Perfect Silent Aim
why the fuck did you make this, its looks like satan took a crap on your face
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im not sure i tryd to fix it but
the idea of ExiledStyles
for lua
local function IsReadyToFireBullet()
if not (weapon and weapon:IsValid()) then return false end
if weapon:Clip1() <= 0 then return false end
local curtime = globaltime
if weapon:GetNextPrimaryAttack() > curtime then return false end
local act = weapon:GetActivity()
// you can improve upon this yourself
if act == ACT_VM_DRAW then return false end
if act == ACT_VM_RELOAD then return false end
return true
end
dont want to go like it shold
also razor_' code :
if(!IsFirstTimePredicted()) then return; end
servertime = CurTime();
if servertime >= wep:GetNextPrimaryFire() then
stuck at the !ISFirstTimePrediction
i try to fix it but it stuck everytime :/
(or it cold be couse im stupid)
the idea of ExiledStyles
for lua
local function IsReadyToFireBullet()
if not (weapon and weapon:IsValid()) then return false end
if weapon:Clip1() <= 0 then return false end
local curtime = globaltime
if weapon:GetNextPrimaryAttack() > curtime then return false end
local act = weapon:GetActivity()
// you can improve upon this yourself
if act == ACT_VM_DRAW then return false end
if act == ACT_VM_RELOAD then return false end
return true
end
dont want to go like it shold
also razor_' code :
if(!IsFirstTimePredicted()) then return; end
servertime = CurTime();
if servertime >= wep:GetNextPrimaryFire() then
stuck at the !ISFirstTimePrediction
i try to fix it but it stuck everytime :/
(or it cold be couse im stupid)
It's 100% possible to do perfect silent aim in lua. The method for doing it could be easily patched tho.
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