Rapid Fire for any Games credits to Youtube :)
#include "stdafx.h"
#include <iostream>
#include <Windows.h>
#include <time.h>
using namespace std;
int main()
{
cout <<"External Rapid Fire by ivancapitle123"<<endl;
cout <<"Rapid fire for Blackshot"<<endl;
cout <<"Press Right click to Activate Rapid Fire"<<endl;
bool RapidFire = false;
int AutoFireTimer = clock();
int currentTime;
bool MouseDown = false;
while(true)
{
if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
else RapidFire = false;
if(RapidFire)
{
if(!MouseDown)
{
MouseDown = true;
mouse_event(MOUSEEVENTF_LEFTUP, 0,0,0,0);
}
if(clock() - AutoFireTimer > 21)
MouseDown = false;
mouse_event(MOUSEEVENTF_LEFTUP, 0,0,0,0);
AutoFireTimer = clock();
}
}
}
#include <iostream>
#include <Windows.h>
#include <time.h>
using namespace std;
int main()
{
cout <<"External Rapid Fire by ivancapitle123"<<endl;
cout <<"Rapid fire for Blackshot"<<endl;
cout <<"Press Right click to Activate Rapid Fire"<<endl;
bool RapidFire = false;
int AutoFireTimer = clock();
int currentTime;
bool MouseDown = false;
while(true)
{
if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
else RapidFire = false;
if(RapidFire)
{
if(!MouseDown)
{
MouseDown = true;
mouse_event(MOUSEEVENTF_LEFTUP, 0,0,0,0);
}
if(clock() - AutoFireTimer > 21)
MouseDown = false;
mouse_event(MOUSEEVENTF_LEFTUP, 0,0,0,0);
AutoFireTimer = clock();
}
}
}

