Offsets 28/01/2015

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Offsets 28/01/2015
Offsets from yesterdays update:

Build Date : 29/1/2015 - 1:18:3

- - - - - - - - - - - -
- Tool by Y3t1y3t(uc) -
- - - - - - - - - - - -

- - - - - - -
- Entities' -
- - - - - - -

> LocalPlayer 0xA70A44
> EntityList 0x4A133C4

- - - - - - -
- RadarBase -
- - - - - - -

> RadarBase 0x4A47FEC
> RadarPointer 0x50
> RadarHealth 0x20
> RadarName 0x24
> RadarSize 0x1E0

- - - - - -
- NetVars -
- - - - - -

> m_flNextPrimaryAttack 0x159C
> m_hOwner 0x1594
> m_iState 0x15B4
> m_iClip1 0x15C0
> m_iClip2 0x15C4
> m_hActiveWeapon 0x12C0
> m_bSpotted 0x935
> m_hOwnerEntity 0x148
> m_vecOrigin 0x134
> m_iTeamNum 0xF0
> m_Local 0x136C
> m_vecViewOffset 0x104
> m_nTickBase 0x17C0
> m_vecVelocity 0x110
> m_vecBaseVelocity 0x11C
> m_lifestate 0x25B
> m_fFlags 0x100
> m_iHealth 0xFC
> m_iFOV 0x158C
> m_iFOVStart 0x1590
> m_flFlashMaxAlpha 0x1D9C
> m_flFlashDuration 0x1DA0
> m_angEyeAngles 0x239C
> m_iAccount 0x238C
> m_iCrossHairID 0x23F8
> m_fAccuracyPenalty 0x1668
> m_iWeaponID 0x1684
> m_vecPunch 0x13DC

- - - - -
- Other -
- - - - -

> BoneMatrix 0xA78
> GlobalVars 0x559D30
> EnginePointer 0x55A094
> EnginePosition 0x54EA60
> SetViewAngle 0x4CB8
> ViewMatrix1 0x0
> ViewMatrix2 0x0
> ViewMatrix3 0x0
u are the best, hopefully you'll calculate the new offsets again, cuz it just updated
Quote Originally Posted by DickNuLty View Post
u are the best, hopefully you'll calculate the new offsets again, cuz it just updated

Build Date : 5/2/2015 - 1:47:54

- - - - - - - - - - - -
- Tool by Y3t1y3t(uc) -
- - - - - - - - - - - -

- - - - - - -
- Entities' -
- - - - - - -

> LocalPlayer 0xA6B96C
> EntityList 0x4A0E024

- - - - - - -
- RadarBase -
- - - - - - -

> RadarBase 0x4A42C4C
> RadarPointer 0x50
> RadarHealth 0x20
> RadarName 0x24
> RadarSize 0x1E0

- - - - - -
- NetVars -
- - - - - -

> m_flNextPrimaryAttack 0x159C
> m_hOwner 0x1594
> m_iState 0x15B4
> m_iClip1 0x15C0
> m_iClip2 0x15C4
> m_hActiveWeapon 0x12C0
> m_bSpotted 0x935
> m_hOwnerEntity 0x148
> m_vecOrigin 0x134
> m_iTeamNum 0xF0
> m_Local 0x136C
> m_vecViewOffset 0x104
> m_nTickBase 0x17C0
> m_vecVelocity 0x110
> m_vecBaseVelocity 0x11C
> m_lifestate 0x25B
> m_fFlags 0x100
> m_iHealth 0xFC
> m_iFOV 0x158C
> m_iFOVStart 0x1590
> m_flFlashMaxAlpha 0x1D9C
> m_flFlashDuration 0x1DA0
> m_angEyeAngles 0x239C
> m_iAccount 0x238C
> m_iCrossHairID 0x23F8
> m_fAccuracyPenalty 0x1668
> m_iWeaponID 0x1684
> m_vecPunch 0x13DC

- - - - -
- Other -
- - - - -

> BoneMatrix 0xA78
> GlobalVars 0x5580A0
> EnginePointer 0x558414
> EnginePosition 0x603624
> SetViewAngle 0x4CB8
> ViewMatrix1 0x4A03574
> ViewMatrix2 0x4A03684
> ViewMatrix3 0x4A03994
can we get the new offsets here?
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