of us would fucking be here looking for explanations how to do this or what to look for, retard.
As if a fucking beginner knows what a clusterfucking combination of numbers and letters represents.
As if a fucking beginner knows what a clusterfucking combination of numbers and letters represents.
actually I've watched this video before I ask 
there are tons of scripts and I'm not sure what to look for
2:07 ~ 2:20 "noping a string can be done with empty hex value of 00"
not sure what to look for, perhaps ACF_00e6547f07a234xxxxxxxxx ???
3:13 ~ 3:19 "copy a section of the script"
totally confused...
please make it easier for beginners?
thanks!

there are tons of scripts and I'm not sure what to look for
2:07 ~ 2:20 "noping a string can be done with empty hex value of 00"
not sure what to look for, perhaps ACF_00e6547f07a234xxxxxxxxx ???
3:13 ~ 3:19 "copy a section of the script"
totally confused...
please make it easier for beginners?

thanks!
we should form a group on skype or something, we'll help each other to find new AOB
I think its been patched. unity player tips me an error whenever I try to freeze the page.
Update---
I was able to get cheat engine to work on Google. but not all the values work. disable movement still works so does the second cheat for disabling attack. However disabling vomiting does not also enabling all points of booty does not work either and by not workin i mean nothing comes up in the search. I think he might have changed the values.
Update---
I was able to get cheat engine to work on Google. but not all the values work. disable movement still works so does the second cheat for disabling attack. However disabling vomiting does not also enabling all points of booty does not work either and by not workin i mean nothing comes up in the search. I think he might have changed the values.
My dead frontier is not more working some codes : Infinite energy, Disable Vomit ,Disables enemy Explosion.The dead frontier updated, please create new codes!
If you'd read the previous posts you'd know what's what was being discussed. Game was updated and most, if not all, the codes are useless. The suggested fix for it right now, by someone above is 'figure out how to extract the new codes yourself'.
If you can make heads or tails of the process detailed for finding them, your a better man than I. I'm just going to wait until some nice individual(s) figures em out and offers to share them, preferably via personal messaging etc and not on the open forum where the Dead Frontier admin guy can say "Oh, I see they have the codes. Time to change them again."
If you can make heads or tails of the process detailed for finding them, your a better man than I. I'm just going to wait until some nice individual(s) figures em out and offers to share them, preferably via personal messaging etc and not on the open forum where the Dead Frontier admin guy can say "Oh, I see they have the codes. Time to change them again."
I was "trying to move in AoBs" and just by chance finding that:
//72 ?? ?? ?? ??
IL_00b9: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_00be: ldc.i4.1
//8D ?? ?? ?? ??
IL_00bf: newarr object
//25
IL_00c4: dup
//16
IL_00c5: ldc.i4.0
//72 ?? ?? ?? ??
IL_00c6: ldstr "male_zombie_attack1"
//A2
IL_00cb: stelem.ref
//D0 ?? ?? ?? ??
IL_00cc: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_00d1: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_00d6: dup
//26
IL_00d7: pop
//28 ?? ?? ?? ??
IL_00d8: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//0B
IL_00dd: stloc.1
//06
IL_00de: ldloc.0
//18
IL_00df: ldc.i4.2
//6B
IL_00e0: conv.r4
//33 ??
IL_00e1: bne.un.s L_011a
//19
IL_00e3: ldc.i4.3
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_00e4: switch (L_00e3)
//02
IL_00ed: ldarg.0
//7B ?? ?? ?? ??
IL_00ee: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_00f3: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_00f8: ldc.i4.1
//8D ?? ?? ?? ??
IL_00f9: newarr object
//25
IL_00fe: dup
//16
IL_00ff: ldc.i4.0
//72 ?? ?? ?? ??
IL_0100: ldstr "male_zombie_attack2"
//A2
IL_0105: stelem.ref
//D0 ?? ?? ?? ??
IL_0106: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_010b: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_0110: dup
//26
IL_0111: pop
//28 ?? ?? ?? ??
IL_0112: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_0117: dup
//26
IL_0118: pop
//0B
IL_0119: stloc.1
//06
IL_011a: ldloc.0
//19
IL_011b: ldc.i4.3
//6B
IL_011c: conv.r4
//33 ??
IL_011d: bne.un.s L_0154
//1B
IL_011f: ldc.i4.5
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_0120: switch (L_011f)
//02
IL_0129: ldarg.0
//7B ?? ?? ?? ??
IL_012a: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_012f: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_0134: ldc.i4.1
//8D ?? ?? ?? ??
IL_0135: newarr object
//25
IL_013a: dup
//16
IL_013b: ldc.i4.0
//72 ?? ?? ?? ??
IL_013c: ldstr "male_zombie_attack3"
//A2
IL_0141: stelem.ref
//D0 ?? ?? ?? ??
IL_0142: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_0147: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//28 ?? ?? ?? ??
IL_014c: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_0151: dup
//26
IL_0152: pop
//0B
IL_0153: stloc.1
//38 ?? ?? ?? ??
IL_0154: br L_02c5
//02
IL_0159: ldarg.0
//7B ?? ?? ?? ??
IL_015a: ldfld string XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::gend er
//72 ?? ?? ?? ??
IL_015f: ldstr "dog"
//28 ?? ?? ?? ??
IL_0164: call bool [mscorlib]System.String:
p_Equality(string, string)
//25
IL_0169: dup
//26
IL_016a: pop
//39 ?? ?? ?? ??
IL_016b: brfalse L_0227
//06
IL_0170: ldloc.0
//17
IL_0171: ldc.i4.1
//6B
IL_0172: conv.r4
//33 ??
IL_0173: bne.un.s L_01ac
//1D
IL_0175: ldc.i4.7
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_0176: switch (L_0175)
//02
IL_017f: ldarg.0
//7B ?? ?? ?? ??
IL_0180: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_0185: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_018a: ldc.i4.1
//8D ?? ?? ?? ??
IL_018b: newarr object
//25
IL_0190: dup
//16
IL_0191: ldc.i4.0
//72 ?? ?? ?? ??
IL_0192: ldstr "dog_zombie_attack1"
//A2
IL_0197: stelem.ref
//D0 ?? ?? ?? ??
IL_0198: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_019d: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_01a2: dup
//26
IL_01a3: pop
//28 ?? ?? ?? ??
IL_01a4: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_01a9: dup
//26
IL_01aa: pop
//0B
IL_01ab: stloc.1
//06
IL_01ac: ldloc.0
//18
IL_01ad: ldc.i4.2
//6B
IL_01ae: conv.r4
//33 ??
IL_01af: bne.un.s L_01e6
//17
IL_01b1: ldc.i4.1
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_01b2: switch (L_01b1)
//02
IL_01bb: ldarg.0
//7B ?? ?? ?? ??
IL_01bc: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_01c1: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_01c6: ldc.i4.1
//8D ?? ?? ?? ??
IL_01c7: newarr object
//25
IL_01cc: dup
//16
IL_01cd: ldc.i4.0
//72 ?? ?? ?? ??
IL_01ce: ldstr "dog_zombie_attack2"
//A2
IL_01d3: stelem.ref
//D0 ?? ?? ?? ??
IL_01d4: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_01d9: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//28 ?? ?? ?? ??
IL_01de: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_01e3: dup
//26
IL_01e4: pop
//0B
IL_01e5: stloc.1
//06
IL_01e6: ldloc.0
//19
IL_01e7: ldc.i4.3
//6B
IL_01e8: conv.r4
//33 ??
IL_01e9: bne.un.s L_0222
//1A
IL_01eb: ldc.i4.4
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_01ec: switch (L_01eb)
//02
IL_01f5: ldarg.0
//7B ?? ?? ?? ??
IL_01f6: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_01fb: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_0200: ldc.i4.1
//8D ?? ?? ?? ??
IL_0201: newarr object
//25
IL_0206: dup
//16
IL_0207: ldc.i4.0
//72 ?? ?? ?? ??
IL_0208: ldstr "dog_zombie_attack3"
//A2
IL_020d: stelem.ref
//D0 ?? ?? ?? ??
IL_020e: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_0213: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_0218: dup
//26
IL_0219: pop
//28 ?? ?? ?? ??
IL_021a: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_021f: dup
//26
IL_0220: pop
//0B
IL_0221: stloc.1
//38 ?? ?? ?? ??
IL_0222: br L_02c5
//06
IL_0227: ldloc.0
//17
IL_0228: ldc.i4.1
//6B
IL_0229: conv.r4
//33 ??
IL_022a: bne.un.s L_0261
//1A
IL_022c: ldc.i4.4
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_022d: switch (L_022c)
//02
IL_0236: ldarg.0
//7B ?? ?? ?? ??
IL_0237: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_023c: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_0241: ldc.i4.1
//8D ?? ?? ?? ??
IL_0242: newarr object
//25
IL_0247: dup
//16
IL_0248: ldc.i4.0
//72 ?? ?? ?? ??
IL_0249: ldstr "female_zombie_attack1"
//A2
IL_024e: stelem.ref
//D0 ?? ?? ?? ??
IL_024f: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_0254: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_0259: dup
//26
IL_025a: pop
//28 ?? ?? ?? ??
IL_025b: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//0B
IL_0260: stloc.1
//06
IL_0261: ldloc.0
//18
IL_0262: ldc.i4.2
//6B
IL_0263: conv.r4
//33 ??
IL_0264: bne.un.s L_0293
//02
IL_0266: ldarg.0
//7B ?? ?? ?? ??
IL_0267: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_026c: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_0271: ldc.i4.1
//8D ?? ?? ?? ??
IL_0272: newarr object
//25
IL_0277: dup
//16
IL_0278: ldc.i4.0
//72 ?? ?? ?? ??
IL_0279: ldstr "female_zombie_attack2"
//A2
IL_027e: stelem.ref
//D0 ?? ?? ?? ??
IL_027f: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_0284: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_0289: dup
//26
IL_028a: pop
//28 ?? ?? ?? ??
IL_028b: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_0290: dup
//26
IL_0291: pop
//0B
IL_0292: stloc.1
//06
IL_0293: ldloc.0
//19
IL_0294: ldc.i4.3
//6B
IL_0295: conv.r4
//33 ??
IL_0296: bne.un.s L_02c5
//02
IL_0298: ldarg.0
//7B ?? ?? ?? ??
IL_0299: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_029e: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_02a3: ldc.i4.1
//8D ?? ?? ?? ??
IL_02a4: newarr object
//25
IL_02a9: dup
//16
IL_02aa: ldc.i4.0
//72 ?? ?? ?? ??
IL_02ab: ldstr "female_zombie_attack3"
//A2
IL_02b0: stelem.ref
//D0 ?? ?? ?? ??
IL_02b1: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_02b6: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_02bb: dup
//26
IL_02bc: pop
//28 ?? ?? ?? ??
IL_02bd: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_02c2: dup
//26
IL_02c3: pop
//0B
IL_02c4: stloc.1
//02
IL_02c5: ldarg.0
//7B ?? ?? ?? ??
IL_02c6: ldfld class [UnityEngine]UnityEngine.GameObject XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eSound
//6F ?? ?? ?? ??
IL_02cb: callvirt instance class [UnityEngine]UnityEngine.AudioSource [UnityEngine]UnityEngine.GameObject::get_audio()
//25
IL_02d0: dup
//26
IL_02d1: pop
//02
IL_02d2: ldarg.0
//7B ?? ?? ?? ??
IL_02d3: ldfld float32 XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eVolumeMulti
//02
IL_02d8: ldarg.0
//6F ?? ?? ?? ??
IL_02d9: callvirt instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Component::get_transform()
//25
IL_02de: dup
//26
IL_02df: pop
//6F ?? ?? ?? ??
IL_02e0: callvirt instance valuetype [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Transform::get_position()
//25
IL_02e5: dup
//26
IL_02e6: pop
//8C ?? ?? ?? ??
IL_02e7: box [UnityEngine]UnityEngine.Vector3
//28 ?? ?? ?? ??
IL_02ec: call float32 XCF_06b586444b78ef4c9ee1e93e90d6a4b1fa3f8b0c::XCF_ 3ecf5838858b0ac7db19b9d50dda7cbab0478e7e(object)
//25
IL_02f1: dup
//26
IL_02f2: pop
//5A
IL_02f3: mul
//22 ?? ?? ?? ??
IL_02f4: ldc.r4 2
//5A
IL_02f9: mul
//6F ?? ?? ?? ??
IL_02fa: callvirt instance void [UnityEngine]UnityEngine.AudioSource::set_volume(float32)
//02
IL_02ff: ldarg.0
//7B ?? ?? ?? ??
IL_0300: ldfld class [UnityEngine]UnityEngine.GameObject XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eSound
//6F ?? ?? ?? ??
IL_0305: callvirt instance class [UnityEngine]UnityEngine.AudioSource [UnityEngine]UnityEngine.GameObject::get_audio()
//25
IL_030a: dup
//26
IL_030b: pop
//02
IL_030c: ldarg.0
//7B ?? ?? ?? ??
IL_030d: ldfld float32 XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic ePitch
//22 ?? ?? ?? ??
IL_0312: ldc.r4 0.8
//5A
IL_0317: mul
//17
IL_0318: ldc.i4.1
//1A
IL_0319: ldc.i4.4
//28 ?? ?? ?? ??
IL_031a: call float32 DFMath::Rand(int32, int32)
//25
IL_031f: dup
//26
IL_0320: pop
//02
IL_0321: ldarg.0
//7B ?? ?? ?? ??
IL_0322: ldfld float32 XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic ePitch
//22 ?? ?? ?? ??
IL_0327: ldc.r4 0.1
//5A
IL_032c: mul
//5A
IL_032d: mul
//58
IL_032e: add
//6F ?? ?? ?? ??
IL_032f: callvirt instance void [UnityEngine]UnityEngine.AudioSource::set_pitch(float32)
//02
IL_0334: ldarg.0
//7B ?? ?? ?? ??
IL_0335: ldfld class [UnityEngine]UnityEngine.GameObject XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eSound
//6F ?? ?? ?? ??
IL_033a: callvirt instance class [UnityEngine]UnityEngine.AudioSource [UnityEngine]UnityEngine.GameObject::get_audio()
//25
IL_033f: dup
//26
IL_0340: pop
//07
IL_0341: ldloc.1
//25
IL_0342: dup
//75 ?? ?? ?? ??
IL_0343: isinst [UnityEngine]UnityEngine.AudioClip
//2D ??
IL_0348: brtrue.s L_0367
//18
IL_034a: ldc.i4.2
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_034b: switch (L_034a)
//D0 ?? ?? ?? ??
IL_0354: ldtoken [UnityEngine]UnityEngine.AudioClip
//28 ?? ?? ?? ??
IL_0359: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_035e: dup
//26
IL_035f: pop
//28 ?? ?? ?? ??
IL_0360: call object [Boo.Lang]Boo.Lang.Runtime.RuntimeServices::Coerce(object, class [mscorlib]System.Type)
//25
IL_0365: dup
//26
IL_0366: pop
//74 ?? ?? ?? ??
IL_0367: castclass [UnityEngine]UnityEngine.AudioClip
//6F ?? ?? ?? ??
IL_036c: callvirt instance void [UnityEngine]UnityEngine.AudioSource::set_clip(class [UnityEngine]UnityEngine.AudioClip)
//02
IL_0371: ldarg.0
//7B ?? ?? ?? ??
IL_0372: ldfld class [UnityEngine]UnityEngine.GameObject XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eSound
//6F ?? ?? ?? ??
IL_0377: callvirt instance class [UnityEngine]UnityEngine.AudioSource [UnityEngine]UnityEngine.GameObject::get_audio()
//25
IL_037c: dup
//26
IL_037d: pop
//6F ?? ?? ?? ??
IL_037e: callvirt instance void [UnityEngine]UnityEngine.AudioSource::Play()
//2A
IL_0383: ret
---------------------72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 0B 06 18 6B 33 ?? 19 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 06 19 6B 33 ?? 1B 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 0B 38 ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 39 ?? ?? ?? ?? 06 17 6B 33 ?? 1D 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 06 18 6B 33 ?? 17 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 0B 06 19 6B 33 ?? 1A 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 38 ?? ?? ?? ?? 06 17 6B 33 ?? 1A 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 0B 06 18 6B 33 ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 06 19 6B 33 ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 02 7B ?? ?? ?? ?? 6F ?? ?? ?? ?? 25 26 02 7B ?? ?? ?? ?? 02 6F ?? ?? ?? ?? 25 26 6F ?? ?? ?? ?? 25 26 8C ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 5A 22 ?? ?? ?? ?? 5A 6F ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 6F ?? ?? ?? ?? 25 26 02 7B ?? ?? ?? ?? 22 ?? ?? ?? ?? 5A 17 1A 28 ?? ?? ?? ?? 25 26 02 7B ?? ?? ?? ?? 22 ?? ?? ?? ?? 5A 5A 58 6F ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 6F ?? ?? ?? ?? 25 26 07 25 75 ?? ?? ?? ?? 2D ?? 18 45 ?? ?? ?? ?? ?? ?? ?? ?? D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 74 ?? ?? ?? ?? 6F ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 6F ?? ?? ?? ?? 25 26 6F ?? ?? ?? ?? 2A
I just do not know how to modify it
//72 ?? ?? ?? ??
IL_00b9: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_00be: ldc.i4.1
//8D ?? ?? ?? ??
IL_00bf: newarr object
//25
IL_00c4: dup
//16
IL_00c5: ldc.i4.0
//72 ?? ?? ?? ??
IL_00c6: ldstr "male_zombie_attack1"
//A2
IL_00cb: stelem.ref
//D0 ?? ?? ?? ??
IL_00cc: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_00d1: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_00d6: dup
//26
IL_00d7: pop
//28 ?? ?? ?? ??
IL_00d8: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//0B
IL_00dd: stloc.1
//06
IL_00de: ldloc.0
//18
IL_00df: ldc.i4.2
//6B
IL_00e0: conv.r4
//33 ??
IL_00e1: bne.un.s L_011a
//19
IL_00e3: ldc.i4.3
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_00e4: switch (L_00e3)
//02
IL_00ed: ldarg.0
//7B ?? ?? ?? ??
IL_00ee: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_00f3: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_00f8: ldc.i4.1
//8D ?? ?? ?? ??
IL_00f9: newarr object
//25
IL_00fe: dup
//16
IL_00ff: ldc.i4.0
//72 ?? ?? ?? ??
IL_0100: ldstr "male_zombie_attack2"
//A2
IL_0105: stelem.ref
//D0 ?? ?? ?? ??
IL_0106: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_010b: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_0110: dup
//26
IL_0111: pop
//28 ?? ?? ?? ??
IL_0112: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_0117: dup
//26
IL_0118: pop
//0B
IL_0119: stloc.1
//06
IL_011a: ldloc.0
//19
IL_011b: ldc.i4.3
//6B
IL_011c: conv.r4
//33 ??
IL_011d: bne.un.s L_0154
//1B
IL_011f: ldc.i4.5
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_0120: switch (L_011f)
//02
IL_0129: ldarg.0
//7B ?? ?? ?? ??
IL_012a: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_012f: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_0134: ldc.i4.1
//8D ?? ?? ?? ??
IL_0135: newarr object
//25
IL_013a: dup
//16
IL_013b: ldc.i4.0
//72 ?? ?? ?? ??
IL_013c: ldstr "male_zombie_attack3"
//A2
IL_0141: stelem.ref
//D0 ?? ?? ?? ??
IL_0142: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_0147: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//28 ?? ?? ?? ??
IL_014c: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_0151: dup
//26
IL_0152: pop
//0B
IL_0153: stloc.1
//38 ?? ?? ?? ??
IL_0154: br L_02c5
//02
IL_0159: ldarg.0
//7B ?? ?? ?? ??
IL_015a: ldfld string XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::gend er
//72 ?? ?? ?? ??
IL_015f: ldstr "dog"
//28 ?? ?? ?? ??
IL_0164: call bool [mscorlib]System.String:
p_Equality(string, string)//25
IL_0169: dup
//26
IL_016a: pop
//39 ?? ?? ?? ??
IL_016b: brfalse L_0227
//06
IL_0170: ldloc.0
//17
IL_0171: ldc.i4.1
//6B
IL_0172: conv.r4
//33 ??
IL_0173: bne.un.s L_01ac
//1D
IL_0175: ldc.i4.7
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_0176: switch (L_0175)
//02
IL_017f: ldarg.0
//7B ?? ?? ?? ??
IL_0180: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_0185: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_018a: ldc.i4.1
//8D ?? ?? ?? ??
IL_018b: newarr object
//25
IL_0190: dup
//16
IL_0191: ldc.i4.0
//72 ?? ?? ?? ??
IL_0192: ldstr "dog_zombie_attack1"
//A2
IL_0197: stelem.ref
//D0 ?? ?? ?? ??
IL_0198: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_019d: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_01a2: dup
//26
IL_01a3: pop
//28 ?? ?? ?? ??
IL_01a4: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_01a9: dup
//26
IL_01aa: pop
//0B
IL_01ab: stloc.1
//06
IL_01ac: ldloc.0
//18
IL_01ad: ldc.i4.2
//6B
IL_01ae: conv.r4
//33 ??
IL_01af: bne.un.s L_01e6
//17
IL_01b1: ldc.i4.1
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_01b2: switch (L_01b1)
//02
IL_01bb: ldarg.0
//7B ?? ?? ?? ??
IL_01bc: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_01c1: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_01c6: ldc.i4.1
//8D ?? ?? ?? ??
IL_01c7: newarr object
//25
IL_01cc: dup
//16
IL_01cd: ldc.i4.0
//72 ?? ?? ?? ??
IL_01ce: ldstr "dog_zombie_attack2"
//A2
IL_01d3: stelem.ref
//D0 ?? ?? ?? ??
IL_01d4: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_01d9: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//28 ?? ?? ?? ??
IL_01de: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_01e3: dup
//26
IL_01e4: pop
//0B
IL_01e5: stloc.1
//06
IL_01e6: ldloc.0
//19
IL_01e7: ldc.i4.3
//6B
IL_01e8: conv.r4
//33 ??
IL_01e9: bne.un.s L_0222
//1A
IL_01eb: ldc.i4.4
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_01ec: switch (L_01eb)
//02
IL_01f5: ldarg.0
//7B ?? ?? ?? ??
IL_01f6: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_01fb: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_0200: ldc.i4.1
//8D ?? ?? ?? ??
IL_0201: newarr object
//25
IL_0206: dup
//16
IL_0207: ldc.i4.0
//72 ?? ?? ?? ??
IL_0208: ldstr "dog_zombie_attack3"
//A2
IL_020d: stelem.ref
//D0 ?? ?? ?? ??
IL_020e: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_0213: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_0218: dup
//26
IL_0219: pop
//28 ?? ?? ?? ??
IL_021a: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_021f: dup
//26
IL_0220: pop
//0B
IL_0221: stloc.1
//38 ?? ?? ?? ??
IL_0222: br L_02c5
//06
IL_0227: ldloc.0
//17
IL_0228: ldc.i4.1
//6B
IL_0229: conv.r4
//33 ??
IL_022a: bne.un.s L_0261
//1A
IL_022c: ldc.i4.4
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_022d: switch (L_022c)
//02
IL_0236: ldarg.0
//7B ?? ?? ?? ??
IL_0237: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_023c: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_0241: ldc.i4.1
//8D ?? ?? ?? ??
IL_0242: newarr object
//25
IL_0247: dup
//16
IL_0248: ldc.i4.0
//72 ?? ?? ?? ??
IL_0249: ldstr "female_zombie_attack1"
//A2
IL_024e: stelem.ref
//D0 ?? ?? ?? ??
IL_024f: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_0254: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_0259: dup
//26
IL_025a: pop
//28 ?? ?? ?? ??
IL_025b: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//0B
IL_0260: stloc.1
//06
IL_0261: ldloc.0
//18
IL_0262: ldc.i4.2
//6B
IL_0263: conv.r4
//33 ??
IL_0264: bne.un.s L_0293
//02
IL_0266: ldarg.0
//7B ?? ?? ?? ??
IL_0267: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_026c: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_0271: ldc.i4.1
//8D ?? ?? ?? ??
IL_0272: newarr object
//25
IL_0277: dup
//16
IL_0278: ldc.i4.0
//72 ?? ?? ?? ??
IL_0279: ldstr "female_zombie_attack2"
//A2
IL_027e: stelem.ref
//D0 ?? ?? ?? ??
IL_027f: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_0284: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_0289: dup
//26
IL_028a: pop
//28 ?? ?? ?? ??
IL_028b: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_0290: dup
//26
IL_0291: pop
//0B
IL_0292: stloc.1
//06
IL_0293: ldloc.0
//19
IL_0294: ldc.i4.3
//6B
IL_0295: conv.r4
//33 ??
IL_0296: bne.un.s L_02c5
//02
IL_0298: ldarg.0
//7B ?? ?? ?? ??
IL_0299: ldfld object XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::XCF_ e26669ef2244f6b9224f9b7312d5630c7770db96
//72 ?? ?? ?? ??
IL_029e: ldstr "XCF_0867541f861edee41d2f26d0b0ac671d7f671a50"
//17
IL_02a3: ldc.i4.1
//8D ?? ?? ?? ??
IL_02a4: newarr object
//25
IL_02a9: dup
//16
IL_02aa: ldc.i4.0
//72 ?? ?? ?? ??
IL_02ab: ldstr "female_zombie_attack3"
//A2
IL_02b0: stelem.ref
//D0 ?? ?? ?? ??
IL_02b1: ldtoken [UnityEngine]UnityEngine.MonoBehaviour
//28 ?? ?? ?? ??
IL_02b6: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_02bb: dup
//26
IL_02bc: pop
//28 ?? ?? ?? ??
IL_02bd: call object [UnityScript.Lang]UnityScript.Lang.UnityRuntimeServices::Invoke(obje ct, string, object[], class [mscorlib]System.Type)
//25
IL_02c2: dup
//26
IL_02c3: pop
//0B
IL_02c4: stloc.1
//02
IL_02c5: ldarg.0
//7B ?? ?? ?? ??
IL_02c6: ldfld class [UnityEngine]UnityEngine.GameObject XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eSound
//6F ?? ?? ?? ??
IL_02cb: callvirt instance class [UnityEngine]UnityEngine.AudioSource [UnityEngine]UnityEngine.GameObject::get_audio()
//25
IL_02d0: dup
//26
IL_02d1: pop
//02
IL_02d2: ldarg.0
//7B ?? ?? ?? ??
IL_02d3: ldfld float32 XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eVolumeMulti
//02
IL_02d8: ldarg.0
//6F ?? ?? ?? ??
IL_02d9: callvirt instance class [UnityEngine]UnityEngine.Transform [UnityEngine]UnityEngine.Component::get_transform()
//25
IL_02de: dup
//26
IL_02df: pop
//6F ?? ?? ?? ??
IL_02e0: callvirt instance valuetype [UnityEngine]UnityEngine.Vector3 [UnityEngine]UnityEngine.Transform::get_position()
//25
IL_02e5: dup
//26
IL_02e6: pop
//8C ?? ?? ?? ??
IL_02e7: box [UnityEngine]UnityEngine.Vector3
//28 ?? ?? ?? ??
IL_02ec: call float32 XCF_06b586444b78ef4c9ee1e93e90d6a4b1fa3f8b0c::XCF_ 3ecf5838858b0ac7db19b9d50dda7cbab0478e7e(object)
//25
IL_02f1: dup
//26
IL_02f2: pop
//5A
IL_02f3: mul
//22 ?? ?? ?? ??
IL_02f4: ldc.r4 2
//5A
IL_02f9: mul
//6F ?? ?? ?? ??
IL_02fa: callvirt instance void [UnityEngine]UnityEngine.AudioSource::set_volume(float32)
//02
IL_02ff: ldarg.0
//7B ?? ?? ?? ??
IL_0300: ldfld class [UnityEngine]UnityEngine.GameObject XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eSound
//6F ?? ?? ?? ??
IL_0305: callvirt instance class [UnityEngine]UnityEngine.AudioSource [UnityEngine]UnityEngine.GameObject::get_audio()
//25
IL_030a: dup
//26
IL_030b: pop
//02
IL_030c: ldarg.0
//7B ?? ?? ?? ??
IL_030d: ldfld float32 XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic ePitch
//22 ?? ?? ?? ??
IL_0312: ldc.r4 0.8
//5A
IL_0317: mul
//17
IL_0318: ldc.i4.1
//1A
IL_0319: ldc.i4.4
//28 ?? ?? ?? ??
IL_031a: call float32 DFMath::Rand(int32, int32)
//25
IL_031f: dup
//26
IL_0320: pop
//02
IL_0321: ldarg.0
//7B ?? ?? ?? ??
IL_0322: ldfld float32 XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic ePitch
//22 ?? ?? ?? ??
IL_0327: ldc.r4 0.1
//5A
IL_032c: mul
//5A
IL_032d: mul
//58
IL_032e: add
//6F ?? ?? ?? ??
IL_032f: callvirt instance void [UnityEngine]UnityEngine.AudioSource::set_pitch(float32)
//02
IL_0334: ldarg.0
//7B ?? ?? ?? ??
IL_0335: ldfld class [UnityEngine]UnityEngine.GameObject XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eSound
//6F ?? ?? ?? ??
IL_033a: callvirt instance class [UnityEngine]UnityEngine.AudioSource [UnityEngine]UnityEngine.GameObject::get_audio()
//25
IL_033f: dup
//26
IL_0340: pop
//07
IL_0341: ldloc.1
//25
IL_0342: dup
//75 ?? ?? ?? ??
IL_0343: isinst [UnityEngine]UnityEngine.AudioClip
//2D ??
IL_0348: brtrue.s L_0367
//18
IL_034a: ldc.i4.2
//45 ?? ?? ?? ?? ?? ?? ?? ??
IL_034b: switch (L_034a)
//D0 ?? ?? ?? ??
IL_0354: ldtoken [UnityEngine]UnityEngine.AudioClip
//28 ?? ?? ?? ??
IL_0359: call class [mscorlib]System.Type [mscorlib]System.Type::GetTypeFromHandle(valuetype [mscorlib]System.RuntimeTypeHandle)
//25
IL_035e: dup
//26
IL_035f: pop
//28 ?? ?? ?? ??
IL_0360: call object [Boo.Lang]Boo.Lang.Runtime.RuntimeServices::Coerce(object, class [mscorlib]System.Type)
//25
IL_0365: dup
//26
IL_0366: pop
//74 ?? ?? ?? ??
IL_0367: castclass [UnityEngine]UnityEngine.AudioClip
//6F ?? ?? ?? ??
IL_036c: callvirt instance void [UnityEngine]UnityEngine.AudioSource::set_clip(class [UnityEngine]UnityEngine.AudioClip)
//02
IL_0371: ldarg.0
//7B ?? ?? ?? ??
IL_0372: ldfld class [UnityEngine]UnityEngine.GameObject XCF_c6f9eb5e0765629ad0db795ab5a885e646de2dbf::voic eSound
//6F ?? ?? ?? ??
IL_0377: callvirt instance class [UnityEngine]UnityEngine.AudioSource [UnityEngine]UnityEngine.GameObject::get_audio()
//25
IL_037c: dup
//26
IL_037d: pop
//6F ?? ?? ?? ??
IL_037e: callvirt instance void [UnityEngine]UnityEngine.AudioSource::Play()
//2A
IL_0383: ret
---------------------72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 0B 06 18 6B 33 ?? 19 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 06 19 6B 33 ?? 1B 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 0B 38 ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 39 ?? ?? ?? ?? 06 17 6B 33 ?? 1D 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 06 18 6B 33 ?? 17 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 0B 06 19 6B 33 ?? 1A 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 38 ?? ?? ?? ?? 06 17 6B 33 ?? 1A 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 0B 06 18 6B 33 ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 06 19 6B 33 ?? 02 7B ?? ?? ?? ?? 72 ?? ?? ?? ?? 17 8D ?? ?? ?? ?? 25 16 72 ?? ?? ?? ?? A2 D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 0B 02 7B ?? ?? ?? ?? 6F ?? ?? ?? ?? 25 26 02 7B ?? ?? ?? ?? 02 6F ?? ?? ?? ?? 25 26 6F ?? ?? ?? ?? 25 26 8C ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 5A 22 ?? ?? ?? ?? 5A 6F ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 6F ?? ?? ?? ?? 25 26 02 7B ?? ?? ?? ?? 22 ?? ?? ?? ?? 5A 17 1A 28 ?? ?? ?? ?? 25 26 02 7B ?? ?? ?? ?? 22 ?? ?? ?? ?? 5A 5A 58 6F ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 6F ?? ?? ?? ?? 25 26 07 25 75 ?? ?? ?? ?? 2D ?? 18 45 ?? ?? ?? ?? ?? ?? ?? ?? D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 25 26 28 ?? ?? ?? ?? 25 26 74 ?? ?? ?? ?? 6F ?? ?? ?? ?? 02 7B ?? ?? ?? ?? 6F ?? ?? ?? ?? 25 26 6F ?? ?? ?? ?? 2A
I just do not know how to modify it
This thread is closed for replies.

I would like to fish them out myself, just dunno how.....