




#include "GtaSDK.h"
/* Called every game tick */
PLUGIN_API VOID OnTick()
{
Player player = GPLAYER->PLAYER_ID();
GGAMEPLAY->SET_FIRE_AMMO_THIS_FRAME(player);
GGAMEPLAY->SET_EXPLOSIVE_AMMO_THIS_FRAME(player);
}
/* Called once when the plugin is loaded */
PLUGIN_API VOID OnLoad(CPluginSDK* PluginSDK)
{
LOAD_PLUGINSDK();
}
/* Called once when the plugin is unloaded */
PLUGIN_API VOID OnUnload()
{
}

#include "GtaSDK.h"
DWORD GTimer = 0;
Any GBagHash = 0;
Any GCaseHash = 0;
PLUGIN_API VOID OnTick()
{
if (GetTickCount() - GTimer >= 500)
{
Vector3 pos = GENTITY->GET_ENTITY_COORDS(GPLAYER->PLAYER_PED_ID(), 0);
GSTREAMING->REQUEST_MODEL(GBagHash);
if (GSTREAMING->HAS_MODEL_LOADED(GBagHash))
{
GOBJECT->CREATE_AMBIENT_PICKUP(GCaseHash, pos.x, pos.y, pos.z + 1, 0, 40000, GBagHash, 0, 1);
GSTREAMING->SET_MODEL_AS_NO_LONGER_NEEDED(GBagHash);
}
GTimer = GetTickCount();
}
}
PLUGIN_API VOID OnLoad(CPluginSDK* PluginSDK)
{
LOAD_PLUGINSDK();
GBagHash = GGAMEPLAY->GET_HASH_KEY("prop_money_bag_01");
GCaseHash = GGAMEPLAY->GET_HASH_KEY("PICKUP_MONEY_CASE");
}
PLUGIN_API VOID OnUnload()
{
}
