HelpOffsets help

Posts 14 of 4 · Page 1 of 1
Offsets help
Hello, i used Y3t1y3t's Offset dumper, but i don't know what the playerBase and entityBase is, can someone say that me?

Code:
Tool by Y3t1y3t( uc )
Build Date : 22/3/2015 - 14:3:38

DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00001668
DT_BaseAnimating -> m_nForceBone: _____________ 0x00000a5c
DT_BaseCombatWeapon -> m_iState: ______________ 0x000015b4
DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000015c0
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x0000159c
DT_BaseCombatWeapon -> m_bCanReload: __________ 0x000015f9
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000015b8
DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x00001684
DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: __________________ 0x000000f0
DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x00001d9c
DT_CSPlayer -> m_flFlashDuration: _____________ 0x00001da0
DT_CSPlayer -> m_iGlowIndex: __________________ 0x00001db8
DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000239c
DT_CSPlayer -> m_iAccount: ____________________ 0x0000238c
DT_CSPlayer -> m_ArmorValue: __________________ 0x00002398
DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00001c0c
DT_CSPlayer -> m_iShotsFired: _________________ 0x00001d58
DT_BasePlayer -> m_lifeState: _________________ 0x0000025b
DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ___________________ 0x000000fc
DT_BasePlayer -> m_hLastWeapon: _______________ 0x000016ac
DT_BasePlayer -> m_hMyWeapons: ________________ 0x000011c0
DT_BasePlayer -> m_hActiveWeapon: _____________ 0x000012c0
DT_BasePlayer -> m_Local: _____________________ 0x0000136c
DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
DT_BasePlayer -> m_nTickBase: _________________ 0x000017c0
DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00001944
DT_Local -> m_vecPunch: _______________________ 0x000013dc
DT_Local -> m_iCrossHairID: ___________________ 0x000023f8
BaseEntity -> m_dwModel: ______________________ 0x0000006c
BaseEntity -> m_dwIndex: ______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: _________________ 0x00000a78
BaseEntity -> m_bMoveType: ____________________ 0x00000258
BaseEntity -> m_bDormant: _____________________ 0x000000e9
ClientState -> m_dwClientState: _______________ 0x0055b434
ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
ClientState -> m_dwInGame: ____________________ 0x000000e8
ClientState -> m_dwMaxPlayer: _________________ 0x000002f0
ClientState -> m_dwMapDirectory: ______________ 0x00000168
ClientState -> m_dwMapname: ___________________ 0x0000026c
ClientState -> m_dwGameDirectory: _____________ 0x005f6508
ClientState -> m_dwPlayerInfo: ________________ 0x00005210
ClientState -> m_dwViewAngles: ________________ 0x00004ce0
EngineRender -> m_dwViewMatrix: _______________ 0x04a087a4
EngineRender -> m_dwEnginePosition: ___________ 0x006068a4
RadarBase -> m_dwRadarBase: ___________________ 0x04a47eec
RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: _______________ 0x00a7094c
EntityList -> m_dwEntityList: _________________ 0x04a13264
WeaponTable -> m_dwWeaponTable: _______________ 0x04a5823c
WeaponTableIndex -> m_dwWeaponTableIndex: _____ 0x00001624
Extra -> m_dwInput: ___________________________ 0x04a5baa0
Extra -> m_dwGlobalVars: ______________________ 0x004e7500
Extra -> m_dwGlowObject: ______________________ 0x04b23d14
All is this
Build Date : 24/3/2015 - 19:25:28

- - - - - - - - - - - -
- Tool by Y3t1y3t(uc) -
- - - - - - - - - - - -

- - - - - -
- Entitys -
- - - - - -

> LocalPlayer 0x0
> EntityList 0x0

- - - - - - -
- RadarBase -
- - - - - - -

> RadarBase 0x9B1E4
> RadarPointer 0x20
> RadarHealth 0x20
> RadarName 0x24
> RadarSize 0x1EC

- - - - - -
- NetVars -
- - - - - -

> m_flNextPrimaryAttack 0x159C
> m_hOwner 0x1594
> m_iState 0x15B4
> m_iClip1 0x15C0
> m_iClip2 0x15C4
> m_hActiveWeapon 0x12C0
> m_bSpotted 0x935
> m_hOwnerEntity 0x148
> m_vecOrigin 0x134
> m_iTeamNum 0xF0
> m_Local 0x136C
> m_vecViewOffset 0x104
> m_nTickBase 0x17C0
> m_vecVelocity 0x110
> m_vecBaseVelocity 0x11C
> m_lifestate 0x160024B1
> m_fFlags 0x89651C24
> m_iHealth 0xB18A8005
> m_iFOV 0x5C7DB85
> m_flFlashMaxAlpha 0x1D9C
> m_flFlashDuration 0x1DA0
> m_angEyeAngles 0x6D6BE820
> m_iAccount 0x1C2A
> m_iCrossHairID 0x24B29130
> m_fAccuracyPenalty 0x1668
> m_iWeaponID 0x1684
> m_vecPunch 0x13DC

- - - - -
- Other -
- - - - -

> BoneMatrix 0xA78
> GlobalVars 0x55B0C0
> EnginePointer 0x55B434
> EnginePosition 0x54FA60
> ViewMatrix 0x4C5B000
All is this??? Can you write the Hex code
> LocalPlayer 0xA6C90C
> EntityList 0x4A0F014

PlayerBase = localPlayer, localBase
EntityList = EntityBase
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