Bluehack.exe has stopped working
Compiled it 10 times and still getting the same problem
Originally Posted by UnplayableHost
Bluehack.exe has stopped working
Compiled it 10 times and still getting the same problem
keep compiling :P
Originally Posted by Blueblood1
Glow Grenades - Added to the ToDo list.
Bomb Location - Added to ToDo list.
Bomb Timer - OpenGL can't draw text/number easily so unlikely.
Player Names - Same issue as above
Anti-Aim - This is an external hack not internal.
180 Jump Shot - IDK what that means or what its purpose is.
I think what he means for the 180 is the ability to jump and do a 180 spin and hit someone. Your aimbot already allows this with the right settings. On to the Bomb Timer and Player Names, check out Clockworks new release (Which may be detected as there was a report of an almost instant ban) he had added a bomb timer so you may be able to.
Originally Posted by Bobjobob24
I think what he means for the 180 is the ability to jump and do a 180 spin and hit someone. Your aimbot already allows this with the right settings. On to the Bomb Timer and Player Names, check out Clockworks new release (Which may be detected as there was a report of an almost instant ban) he had added a bomb timer so you may be able to.
can you post the settings you use for
nah i stay with polyhacks only cause they are more safe
Originally Posted by 555444
can you post the settings you use for
nah i stay with polyhacks only cause they are more safe
I unfortunately don't have settings to allow that, but try playing with the settings in the Ctrl + F1 menu with enough tweaking you should be able to spin completely around although that would make it obvious you're hacking. I did however post discrete settings that are almost not visible at all while playing.
Anyone looking for discrete aimbot settings look no further!
Smoothing: 7
PitchMin: 1.7
PitchMax: 2.5
YawMin: 0
YawMax: 0.3
Bone: 5 (6 seems to work better though)
Bluehack.exe has stopped working
Compiled it 10 times and still getting the same problem
I complied it so many times , still same error ! never had this problum with Bluehack 2.0
How long will this hack be undetected (approx.)? First time using polyloader hacks
Originally Posted by Blueblood1
Hit the view compiler output button and post it here.
Microsoft (R) C/C++ Optimizing Compiler Version 18.00.31101 for x86
Copyright (C) Microsoft Corporation. All rights reserved.
Decrypt.cpp
main.cpp
c:\users\christian\downloads\polyloader 1.0_mpgh.net\polybluehack 2.1_mpgh.net_r
\PMemory.h(7) : fatal error C1083: Cannot open include file: 'TlHelp32.h': No su
ch file or directory
PMemory.cpp
c:\users\christian\downloads\polyloader 1.0_mpgh.net\polybluehack 2.1_mpgh.net_r
\PMemory.h(7) : fatal error C1083: Cannot open include file: 'TlHelp32.h': No su
ch file or directory
Generating Code...
Press any key to continue . . .
Originally Posted by Blueblood1
Glow Grenades - Added to the ToDo list.
Bomb Location - Added to ToDo list.
Bomb Timer - OpenGL can't draw text/number easily so unlikely.
Player Names - Same issue as above
Anti-Aim - This is an external hack not internal.
180 Jump Shot - IDK what that means or what its purpose is.
Scroll down x2, suggestion...
I got vacbanned.
Originally Posted by SaplingHeros
I got vacbanned.
What kind of proof is that? Im using it right now and im fine......
Originally Posted by SaplingHeros
I got vacbanned.
idiot
Maybe if we can have external crosshair and external walls seperate? Ex walls make me want to be obvious, ext crosshair so useful! with that spray pattern