Thumbs upTrove Fishbot

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Trove Fishbot
Anyone able to make a simple bot which reacts to game-sound?

Fishing in trove is mind-shreddingly boring, but it seems bottable.

Fishing in Trove is:
1. Press F to fish
2. Wait for catch
3. Sound/animation plays to signal you have a fish.
4. Press F within time to capture the fish.

So the bot would need to: Press F, Listen for Catch-Sound, Press F. Repeat forever.
Actually, I tried it with AHK - setting the sleep timer to 28 seconds, but that is pretty unsecure due to 1. RNG values, which will "catch the fish" between the 24th and 28th second, and you have a timer to obtain the fish by 2-3 seconds, after that - it is gone and your lure as well.

And sometimes my script won't even trigger further commands, I don't know why. Wasn't like this few months ago, everything was working fine, since the fish and ships upgrade it is just bugging around.
Yeah the RNG time wont allow for that, and the lighting changes the lure colors.

Only thing i can think of, is a bot which would react to the Sound effect played. (you would turn off music and ambience of course)
Well, as we know, it would be more profitable, if you log in 8 accounts at once :P
For a bot to react to sound... seems quite unlikely dont you think?
If anyone can get me the pointer for when the fish is caught/timer I will be happy to make it
Btw, this is added in 4/2's hotfix

*Broadened the range of times that fish can trigger

dk what that means, but i probably think they made it more RNG?
Quote Originally Posted by ragecrysux View Post
Btw, this is added in 4/2's hotfix

*Broadened the range of times that fish can trigger

dk what that means, but i probably think they made it more RNG?
I'm assuming that instead of the catch time being between what it was, 22-29 seconds or something, its now say 19-33. I think that would make sense because people have publicly been saying they are botting it with macros and that would stop them
welp. rip to botting fishes i guess?
Quote Originally Posted by ragecrysux View Post
welp. rip to botting fishes i guess?
with a macro yeah, you could still do it with the minimum time but it wouldn't be that efficient(would pull up too early a lot), it can still be done through memory though
Quote Originally Posted by Takeon View Post
with a macro yeah, you could still do it with the minimum time but it wouldn't be that efficient(would pull up too early a lot), it can still be done through memory though
well, pulling up early is better than pulling late and having the lure wasted lol

but how would one go about making a bot for fishing?
Quote Originally Posted by ragecrysux View Post
well, pulling up early is better than pulling late and having the lure wasted lol

but how would one go about making a bot for fishing?
Find the address with cheat engine or other memory reading program, i'm not sure how fishing works so I haven't found a value yet that can accurately say how long you need to fish for or when the fish is on the line. Once you find that find the pointer for that address. Then once you have that you can make a script which uses the address to know when to pull the line in
IF anyone can do that than please send this script here.
The timer is based on <random> and <ctime> includes. Is it even possible tracking the RNG range of a defined small int value?
I attempted to make a simple bot using macro recorder, it detects the color of when a lure sinks. The problem is that shading often changes in this game :/ Been looking online for a macro that presses a key when a certain sound is detected but no luck
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