Rapid Fire for any Games credits to Youtube :)

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Rapid Fire for any Games credits to Youtube :)
#include "stdafx.h"
#include <iostream>
#include <Windows.h>
#include <time.h>

using namespace std;

int main()
{
cout <<"External Rapid Fire by ivancapitle123"<<endl;
cout <<"Rapid fire for Blackshot"<<endl;
cout <<"Press Right click to Activate Rapid Fire"<<endl;

bool RapidFire = false;
int AutoFireTimer = clock();
int currentTime;
bool MouseDown = false;
while(true)
{

if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
else RapidFire = false;

if(RapidFire)
{
if(!MouseDown)
{
MouseDown = true;
mouse_event(MOUSEEVENTF_LEFTUP, 0,0,0,0);
}
if(clock() - AutoFireTimer > 21)

MouseDown = false;
mouse_event(MOUSEEVENTF_LEFTUP, 0,0,0,0);
AutoFireTimer = clock();
}
}
}
Quote Originally Posted by KaHee123 View Post
how to use it?
Paste it on C++ main.cpp
can I have the latest interface.h and interface.c? Thanks
Only Main.cpp? How about the others?????
Not Work For Me Or For Several Weapons Only?

THANKS
Doesnt work with gameguard because they hook the input APIs in ring0....
Credit by epic rev....blackshot game there is no windows mode...it work in other game but bs not...only Logitech may it work in that game and razer mouse
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