Class Consoles - Update - 29/04/15

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Class Consoles - Update - 29/04/15
Define:

Code:
#define Addr_Consoles               0x379D0E4C

cConsoles * pConsoles;
Class:

Code:
class cConsoles
{
public:
	char unknown0[4]; //0x0000
	float ShowFPS; //0x0004  
	char unknown8[20180]; //0x0008
	float BaseMoveAccel; //0x4EDC  
	char unknown20192[32]; //0x4EE0
	float StartAccel; //0x4F00  
	char unknown20228[32]; //0x4F04
	float MaxAccel; //0x4F24  
	char unknown20264[32]; //0x4F28
	float AccelInc; //0x4F48  
	char unknown20300[32]; //0x4F4C
	float WalkVel; //0x4F6C  
	char unknown20336[32]; //0x4F70
	float FRunVel; //0x4F90  
	char unknown20372[32]; //0x4F94
	float BRunVel; //0x4FB4  
	char unknown20408[32]; //0x4FB8
	float SRunVel; //0x4FD8  
	char unknown20444[32]; //0x4FDC
	float JumpVel; //0x4FFC  
	char unknown20480[32]; //0x5000
	float DuckVel; //0x5020  
	char unknown20516[32084]; //0x5024
	float ActivationDistance; //0xCD78  
};//Size=0xCD7C(52604)
Access:

Code:
pConsoles = (cConsoles*)Addr_Consoles;
Example use:

Code:
int Var;

if( Var )
{
	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} 
else 
{
	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
	/*Off*/ pConsoles->StartAccel = 500.0f;
	/*Off*/ pConsoles->MaxAccel = 3000.0f;
	/*Off*/ pConsoles->AccelInc = 6000.0f;
	/*Off*/ pConsoles->WalkVel = 70.0f;
	/*Off*/ pConsoles->FRunVel = 285.0f;
	/*Off*/ pConsoles->BRunVel = 285.0f;
	/*Off*/ pConsoles->SRunVel = 285.0f;
	/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Black Diamond - Update
Thanks: xCyniu -> The first post addressess
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