Obfuscating C++ executors?
Adapted one of Douggem's OnEachFrame executors to work with the offsets for 0.55 and I'm pretty sure it's working but I want to make sure BattlEye can't read it. What would be recommended for that? Obfuscating? MD5 Hash Changers? A combination of both?
What exactly is required to make a C++ hack "BattlEye-Proof"?
As far as I was aware, they stopped OnEachFrame from executing... And the only way to make a hack "battleye proof" is by keeping it private and changing the signature frequently.
You're right, by the way, OnEachFrame is no longer client sided. After talking with Douggem, I found out. Changing signatures? How would you recommend I do that?
And then, would an MD5 hash or some kind of name changer help me stay undetected?