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Code:
#include <windows.h>
#include <stdio.h>

#define ADR_Playerpointer 0x00A903E
#define ADR_Serverpointer 0x00A8F39
#define ADR_WeaponGlobal1 0x00AAE498
#define ADR_WeaponGlobal2 0x00B024E0

DWORD *ingame = (DWORD*)ADR_Playerpointer;
DWORD *outgame = (DWORD*)ADR_Serverpointer;

class CWeaponInformations
{
public:
     char padd1[132];            <-------------------- how to get that?
     DWORD dwDamage; // 0x84  
     DWORD dwDefence; //0x88
     DWORD dwRange; // 0x8C   
     DWORD dwAmmoNum; //0x90   
     DWORD dwMagazineNum; //0x94 
     DWORD dwEffectRange; //0x98  
     DWORD dwParabola; // 0x9C
	 char padd2[12];
     DWORD dwShotSpeed; //0xAC 
     DWORD dwWeight; //0xB0
};


CWeaponInformations* getWeaponInfo(int index, DWORD ptr)
{
    DWORD dwPtrToWeapons = *(DWORD *)(ptr + 0x40);
    if(!dwPtrToWeapons)   
        return 0;       

    DWORD dwPtrToDesiredWeapon = *(DWORD *)(dwPtrToWeapons + index);
    
    if(!dwPtrToDesiredWeapon)
        return 0;    
    
    return (CWeaponInformations*)(dwPtrToDesiredWeapon);
}


// Initialize Class
CWeaponInformations* weaponInformations = getWeaponInfo(66, ADR_WeaponGlobal1);
CWeaponInformations* weaponInformations2 = getWeaponInfo(66, ADR_WeaponGlobal2);

// How To Use

void AMMO()
{
	weaponInformations->dwAmmoNum = 9;
        weaponInformations->dwRange = 9000000;
        weaponInformations->dwEffectRange = 90000;
}


void HackThread()
{
for(;; )
{
if(*ingame)
{
AMMO();
}
if(*outgame)
{
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "Testing Lang xD", "Made by: ME", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
Enough time has passed without another user response, considered solved/closed
Posts 1–3 of 3 · Page 1 of 1
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