Edit LTB files

Posts 61–75 of 145 · Page 5 of 10
Quote Originally Posted by Ken Jeong View Post
What do I put in for the request code?
3ds max gives u a request code which u put into the keygen
I'm trying to get 3ds max 2010.
I don't think it works for it.
Can you post a file for 3ds Max 9?
is there any way to just quickly look at the LTB files like LTBView?
Quote Originally Posted by VinceSun View Post
is there any way to just quickly look at the LTB files like LTBView?
i dont think so, try googling it
When i extract the M_PV_SR there are multiple names of the same sniper. Which L96A1 is the one that changes the gun?
Quote Originally Posted by VinceSun View Post
When i extract the M_PV_SR there are multiple names of the same sniper. Which L96A1 is the one that changes the gun?
im not sure, u have to try convert each one and see which one works
Great job i am getting into editing now. And im all right but i need some help with stuff.
Hey after u convert the .ltb to .x does it say the name of the gun. for example i got his with the l96a1.ltb L96A1.x-cmd is this wat it tshould look like?
Help!! the program send me this when i try to convert to .x :
-This: Tragic Error!
Quote Originally Posted by luisjavier2008 View Post
Help!! the program send me this when i try to convert to .x :
-This: Tragic Error!
try converting other ltb files, u have to find the right ones or it wont work
When I try to convert, it says "Tragic Error"
Man...
Quote Originally Posted by homeyG75 View Post
When I try to convert, it says "Tragic Error"
Man...
omg, read other posts
Well I dont know, if this is relevant to your current problem but the .x to .ltb could be because you need the correct conversion process. Heres a list of .x extentions.

.x - Alysis SuperDisk self-extracting archive

.x - Microsoft Direct-X SDK

.x - Stardent AVS X bitmap image

.x - X-file animation file Direct3D

.x - FPS Creator Model file

.x - Chemical modeller output file

.x - XBLite program file

.x - Amapi 3D modeling file

.x - Xview object file

.x - XBLite source code file

.x - X11 server import image

.x - Human68k operating system executable file

Figure out which one your modding then look up the proper direct x source code conversion into lithtech.

Since there are no easy button tools to do it.

I'm sure that lithtech and direct x have alot of conversion source for this in thier sites.

Hey make a tool that does it and use it as a job application for one of the companies

Just a pinch of reverse engineering and wala.

With regards,

Debo
NVm i found it.
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