Scripthook module [Lua File Stealer]

Posts 106–120 of 296 · Page 8 of 20
What could I do with the clientside files afterward other than getting addons from a server I join, finding exploits and getting entity names of stuff?
Isn't working, crashes GMod, only downloads 1% of server scripts
So, what this will not do is show me other people lua files when they run them..?
Quote Originally Posted by Ex7reMe Fx View Post
I'm fairly new to the GMod scene, but what can you do exactly with this other than having access to the servers lua files (obv).
Is this tool here to help us code a bypass for certain lua's and what not?
Quote Originally Posted by suchisgood View Post
yes it does this
How would this be done?
Quote Originally Posted by Scravey View Post
How would this be done?
In the scripthook.lua
Quote Originally Posted by max1612 View Post


In the scripthook.lua
I see it now. I understand most of it, but this is what confuses me.

Code:
if (!string.Comma) then return end

local script, source  = _SCRIPT, _SOURCE:lower()
What exactly would I put for _SCRIPT and _SOURCE? Sorry, i'm new to lua.
Quote Originally Posted by Scravey View Post
I see it now. I understand most of it, but this is what confuses me.

Code:
if (!string.Comma) then return end

local script, source  = _SCRIPT, _SOURCE:lower()
What exactly would I put for _SCRIPT and _SOURCE? Sorry, i'm new to lua.
_SCRIPT is the script itself. _SOURCE is the source of it (a file, RunString, SendLua, etc)
Quote Originally Posted by max1612 View Post

_SCRIPT is the script itself. _SOURCE is the source of it (a file, RunString, SendLua, etc)
For the _Source, do I need to put the whole file location like
Code:
C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\lua\example.lua
Or the shortened directory like so
Code:
\lua\example.lua
Or just example.lua?
Quote Originally Posted by Scravey View Post
For the _Source, do I need to put the whole file location like
Code:
C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\lua\example.lua
Or the shortened directory like so
Code:
\lua\example.lua
Or just example.lua?
Either the path as it would be when mounted from gmod root(lua/includes/extentions/client/test.lua), Or just example.lua, But watch out some can have very generic names and it will block it all
gmod crashes when there is too much code in scripthook.lua
why?
Quote Originally Posted by france123f View Post
gmod crashes when there is too much code in scripthook.lua
why?
Post your scripthook.lua
Thanks for the post buddy!
When I try to put in
Code:
local script, source  = GUI, "lua/includes/extensions/client/GUI.lua" :lower()
Then I get the error
Code:
Error loading Lua code into buffer (Syntax Error)[[string "--[[..."]:15: unexpected symbol near ':']
I removed the qoutes from around the file location, but then it says
Code:
Error calling Lua code (Runtime Error)[[string "--[[..."]:15: attempt to perform arithmetic on global 'lua' (a nil value)]
Any help?
Quote Originally Posted by Scravey View Post
When I try to put in
Code:
local script, source  = GUI, "lua/includes/extensions/client/GUI.lua" :lower()
Then I get the error
Code:
Error loading Lua code into buffer (Syntax Error)[[string "--[[..."]:15: unexpected symbol near ':']
I removed the qoutes from around the file location, but then it says
Code:
Error calling Lua code (Runtime Error)[[string "--[[..."]:15: attempt to perform arithmetic on global 'lua' (a nil value)]
Any help?
https://www.lua.org/
Posts 106–120 of 296 · Page 8 of 20

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