LightbulbAimBot Model Code

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AimBot Model Code
I was working on an Aimbot.I got the source code from another site, The problem is I don't know how to get the MODELS DATA.
Code:
//get models
	if (Stride == 32) //EDIT THIS ONE
		half life 2 demo combine soldier
		if ((Stride == 32 && NumVertices == 3147 && PrimitiveCount == 3852) ||//combine 1
		(Stride == 32 && NumVertices == 2421 && PrimitiveCount == 3232) ||//combine 2
		(Stride == 32 && NumVertices == 1946 && PrimitiveCount == 2536) ||//combine 3
		(Stride == 32 && NumVertices == 1308 && PrimitiveCount == 1652) ||//combine 4
		(Stride == 32 && NumVertices == 785 && PrimitiveCount == 948)	||//combine 5
		(Stride == 32 && NumVertices == 275 && PrimitiveCount == 284))	//combine 6
		if (Stride == 88) //fallout new vegas models
		//defiance models
		if((Stride == 60 && psData == 1048 && vsData == 2256) ||
		(Stride == 36 && psData == 752 && vsData == 1516)	||
		(Stride == 60 && psData == 1536 && vsData == 2340) ||
		(Stride == 60 && psData == 1000 && vsData == 2256))
		if ((Stride == 16 && vsData == 2064) ||	//enemy front eyes
		(Stride == 16 && vsData == 1544) ||	//heads and hands
		(Stride == 16 && vsData == 1996))	//bodies
These Data is for HL2, Can anyone help me by giving me similar AVA Model code..
Sorry for my bad English.
Quote Originally Posted by christythomas View Post
I was working on an Aimbot.I got the source code from another site, The problem is I don't know how to get the MODELS DATA.
Code:
//get models
	if (Stride == 32) //EDIT THIS ONE
		half life 2 demo combine soldier
		if ((Stride == 32 && NumVertices == 3147 && PrimitiveCount == 3852) ||//combine 1
		(Stride == 32 && NumVertices == 2421 && PrimitiveCount == 3232) ||//combine 2
		(Stride == 32 && NumVertices == 1946 && PrimitiveCount == 2536) ||//combine 3
		(Stride == 32 && NumVertices == 1308 && PrimitiveCount == 1652) ||//combine 4
		(Stride == 32 && NumVertices == 785 && PrimitiveCount == 948)	||//combine 5
		(Stride == 32 && NumVertices == 275 && PrimitiveCount == 284))	//combine 6
		if (Stride == 88) //fallout new vegas models
		//defiance models
		if((Stride == 60 && psData == 1048 && vsData == 2256) ||
		(Stride == 36 && psData == 752 && vsData == 1516)	||
		(Stride == 60 && psData == 1536 && vsData == 2340) ||
		(Stride == 60 && psData == 1000 && vsData == 2256))
		if ((Stride == 16 && vsData == 2064) ||	//enemy front eyes
		(Stride == 16 && vsData == 1544) ||	//heads and hands
		(Stride == 16 && vsData == 1996))	//bodies
These Data is for HL2, Can anyone help me by giving me similar AVA Model code..
Sorry for my bad English.
I thought hooking the endscene was detected. Anyway, I don't advise you to do this. If you got some c++ knowledge, you should be able to generate an SDK for AVA yourself. Just follow TFL's tutorial and generate a sdk for AVA. That'll make things a lot easier, trust me.

You can easely find tutorials or documentation regarding that.

If you still wanna go via D3D Endscene Hooking, you'll need to use a D3D model logger. (Once again, just google for tutorials on how to do this)
Quote Originally Posted by R3DDOT View Post


I thought hooking the endscene was detected. Anyway, I don't advise you to do this. If you got some c++ knowledge, you should be able to generate an SDK for AVA yourself. Just follow TFL's tutorial and generate a sdk for AVA. That'll make things a lot easier, trust me.

You can easely find tutorials or documentation regarding that.

If you still wanna go via D3D Endscene Hooking, you'll need to use a D3D model logger. (Once again, just google for tutorials on how to do this)
im waiting for ur project of public hack 1.2

and bro i think u need to ask ccman he knows all this stuuff
Quote Originally Posted by R3DDOT View Post


I thought hooking the endscene was detected. Anyway, I don't advise you to do this. If you got some c++ knowledge, you should be able to generate an SDK for AVA yourself. Just follow TFL's tutorial and generate a sdk for AVA. That'll make things a lot easier, trust me.

You can easely find tutorials or documentation regarding that.

If you still wanna go via D3D Endscene Hooking, you'll need to use a D3D model logger. (Once again, just google for tutorials on how to do this)
i am new at this. Can u tell me where is the Tutorial to generate sdk for ava
Quote Originally Posted by christythomas View Post
i am new at this. Can u tell me where is the Tutorial to generate sdk for ava
He wasn't online!
Which project 1.2?
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