Thanks.
I do not however understand what you mean by entity size and client size.
I just find base + offsets and then loop distance to next enemy and thats what i use to make bots -> very easy in private matches (Host)
I have reverse engineered and made bots in private matches (in which im host), but however in multiplayer i just find it extremely difficult to find enemy values.
I have made multiplayer bot in tf2 -cos its free game and unlimited scanning/searching time etc. But in cod i dont have these options so much harder.
I believe you have an extremely efficient alternative for finding these address, what are the other viable methods?
And just wondering what you exactly mean by "learn to reverse engineer", i dont take it as an insult but however you have any tips other than using cheatengine and ollydbg (dont work for 64-bit).