SolvedHow to fix aimbot problem?.

Posts 1–4 of 4 · Page 1 of 1
How to fix aimbot problem?.
When my aimbot locked enemy's head, even if he move behind walls it still following his head even not WH enabled. How can I fix this?.
Quote Originally Posted by subarurc View Post
When my aimbot locked enemy's head, even if he move behind walls it still following his head even not WH enabled. How can I fix this?.
Coders need to fix it not the users. I'm aware of this issue in my hack and I have fixed it in a dev version, but it causes more issues with other stuff once fixed.

If your using another cheat, You would likely need to ask the creator to look into it.
I'm the creator of my hack ofc not zero to end I tried crosshair id now it's also shoot behind the smoke
if (Aimbot)
{

if (pTarget != null && Input.GetKey(KeyCode.Q))
{
Vector3 BoneToAim = pTarget.Avatar.Decorator.GetBone(BoneIndex.Head).p osition;
if (!LegitBot)
{
BoneToAim = pTarget.Avatar.Decorator.GetBone(BoneIndex.Head).p osition;
}
else if (LegitBot)
{
BoneToAim = new Vector3(pTarget.Avatar.Decorator.GetBone(BoneIndex .Hips).position.x, pTarget.Avatar.Decorator.GetBone(BoneIndex.Hips).p osition.y + (Vector3.Distance(pTarget.Avatar.Decorator.GetBone (BoneIndex.Hips).position, pTarget.Avatar.Decorator.GetBone(BoneIndex.Head).p osition) / 2), pTarget.Avatar.Decorator.GetBone(BoneIndex.Head).p osition.z);
}
GameObject obj = new GameObject
{
transform = { position = Camera.main.transform.position, rotation = Camera.main.transform****tation }
};
obj.transform.LookAt(BoneToAim, Vector3.up);
float x = obj.transform****tation.eulerAngles.x;
if (x > 180f)
{
x -= 360f;
}
UserInput.SetRotation(obj.transform****tation.eule rAngles.y, x);
what i need to change for my aimbot dont lock other player?
Posts 1–4 of 4 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us