OutdatedTerraria 1.3.0.5 Source Code

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Terraria 1.3.0.5 Source Code
Hello MPGH Members,

I've just finished decompiling 1.3.0.5 and repairing the errors. ILSpy was used but there were a few methods that would not decompile correctly so I used Telerik. If I missed anything please let me know!

Enjoy!

Terraria 1.3.0.5 Source Code_mpgh.net.rar1.8 MB · 297 downloads Clean
Quote Originally Posted by deathstrike1313 View Post
Steam or GOG?
Steam.

Quote Originally Posted by deathstrike1313 View Post
Its crashing on "Generating structures"..
I see that. I seem to have overlooked a few things...

Quote Originally Posted by chatrat12 View Post
WorldFile.cs and MapHelper.SaveMap are broken. Both can be copied from Telerik JustDecompile. These fix issues with generating new worlds and saving the parts of the map you have explored.
Thanks for the suggestion. I already figured out what was wrong with WorldFile.cs. It was just missing a few byte casts. I will have to take a look at MapHelper.SaveMap.

Quote Originally Posted by FizzingItUp View Post
Op wrong thread i posted in sorry
No Problem.
Please can we get TerrariaServer.exe decompiled?
Quote Originally Posted by NotoriousPyro View Post
Please can we get TerrariaServer.exe decompiled?
I may be able to. Providing someone else hasn't already.
Quote Originally Posted by Xenoxiluna View Post
I may be able to. Providing someone else hasn't already.
I don't think anyone has, not to my knowledge anyway.
WorldFile.cs and MapHelper.SaveMap are broken. Both can be copied from Telerik JustDecompile. These fix issues with generating new worlds and saving the parts of the map you have explored.
Quote Originally Posted by Xenoxiluna View Post
Hello MPGH Members,

I've just finished decompiling 1.3.0.5 and repairing the errors. ILSpy was used but there were a few methods that would not decompile correctly so I used Telerik. If I missed anything please let me know!

Enjoy!
Op wrong thread i posted in sorry
Isnt TerrariaServer.exe just the terraria source with a few variables modified? Thats what Yoraiz0r told me anyway. Also, in this source Chest.Unlock(int x, int y) does not work, but that method can be copied from JustDecompile and then chests unlock just fine. Also, waterfalls dont animate, which can be fixed by copying WaterfallManager.cs from DotPeek (JustDecompile doesent decompile it properly)
Quote Originally Posted by deathstrike1313 View Post
Isnt TerrariaServer.exe just the terraria source with a few variables modified? Thats what Yoraiz0r told me anyway. Also, in this source Chest.Unlock(int x, int y) does not work, but that method can be copied from JustDecompile and then chests unlock just fine. Also, waterfalls dont animate, which can be fixed by copying WaterfallManager.cs from DotPeek (JustDecompile doesent decompile it properly)
Yes, that's right but I tried merging files from the client into the server and observing changes and I just couldn't get it to work.
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