Scripthook module [Lua File Stealer]

Posts 226–240 of 296 · Page 16 of 20
Quote Originally Posted by max1612 View Post
original thread http://www.mpgh.net/forum/showthread.php?t=902710
i am releasing this cus i can
Put the folder called scripthook with the lua inside of it to your main gmod (steamapps/common/GarrysMod NOT NOT NOT NOT steamapps/common/GarrysMod/garrysmod)
and inject the dll On the main menu then just join a server you tool

viral scans
brokenⓘ
brokenⓘ

screenerinos(cant include more then the load message so i included the stolen lua folder to make it up)








FAQ
Q: shit isnt working
A: dont be such a tool figure it out its placing 1 folder and injecting 1 dll how could you screw up

Q: RELEASE
A: @cdriza here you go biatch


Q: still need help
A: pm me

Q: is it a decrypter
A: it is a lua file stealer it gets all shared/clientside script fully with paths names folders
thanks french fry but i did manipulate this very badly i put some sneaky code into this what i did was i put
BTW EDIT DO THIS AT THE TOP OF THIS FILE SCRIPTHOOK.lua
CODE:
local first_time = true

if(first_time == true)
'(MENU CODE HERE)'
first_time = false
end
Fuck yea, thanks for this shit.
Thanks for this man!
thanks for uploading
Whatever server i joined, Their AC picked it up and kicked me. idk what AC they use though.
Lol i was using this to inject sorts of code really cool and does have to be used for just stealing lua, it works for lua and u dont need no bypass
There is an anti-cheat for this sort of shit thats what happens I have seen them
Detected by newer versions of CAC, anyone know a fix?
Says its injected successfully, but when loading into servers doesn't save anything anymore
Posts 226–240 of 296 · Page 16 of 20

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