__asm
{ MOV DWORD PTR SS : [EBP - 0x10], ESP MOV ESI, DWORD PTR SS : [EBP + 0x8] XOR EBX, EBX //replace patched code PUSHFD PUSHAD PUSH[EBP + 0x8] CALL MY_MAIN_ENDSCENE; POPAD POPFD CMP ESI, EBX //replace patched code jmp dwEndscene_ret; //jump back to normal endscene }}
