Bro Can you make loot bosses over and over in one cycle in the same area ??????
PatchedNew Codes 2015
i work at this .. not verry easy
Eteran Thanks Bro For Everything
thanks eteran for codes
is possible disable this "removing loot as already looted"?
is possible disable this "removing loot as already looted"?How to turn this code into LUA script?
Is there a automatic way or does it require manually coding?
Search: 22 ?? ?? ?? ?? 0C 72 ?? ?? ?? ?? 06 8C ?? ?? ?? ?? 28
Change to: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Change to: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
The easiest way is just to add this to the top of your script:
And then you can use the function to replace array of byte's very easily:
Code
Code:
function AOBSwap(Search, Replace, Index, ActiveHack, RegisterAsAddress, RegisteredAddressName, ReturnTable)
-- Search(string) = The AoB we will look for
-- Replace(string) = the AoB we will replace with
-- Index(number/nil) = Change a specific index counting from 0+ or keep as nil (nil replaces all)
-- ActiveHack(true/false) = If false the AOBSwap function will not replace the bytes, useful if you enable ReturnTable, and then for each entry and entry do table[n].enable() or table[n].disable();
-- RegisterAsAddress(true/false) = Register address as a symbol
-- RegisteredAddressName(string) = how to call the address if RegisterAsAddress is true, if theres no specific index, each address and address will be registered as RegisteredAddressName+1.
-- For example RegisteredAddressName, RegisteredAddressName1, RegisteredAddressName2,RegisteredAddressName3 .. RegisteredAddressNameN
-- ReturnTable(true/false) = Parses up everything, adds an enable and disable function for each address and address that was found
--
--
local AoBLength;
local Table;
local AddressCount = '';
if (ReturnTable) then
Table = {};
AoBLength = string.gsub(Search, ' ', ''):len();
end
if (not Index) then
AddressCount = 1;
end
local ScanAoB = AOBScan(Search);
if (ScanAoB) then
local count = stringlist_getCount(ScanAoB);
if (Index) then
if (Index > count) then
Index = count;
end
end
if (count) then
for i = 1, count do
if (Index) then
i = Index;
end
local address = stringlist_getString(ScanAoB,i-1);
local symbol;
--
if (RegisterAsAddress and RegisterAsAddress~= '') then
unregisterSymbol(RegisteredAddressName .. AddressCount);
registerSymbol(RegisteredAddressName .. (AddressCount or ''), address);
symbol = RegisteredAddressName .. AddressCount;
if (not Index) then
AddressCount = AddressCount + 1;
end
end
--
local original_AoB ;
if (ReturnTable and AoBLength) then
original_AoB = '';
local ReadBytes = readBytes(address, (AoBLength / 2),true);
for _,String in pairs(ReadBytes) do
local Hex = string.format("%x",String);
if (Hex:len()==1) then
Hex = '0' .. Hex;
end
original_AoB = original_AoB .. ' ' .. Hex;
end
end
--
if (ActiveHack) then
for i = 1, string.len(Replace), 3 do
local z = string.sub(Replace, i, i+2);
local x, y = string.find(z, "%?+");
if (x == nil) then
autoAssemble(address .. "+" .. (string.format("%x",(i-1)/3)) .. ':\ndb' .. z);
end
end
end
if (Table and ReturnTable and AoBLength) then
Table[#Table+1] = {
address = address;
symbol = symbol;
originalaob = original_AoB;
enable = function ()
for i = 1, string.len(Replace), 3 do
local z = string.sub(Replace, i, i+2);
local x, y = string.find(z, "%?+");
if (x == nil) then
autoAssemble(address .. "+" .. (string.format("%x",(i-1)/3)) .. ':\ndb' .. z);
end
end
end;
disable = function ()
autoAssemble(address .. ':\ndb ' .. original_AoB);
end;
};
local TableIndex = Table[#Table];
TableIndex.remove = function ()
TableIndex.disable();
for k,v in pairs(TableIndex) do
TableIndex[k] = nil;
end
TableIndex = nil;
end;
Table[symbol] = TableIndex;
end
if (Index and i == Index) then
break;
end
end
end
object_destroy(ScanAoB);
end
if (Table and ReturnTable) then
return Table;
end
end
And then you can use the function to replace array of byte's very easily:
Code:
Aobswap("22 ?? ?? ?? ?? 0C 72 ?? ?? ?? ?? 06 8C ?? ?? ?? ?? 28", "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00")
eteran can you make Lua script for all the cheat?? for cheat engine ??
No cars and misc item for easy travel 
AoB = AOBScan("39 ?? ?? ?? ?? 1C 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 16 7D ?? ?? ?? ?? 02 72 ?? ?? ?? ?? 1F ?? 8C ?? ?? ?? ?? 72 ?? ?? ?? ?? D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 72 ?? ?? ?? ?? 17")
if (AoB and AoB.getCount()==3) then
print("NOcars OK")
for i=0,2 do
writeBytes(tonumber(AoB[i],16), 0x38)
end
AoB.Destroy()
AoB = nil
else
print("NOcars ERROR")
end

AoB = AOBScan("39 ?? ?? ?? ?? 1C 45 ?? ?? ?? ?? ?? ?? ?? ?? 02 16 7D ?? ?? ?? ?? 02 72 ?? ?? ?? ?? 1F ?? 8C ?? ?? ?? ?? 72 ?? ?? ?? ?? D0 ?? ?? ?? ?? 28 ?? ?? ?? ?? 72 ?? ?? ?? ?? 17")
if (AoB and AoB.getCount()==3) then
print("NOcars OK")
for i=0,2 do
writeBytes(tonumber(AoB[i],16), 0x38)
end
AoB.Destroy()
AoB = nil
else
print("NOcars ERROR")
end
suggestion:How about increasing the inventory space,since we have lots of loot spots?
Would be really cool!
Would be really cool!
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