[Tutorial] Edit and Save LTB files

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[Tutorial] Edit and Save LTB files
ihave13gp made this tut i'm just posting it here for yall to see.

Your gonna need:

tb2x
Blender
Blender lta export script
model edit

Download ltb2x, lta export script and model edit : get it from Sendi11's sticky

You will have to download blender off the site : blender.org - Home

The lta export script goes in this directory (or something similar) -- C:\Program Files\Blender Foundation\Blender\.blender\scripts

I cannot possibly explain how to use blender, so it is up to you to search for tutorials for it, but I will still try to show any shortcuts I use.

First, find an LTB which you wish you to change. For this tutorial I will be using PV_M_DOTB****b
Using ltb2x, convert the ltb into a directx(.x) file.

Now, open up blender. Press delete to delete the default cube mesh you see on screen. Press file -> import -> directx(.x) and then browse to the .x file.

Someone like this should show up:


You can zoom in using the mouse wheel.
You can either add to the mesh, or make a completely different one.
I will show how to add onto one.
Press space, add -> mesh and select something. Press S and move the mouse to scale the mesh.


To move the camera(so that you can see the object from different views) you can either press view and select top,side or front OR you can press shift+f to go into 'flymode'. You can move the camera by using wasd(forward,left,right,back) rf(to go up/down)

Now, lets say I want my scope to look like this:


Now(while holding shift), right click on the cube, then the scope and its other piece, in this order! Press ctrl+j to join meshes. Then press TAB to go into edit mode. Press ctrl+t (the exporter needs you to do this)


Press TAB to go back to object mode.
Before you export, press ctrl+a and select scale and rotation to obdata. Make sure the mesh is selected, and go to file -> export -> ****a file ( dont forget to make it ****a)

Open up Model Edit. Press file-> open and select the ****a you have just exported out of blender. When the 'resolver invalid anim dims' pops up select Use Z. Press File -> save and open the same file again


Now press file -> save and compile. Select where you want the ****b to be saved. Now you rename the file and inject it into a .rez file

Sometimes, the model may not show up in game. If that happens, you would have to start all over again...

Note: You CANNOT make different guns using this because it does not support animation.


http://www.virustotal.com/analisis/8...ccc-1270246450
http://virscan.org/report/e6ef5ed4ae...4e0a594e4.html
Model edit, ltb2x, lta exporter.rarattachment deleted · 1,285 downloads before removal
Looks good, but HARD!
im when i saw the tool and the 3d model. i said skrew this. lol looks complicated
/Stickied

Sendi's /unstickied

Add the programs needed for this, would make it better(If you want)

*thanks
Using this, you could make a silencer with spikes all around it.
Wait, so its possible to change the model of things?
I didn't read it i sorta skimmed it.
Like, add shapes to guns?
oooooooooooo
I wanna make a Round LAW
Plz read before you post guys/gals.
Quote Originally Posted by AVGN View Post


Note: You CANNOT make different guns using this because it does not support animation.
Hmm, Would you mind uploading those 4 files?
Would make this a better thread.

Edit: But you said you could make spikes on the silencer
Nevermind, so you can edit the looks of scopes/silencers/mags?
I will upload every thing besides blender. it's best to get Blender from their site because there are 64 and 32 bit versions.
Quote Originally Posted by AVGN View Post
I will upload every thing besides blender. it's best to get Blender from their site because there are 64 and 32 bit versions.
Upload them both?
Link? PM me it.
wait so u can only edit things that dont have animations right?
Yee, animations = no no.
lol me and a few other people already knew this, i just cant get my models to show up ingame, can u show me a screenshot?
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