We May Use This ??

Posts 1–11 of 11 · Page 1 of 1
We May Use This ??


could we try to turn off this function ? _asm ?

any solutions for Hack Detected 70_12 message ?
Its really trial and failure but i doubt it will do anything. It may just show a message outputting the detection info so if its a false positive they can look into it.
If it was that easy people would have done it years ago.. i am sure you are not the only have that searched "hack" and found something interesting xD, just being realistic.
years ago, overdrive a member here created a hack when getting a hack tool message press home button the message disappear and continue like nothing happened ...

that what i'm trying to figure out how he did it, without getting disconnected from server
Quote Originally Posted by sobasoba13 View Post
years ago, overdrive a member here created a hack when getting a hack tool message press home button the message disappear and continue like nothing happened ...

that what i'm trying to figure out how he did it, without getting disconnected from server
Well you are right but you missed the "nothing happened" you would still get disconnected it would only hide the message.. it didn't stop the server to disconnect you.
Quote Originally Posted by BlenMiner View Post
Well you are right but you missed the "nothing happened" you would still get disconnected it would only hide the message.. it didn't stop the server to disconnect you.
okay we could turn off the function so it doesn't send to the server anything and u could enjoy..
Quote Originally Posted by sobasoba13 View Post
okay we could turn off the function so it doesn't send to the server anything and u could enjoy..
Client Errors are server sided.. so its not possible :P
Quote Originally Posted by sobasoba13 View Post
okay we could turn off the function so it doesn't send to the server anything and u could enjoy..
You can try to duplicate the function and make the original function interact with the server and then make the double interact with the game. Then link them but pass information from the double to the original function with filters. That way the server will not see anything wrong since it's interacting with the original function yet it does not know that the original function is not actually linked to the game, it's just receiving information from the double with filters.


That make logical sense and you can try it.
Quote Originally Posted by BlenMiner View Post
Client Errors are server sided.. so its not possible :P
not all errors as i know ... the server wouldnot request all data u have on client .. (dmg/speed/recoil/textures/materials.types (stw)/position/kill zone...)
they cant check all this ...
to keep up the good performance ... ?
sry bad english
Quote Originally Posted by hackerlovely View Post
can't fix 70_12 ?
lol trying to figure out how to fix 70_12 myself haha
Quote Originally Posted by hackerlovely View Post
can't fix 70_12 ?
baypass là được mà anh
Posts 1–11 of 11 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?