SolvedWhats wrong with that GUI Menu?

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Whats wrong with that GUI Menu?
Well I saw a GUI Menu released by someone here on MPGH and I was wondering why it doesnt work.... IT worked one time at the first execution but since then it didnt... creepy! Also, I didnt changed anything on it... I even redownloaded it but its not working either.. Would be nice if someon ecould tell me what I have to do to make it work!
PS: What means "User5"? I have never seen this button in any scripts xD

Code:
 [] spawn {	
        while{true} do {
            waitUntil{inputAction "User5" > 0};
            [] spawn fn_openMenu;
            waitUntil{inputAction "User5" == 0};
        };
    };

    esp_toggle = 0;
    god_toggle = 0;
    vgod_toggle = 0;

    title_text =                 "Skruffys | Base: JME";
    font =                       "PuristaBold";
    smallfont =                  "PuristaMedium";
    title_color =                [0.18,0.99,0.9,1];
	text_color =                 [1.0, 1.0, 1.0, 1.0];
    toggle_off_color =           [0.63,0.02,0,1];
    toggle_on_color =            [0,0.51,0.05,1];
	background_color =           [0,0,0,0.1];
	width_background_pos_x =     0.01;
    width_background_pos_y =     0.055;
    title_text_pos_x =           0.01;
    title_text_pos_y =           0.015;
    fps_text_pos_x =             0.01;
    fps_text_pos_y =             0.05;
    esp_text_pos_x =             0.01;
    esp_text_pos_y =             0.08;
    god_text_pos_x =             0.01;
    god_text_pos_y =             0.11;
    vgod_text_pos_x =            0.01;
    vgod_text_pos_y =            0.14;
    last_text_pos_x =            0.01;
    last_text_pos_y =            0.17;

    ['MENU'] call {
        fn_openMenu = {
            disableSerialization;
            removeAllActions player;
            player addAction ["ESP On", {[]spawn fn_espToggle}];
            player addAction ["God On", {[]spawn fn_godToggle}];
            player addAction ["VGod On", {[]spawn fn_vgodToggle}];
            player addAction ["All Off", {[]spawn fn_allOff}];
            _titleText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
            _titleText ctrlSetFont font;
            _titleText ctrlSetTextColor title_color;
            _titleText ctrlSetPosition [safezoneX + title_text_pos_x, safezoneY + title_text_pos_y, 0.25, 0.2];
            _titleText ctrlSetText title_text;
            _titleText ctrlCommit 0;
            _fpsText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
            _fpsText ctrlSetFont font;
            _fpsText ctrlSetTextColor text_color;
            _fpsText ctrlSetPosition [safezoneX + fps_text_pos_x, safezoneY + fps_text_pos_y, 0.25, 0.2];
            _espText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
            _espText ctrlSetFont font;
            _espText ctrlSetTextColor toggle_off_color;
            _espText ctrlSetPosition [safezoneX + esp_text_pos_x, safezoneY + esp_text_pos_y, 0.25, 0.2];
            _godText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
            _godText ctrlSetFont font;
            _godText ctrlSetTextColor toggle_off_color;
            _godText ctrlSetPosition [safezoneX + god_text_pos_x, safezoneY + god_text_pos_y, 0.25, 0.2];
            _vgodText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
            _vgodText ctrlSetFont font;
            _vgodText ctrlSetTextColor toggle_off_color;
            _vgodText ctrlSetPosition [safezoneX + vgod_text_pos_x, safezoneY + vgod_text_pos_y, 0.25, 0.2];
            _lastText = (findDisplay 46) ctrlCreate ["RscStructuredText", -1];
            _lastText ctrlSetFont smallfont;
            _lastText ctrlSetTextColor text_color;
            _lastText ctrlSetPosition [safezoneX + last_text_pos_x, safezoneY + last_text_pos_y, 0.25, 0.2];
            _background = (findDisplay 46) ctrlCreate ["RscBackgroundGUI", -2];
            _background ctrlSetPosition [safezoneX + width_background_pos_x, safezoneY + width_background_pos_y, 0.25, 0.2];
            _background ctrlSetBackgroundColor background_colour;
            _background ctrlCommit 0;
            while {true} do {
                fps_text = (format ["FPS: %1", str round (diag_fpsmin)]);
                _fpsText ctrlSetText fps_text;
                _fpsText ctrlCommit 0;
                if(esp_toggle == 1) then {
                    esp_text = "ESP - Enabled";
                    _espText ctrlSetTextColor toggle_on_color;
                    _espText ctrlSetText esp_text;
                    _espText ctrlCommit 0;
                } else {
                    esp_text = "ESP - Disabled";
                    _espText ctrlSetTextColor toggle_off_color;
                    _espText ctrlSetText esp_text;
                    _espText ctrlCommit 0;
                };
                if(god_toggle == 1) then {
                    god_text = "God - Enabled";
                    _godText ctrlSetTextColor toggle_on_color;
                    _godText ctrlSetText god_text;
                    _godText ctrlCommit 0;
                } else {
                    god_text = "God - Disabled";
                    _godText ctrlSetTextColor toggle_off_color;
                    _godText ctrlSetText god_text;
                    _godText ctrlCommit 0;
                };
                if(vgod_toggle == 1) then {
                    vgod_text = "VGod - Enabled";
                    _vgodText ctrlSetTextColor toggle_on_color;
                    _vgodText ctrlSetText vgod_text;
                    _vgodText ctrlCommit 0;
                } else {
                    vgod_text = "VGod - Disabled";
                    _vgodText ctrlSetTextColor toggle_off_color;
                    _vgodText ctrlSetText vgod_text;
                    _vgodText ctrlCommit 0;
                };
                if(isNil "last_text") then {
                    last_text = "Last Action: Not found";
                    _lastText ctrlSetText last_text;
                    _lastText ctrlCommit 0;
                } else {
                    _lastText ctrlSetText last_text;
                    _lastText ctrlCommit 0;
                };
                sleep 1;
            };
        };
    };

    ['COMMANDS'] call {
    
        fn_espToggle = {
            esp_toggle = 1;
            last_text = "Last Action: ESP On";
            if(esp_toggle == 1) then {
                addMissionEventHandler ["Draw3D",{{
                    if((isPlayer _x) && ((side _x) == (side player)) && ((player distance _x) < 1400) && (getplayeruid _x != "")) then {
                        _pos = getposatl _x;
                        _eyepos = ASLtoATL eyepos _x;
                        if((getTerrainHeightASL [_pos select 0,_pos select 1]) < 0) then {
                            _eyepos = eyepos _x;
                            _pos = getposasl _x;
                        };
                        _1 = _x modelToWorld [-0.5,0,0];
                        _2 = _x modelToWorld [0.5,0,0];
                        _3 = _x modelToWorld [-0.5,0,0];
                        _4 = _x modelToWorld [0.5,0,0];
                        _1 set [2,_pos select 2];
                        _2 set [2,_pos select 2];
                        _3 set [2,(_eyepos select 2)+0.25];
                        _4 set [2,(_eyepos select 2)+0.25];
                        _HP = (damage _x - 1) * -100;
                        _fontsize = 0.02;
                        _eyepos set [2,(_3 select 2) - 0.1];
                        drawIcon3D["",[0,1,0,1],_eyepos,0.1,0.1,45,format["%1(%2m) - %3HP",name _x,round(player distance _x),round(_HP)],1,_fontsize,'EtelkaNarrowMediumPro'];
                        drawLine3D[_1,_2,[0,1,0,1]];
                        drawLine3D[_2,_4,[0,1,0,1]];
                        drawLine3D[_4,_3,[0,1,0,1]];
                        drawLine3D[_3,_1,[0,1,0,1]];
                    };
                    if((isPlayer _x) && ((side _x) != (side player)) && ((player distance _x) < 1400) && (getplayeruid _x != "")) then {
                        _pos = getposatl _x;
                        _eyepos = ASLtoATL eyepos _x;
                        _1 = _x modelToWorld [-0.5,0,0];
                        _2 = _x modelToWorld [0.5,0,0];
                        _3 = _x modelToWorld [-0.5,0,0];
                        _4 = _x modelToWorld [0.5,0,0];
                        _1 set [2,_pos select 2];
                        _2 set [2,_pos select 2];
                        _3 set [2,(_eyepos select 2)+0.25];
                        _4 set [2,(_eyepos select 2)+0.25];
                        _HP = (damage _x - 1) * -100;
                        _fontsize = 0.02;
                        _eyepos set [2,(_3 select 2) - 0.1];
                        drawIcon3D["",[1,0,0,1],_eyepos,0.1,0.1,45,format["%1(%2m) - %3HP",name _x,round(player distance _x),round(_HP)],1,_fontsize,'EtelkaNarrowMediumPro'];
                        drawLine3D[_1,_2,[1,0,0,1]];
                        drawLine3D[_2,_4,[1,0,0,1]];
                        drawLine3D[_4,_3,[1,0,0,1]];
                        drawLine3D[_3,_1,[1,0,0,1]];
                    };
                } forEach allUnits;}];
            };
            [] spawn fn_openMenu;
        };
    
        fn_godToggle = {
            god_toggle = 1;
            last_text = "Last Action: God On";
            while{god_toggle == 1} do {
                player allowDamage false;
                player removeAllEventHandlers "handleDamage";
                player addEventHandler["HandleDamage", {false}];
                player setDamage 0;
            };
            last_text = "Last Action: God On";
            [] spawn fn_openMenu;
        };
    
        fn_vgodToggle = {
            vgod_toggle = 1;
            last_text = "Last Action: VGod On";
            while{vgod_toggle == 1} do {
                _vehicle = vehicle player;
                _vehicle removeAllEventHandlers "handleDamage";
                _vehicle addEventHandler["handleDamage", {false}];
                _vehicle allowDamage false;
                _vehicle setDamage 0;
                _vehicle setFuel 1;
            };
            [] spawn fn_openMenu;
        };
    
        fn_allOff = {
            last_text = "Last Action: All Off";
            removeAllMissionEventHandlers "Draw3D";
            esp_toggle = 0;
            god_toggle = 0;
            vgod_toggle = 0;
            [] spawn fn_openMenu;
        };
    };
User5 refers to a list of "custom keybinds" that you can set from the Settings in Arma 3.

If you go to they keybinds, find the custom ones, and set User5 to something like F1 or Numpad1

Not sure why the script doesn't work, try putting -showScriptErrors in your start up paramaters for a3, it will let u know if its an error
The reason it only opened once then bugged out, is because the exploit injection, injects multiple times... so many times the GUI bugs out and doesnt function as it should... :P
I just modified another menu... thx for the answers answers anyway! I also need answers on my other post! Would like if you look at it xD

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